Template:Officio Assassinorum Assassin: Difference between revisions

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{| class="wikitable" border=1 cellspacing=0 cellpadding=0 cellspacing=0  align="center" style="margin: 1em; border: 2px solid Black;"
[[Category:Warhammer 40,000]][[Category:Imperial]]<noinclude>[[Category:40k Templates]]</noinclude>
! Name || Pts || WS || BS || S || T || W || I || A || Ld || Sv
{| class="wikitable" style="text-align:center; margin: 1em; border: 2px solid black;"
|- align="center"
|+ {{{name |}}} Assassin
| '''{{{name|}}} Assassin''' || {{{points|}}} || 8 || 8 || 4 || 4 || 3 || 7 || 4 || 10 || 4++
! Pts || M || WS || BS || S || T || W || I || A || Ld || Sv/Iv
|-
| {{{points|100}}} || {{{move|7}}} || {{{ws|2+}}} || {{{bs|2+}}} || {{{s|4}}} || {{{t|4}}} || {{{w|5}}} || {{{i|7}}} || {{{a|5}}} || {{{ld|9}}} || {{{sv|6}}}+/{{{iv|4}}}++
|-
! style="border-bottom-color:black;" scope="rowgroup" rowspan=2 | Keywords
! scope="row" | Faction
| colspan=100 | {{W40Kkeyword|Imperium}}, {{W40Kkeyword|Officio Assassinorum}}
|-
! style="border-bottom-color:black;" scope="row" | Non-Faction
| colspan=100 | {{W40Kkeyword|INFANTRY}}, {{W40Kkeyword|CHARACTER}}, {{W40Kkeyword|AGENT OF THE IMPERIUM}}{{#ifeq: {{{name|}}} | {{{name|-}}} |, {{W40Kkeyword|{{{name}}} ASSASSIN}}|}}
|}
|}
*Special Rules
*Special Rules
**Independent Operative (Cannot join or be joined, cannot generate Warlord Traits if made warlord)
**Agent of the Imperium (1/detachment can be in an {{W40Kkeyword|Imperium}} detachment without taking up a slot, without preventing detachment abilities in that detachment, without preventing army abilities in that army, and ignoring any rule that requires it to share a specific faction keyword with its detachment and any rules for determining your army faction.)
**Lightning Reflexes (4++ Invulnerable Save, has no penalties on Initiative for charging through difficult terrain.)
**Deep Strike
**No Escape (-2 to Look Out, Sir tests vs wounds this model inflicts)
**Execution Force (If you have an {{W40Kkeyword|Imperium}} non-{{W40Kkeyword|Fallen}} Warlord, you can include this unit in your army as part of a Vanguard Detachment even if that detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to "None" and its Restrictions are changed to "This Detachment cannot include the same datasheet more than once.")
**Fearless
**Fearless
**Infiltrate
**Independent Operative (Cannot join or be joined, cannot generate Warlord Traits if made warlord.)
**Move Through Cover
**Lightning Reflexes (4++ invulnerable save, has no penalties on Initiative for charging through difficult terrain.)
 
**Move Through Cover (Roll an extra die when rolling to move through difficult terrain.)
[[Category:Warhammer 40,000]][[Category:Imperial]]<noinclude>[[Category:40k Templates]]</noinclude>
**No Escape (-2 to Look Out, Sir tests vs wounds this model inflicts.)

Latest revision as of 13:17, 24 June 2023

Assassin
Pts M WS BS S T W I A Ld Sv/Iv
100 7 2+ 2+ 4 4 5 7 5 9 6+/4++
Keywords Faction Imperium, Officio Assassinorum
Non-Faction INFANTRY, CHARACTER, AGENT OF THE IMPERIUM
  • Special Rules
    • Agent of the Imperium (1/detachment can be in an Imperium detachment without taking up a slot, without preventing detachment abilities in that detachment, without preventing army abilities in that army, and ignoring any rule that requires it to share a specific faction keyword with its detachment and any rules for determining your army faction.)
    • Deep Strike
    • Execution Force (If you have an Imperium non-Fallen Warlord, you can include this unit in your army as part of a Vanguard Detachment even if that detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to "None" and its Restrictions are changed to "This Detachment cannot include the same datasheet more than once.")
    • Fearless
    • Independent Operative (Cannot join or be joined, cannot generate Warlord Traits if made warlord.)
    • Lightning Reflexes (4++ invulnerable save, has no penalties on Initiative for charging through difficult terrain.)
    • Move Through Cover (Roll an extra die when rolling to move through difficult terrain.)
    • No Escape (-2 to Look Out, Sir tests vs wounds this model inflicts.)