/TG/heim:Captialism, Ho! (Dwarven Treasure Hunters): Difference between revisions

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Latest revision as of 14:42, 25 June 2023

Information[edit]

Warband Rating: 127 Treasury: 10 Wyrdshards: 0

Stored Equipment:

Heroes[edit]

Jim the Profiteer(Noble)[edit]

M WS BS S T W I A Ld
3 6 4 3 4 1 2 1 10




Equipment

Gromril Aromor, Shield, Helmet, Sword, Pistol, and Dagger.

Injuries: Chest Wound(-1T)

Special rules: Leader

Experience: 28(20 Starting)

Advances: 1(+1 LD), 2(+1 T)

Skill Lists: Combat, Shooting, Strength, and Special

Skotti the Manipulater(Engineer)[edit]

M WS BS S T W I A Ld
3 4 3 4 4 1 2 1 9




Equipment

Crossbow, Shield, Helmet, Hammer, and dagger

Injuries: Madness!(Suffers from stupidity)

Special rules: Expert Weaponsmith: A Dwarf Engineer is a master of mechanical devices. By using stronger construction materials and time-tested secrets of Dwarf engineering, a Dwarf Engineer can increase the distance the warband’s missile weapons can shoot. All Dwarf missile weapons in the warband have their range increased by 3" for Pistols and 6" for Crossbows and Handguns. Any range increases are only maintained as long as the Dwarf Engineer remains with the warband.

Experience: 17(10 Starting)

Advances: 1 Skill(Quickshot), 2(+1S), 3 Skill(Resource Hunter:This Dwarf is especially good at locating valuable resources. When rolling on the Exploration chart at the end of a game,the Hero may modify one dice roll by +1/-1.)

Skill Lists: Combat, Shooting, and Special

Fluff: Underconstruction


Fluff Goes here(underconstruction)

Aralla the Unconquered(Troll Slayer)[edit]

M WS BS S T W I A Ld
3 4 3 3 5 1 2 2 9




Equipment

Pair of Dwarven Axes, and Dagger

Injuries: None

Special rules: Deathwish: Troll Slayers seek an honourable death in combat. They are completely immune to all psychology and never need to test if fighting alone. Slayer Skills: Troll Slayers may choose a skill from the Troll Slayer Skill table instead of the normal Skill tables when they gain a new skill.


Experience: 11(8 Starting)

Advances: 1(+1 T), 2(+1 A)

Skill Lists: Combat, Strength, Special, and Slayer

Fluff: Under construction

Ranpah the Doomsayer(Troll Slayer)[edit]

M WS BS S T W I A Ld
3 4 3 3 5 1 2 1 9




Equipment

Pair of Dwarven Axes, and Dagger

Injuries: None

Special rules: Deathwish: Troll Slayers seek an honourable death incombat. They are completely immune to all psychology and never need to test if fighting alone. Slayer Skills: Troll Slayers may choose a skill from the Troll Slayer Skill table instead of the normal Skill tables when they gain a new skill.


Experience: 11(8 Starting)

Advances: 1(+1 T)

Skill Lists: Combat, Strength, Special, and Slayer

Fluff: Under construction


Henchmen[edit]

Ambra, Allirea, and Azura(Thunderers)[edit]

M WS BS S T W I A Ld
3 4 3 3 4 1 3 1 9




number of Henchmen:3

Equipment: Crossbow, hammer, dagger

Special rules:

Experience: 4

Advances: 1(+1 Init)

Errak and Gilin(Clansmen)[edit]

M WS BS S T W I A Ld
3 4 3 3 4 1 2 1 9


number of Henchmen: 2

Equipment: Hammer, and dagger

Special rules:

Experience: 0

Advances: N/A


Notable Moments[edit]

Cool stuff goes here.

The Dead[edit]

Adya(Thunderer)

Dwarf Special Rules[edit]

All Dwarfs are subject to the following special rules:

Hard to Kill. Dwarfs are tough, resilient individuals who can only be taken out of action on a roll of 6 instead of 5-6 when rolling on the Injury chart. Treat a roll of 1-2 as knocked down, 3-5 as stunned, and 6 as out of action.

Hard Head. Dwarfs ignore the special rules for maces, clubs, etc. They are not easy to knock out!

Armour. Dwarfs never suffer movement penalties for wearing armour.

Hate Orcs and Goblins. All Dwarfs hate Orcs and Goblins.See the psychology section of the Mordheim rules for details on the effects of hatred.

Grudgebearers. Dwarfs hold an ancient grudge against Elves from the days when the two races fought for supremacy in the Old World. A Dwarf warband may never include any kind of Elven Hired Sword or Dramatis Personae.

Incomparable Miners. Dwarfs spend much of their lives underground searching for precious minerals, and they are the best in the world at this kind of work. In the city of Mordheim they apply similar skills to the search for wyrdstone. When checking for wyrdstone at the end of a game, add +1 to the number of pieces found for a Dwarf warband.


Record[edit]

See also[edit]

/TG/heim