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Latest revision as of 12:26, 23 June 2023
Check | What happens |
Alchemy | It exploded in your face. Take ½ subdued damage. |
Animal Empathy | The animal attacks you. |
Appraise | It is worth something. Probably. Maybe. |
Balance | You trip over your own feet. |
Barter | SEIZE THE MEANS OF PRODUCTION COMRADE |
Bluff | You tell them the truth. |
Climb | You break the thing you're climbing on and tumble down. |
Composure | You rapidly confess all your darkest secrets. |
Concentration | Ooh! Shiny! |
Craft/ Use Magic Device | It breaks as soon as you touch it. |
Decipher Script | The exact translation is “qwertyuiop, asdfghjkl”. |
Diplomacy | "Tell me your name, horse-f*cker, and I'll tell ye mine." |
Disable Device | You place your finger in a mouse trap. |
Disguise | You place a big red arrow pointing at you over your head. |
Escape Artist | You become more entangled, escape DC increases by 1d6. |
Forgery | It looks like a child using crayons made it. |
Gather Information | "Water is wet." |
Handle Animal | It bites/kicks you. |
Heal | You poke your finger in the wound and deal 1d4 damage. |
Hide | You hold up a stick in front of your face. |
Intimidate | “You’re a fat big poopy head!” |
Intuit Direction | You place your hands over your eyes and spin around. |
Jump | You fall flat on your face. Do not make a Tumble check. |
Knowledge | It may or may not exist. |
Listen | You hear crickets. |
Move Silently | Thor the god of thunder is trying to enter my building! |
Open Lock | You break your tool in the keyhole, jamming it. |
Perform | You are run out of town by an angry mob. |
Pick Pocket | You punch them in the face. |
Profession | You get fired on the spot without severance. |
Read Lips | Like lip reading a sock puppet. |
Ride | You are trampled by your own horse. |
Scry | You lose a staring contest with a stone wall. |
Search | You find your other hand. |
Sense Motive | "They do not have a motive." |
Spellcraft | It's magic! No, really! |
Spot | You spot your nose. |
Survival | You jump into an alligator pit. |
Swim | You sink like a stone. |
Tumble | You fall on your head. Take falling damage +10 ft. |
Wilderness Lore | You identify the dirt as being dirt. |
Initiative | You aren’t aware you're in combat until you get hit. |
Melee attacking | Your weapon flies off in a random direction, roll on a table. |
Ranged attack | You shoot yourself in the face. With a rock. |
Fortitude save | You somehow contract a random STD, roll a d6 on the table. |
Reflex save | You zigged when you should have zagged. |
Will save | Spell becomes Dominate Person. |
Bear lore |