Campaign:Across Creation/Zinaida: Difference between revisions
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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} | |||
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]'' | ''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]'' | ||
== Basics == | == Basics == | ||
*'''Campaign:''' | *'''Campaign:''' [[Campaign:Across Creation | Across Creation]] | ||
*'''Name:'''Three Feathers Zinaida | *'''Name:''' Three Feathers Zinaida | ||
*'''Concept:'''Mercantile Sky-Viking | *'''Concept:''' Mercantile Sky-[[Viking]] | ||
*'''Caste/Aspect:'''Eclipse | *'''Caste/Aspect:''' Eclipse | ||
*'''Motivation:'''Spread the League's ideals and influence by driving out the Guild across all of Creation. | *'''Motivation:''' Spread the League's ideals and influence by driving out the Guild across all of Creation. | ||
*'''Positive intimacies:'''Haslanti League, Flying, Strong Alcohol | *'''Positive intimacies:''' Haslanti League, Flying, Strong Alcohol | ||
*'''Negative intimacies:'''The Guild, Raksha, Bull of the North | *'''Negative intimacies:''' The Guild, Raksha, Bull of the North | ||
*'''Anima:'''Halo of spinning shields with a snow flake, an eagle's wing, a sword and a hand gesture for peace emblazoned on them. | *'''Anima:''' Halo of spinning shields with a snow flake, an eagle's wing, a sword and a hand gesture for peace emblazoned on them. | ||
*'''Experience:''' Unspent: 0/Total: 0 | *'''Experience:''' Unspent: 0/Total: 0 | ||
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Even before the Three Feather's family took to the skies in League airships they had known of Air and it's tempestuous children. On craggy wind-swept peaks they lived and only by chance of seeing a dirigible scuttling across the horizon did they leave their ancestral home. What they found in the League was incredible and, as family lore goes, the three eldest sons of the family all joined the Wind Fleet and made honorable names for themselves. | Even before the Three Feather's family took to the skies in League airships they had known of Air and it's tempestuous children. On craggy wind-swept peaks they lived and only by chance of seeing a dirigible scuttling across the horizon did they leave their ancestral home. What they found in the League was incredible and, as family lore goes, the three eldest sons of the family all joined the Wind Fleet and made honorable names for themselves. | ||
None of them survived their illustrious career. | None of them survived their illustrious career. | ||
Some generations later Zinaida was born, oldest of three children, sister to two brothers. Although not perfect the family agreed it was an Omen; it was their calling -- her calling -- to join the Wind Fleet like their great grandfathers had. However, unlike her brothers she was not inflamed to acts of senseless bravery by her family's stories. Being eldest had put her in charge and by Gerd's shiny white tailfeathers, she made sure they didn't kill themselves on accident! | Some generations later Zinaida was born, oldest of three children, sister to two brothers. Although not perfect the family agreed it was an Omen; it was their calling -- her calling -- to join the Wind Fleet like their great grandfathers had. However, unlike her brothers she was not inflamed to acts of senseless bravery by her family's stories. Being eldest had put her in charge and by Gerd's shiny white tailfeathers, she made sure they didn't kill themselves on accident! | ||
Years of punching sanity into her little brothers made her a shrewd, if protective, warrior, and if it weren't for her steadfast resolve and level head they would have never been accepted into the ranks. To her chagrin, the whole unit they were assigned to was nothing but glory hogs and lunatics. It wasn't long before she was having to duel her peers, sometimes three at once ( hence the nick name, Three Feathers ), till they would fall in line. Eventually their animosity for her turned into respect, friend, and rivalry -- although the copious amounts of bootlegged alcohol she spoiled them with didn't hurt. It was no surprised to anyone when she was promoted to captain, but no one was prepared for what happened during her first ( and last ) sortie as command. | Years of punching sanity into her little brothers made her a shrewd, if protective, warrior, and if it weren't for her steadfast resolve and level head they would have never been accepted into the ranks. To her chagrin, the whole unit they were assigned to was nothing but glory hogs and lunatics. It wasn't long before she was having to duel her peers, sometimes three at once ( hence the nick name, Three Feathers ), till they would fall in line. Eventually their animosity for her turned into respect, friend, and rivalry -- although the copious amounts of bootlegged alcohol she spoiled them with didn't hurt. It was no surprised to anyone when she was promoted to captain, but no one was prepared for what happened during her first ( and last ) sortie as command. | ||
While descending onto the roof of fort an errant bolt skewered through her arm and ruined her shoulder, causing her to free fall onto the battlements below, with the resulting impact crippling a leg. To add insult to injury, a half-dozen militiamen surrounded her and one attempted to run her through with a spear but it's point only got her right eye. Unable to flee or fight, she yanked her eye from it's socket and ate it right off of the spear tip. The show of bravado had paid off and they retreated, but as Zinaida lay bleeding in the snow she wondered if it would've been better to have just died. | |||
=== Appearance === | === Appearance === | ||
Line 39: | Line 41: | ||
== Abilities == | == Abilities == | ||
Archery Integrity ●●● Craft | Archery Integrity ●●● Craft Athletics ●●● Bureaucracy ●●●●● | ||
Martial Arts | Martial Arts ●●●●● Performance Investigation Awareness Linguistics ●●●●● | ||
Melee | Melee Presence ● Lore ●●●● Dodge Ride ●●● | ||
Thrown Resistance | Thrown Resistance ●●● Medicine Larceny Sail | ||
War | War Survival Occult Stealth Socialize ●●●●● | ||
Languages: Skytongue, Riverspeak | Languages: Skytongue, Riverspeak, Low Realm | ||
==Favored Abilities== | |||
Martial Arts, Presence, Lore, Athletics, Resistance | |||
=== Specialties === | === Specialties === | ||
Martial Arts ( Swords +3 ) | |||
Bureaucracy ( While Intoxicated +3 ) | |||
== Backgrounds == | == Backgrounds == | ||
Artifact ( Ori Hooked Daiklaives, pair ): ●● | Artifact ( Ori Hooked Daiklaives, pair ): ●● | ||
Familiar ( | Familiar ( ??? ): ●●● | ||
Resources: ●● | Resources: ●● | ||
== Charms == | == Charms == | ||
'''Martial Arts''' | |||
(Crane)<br/> | |||
*Fluttering Cry of Warning<br/> | |||
*Empowering Justice Redirection<br/> | |||
*Crane Form<br/> | |||
(Snake)<br/> | |||
*Striking Cobra Technique<br/> | |||
(The Art of Virtuous Concession)<br/> | |||
*Hearing the Unspoken Word<br/> | |||
*Spoken in Kindness<br/> | |||
=== Combos === | === Combos === | ||
== Essence == | == Essence == | ||
'''Essence:''' ●●<br/> | '''Essence:''' ●●<br/> | ||
'''Personal Essence Pool:''' 14/14<br/> | |||
'''Personal Essence Pool:''' /<br/> | '''Peripheral Essence Pool:''' 27/33<br/> | ||
'''Peripheral Essence Pool:''' /<br/> | '''Committed Essence:''' 6/6<br/> | ||
'''Committed Essence:''' <br/> | |||
== Willpower == | == Willpower == | ||
'''Willpower:''' | '''Willpower:''' ●●●●●●●●<br/> | ||
Temporary: | Temporary: 8/8<br/> | ||
== Virtues == | == Virtues == | ||
'''Virtues:''' <br/> | '''Virtues:''' <br/> | ||
Compassion | Compassion ●●●● | ||
Conviction | Conviction ●●●● | ||
Temperance | Temperance ● | ||
Valor | Valor ●● | ||
'''Virtue flaw:''' Red Rage of Compassion ( Compassion )<br/> | '''Virtue flaw:''' Red Rage of Compassion ( Compassion )<br/> | ||
'''Limit:''' □□□□□ □□□□□<br/> | '''Limit:''' □□□□□ □□□□□<br/> | ||
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== Combat == | == Combat == | ||
'''Dodge DV:''' | '''Dodge DV:''' 4<br/> | ||
'''Dodge MDV:''' | '''Dodge MDV:''' 6<br/> | ||
'''Soak:''' 0A/ | '''Soak:''' 0A/1L/2B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/> | ||
'''Pierced''': 0A/ | '''Pierced''': 0A/1L/2B ''(add half from armor and full from stamina)''<br/> | ||
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/> | '''Hardness:''' 0A/0L/0B ''(armor only)''<br/> | ||
=== Attacks === | === Attacks === | ||
Hooked Daiklaive (Speed 5, Accuracy 16, Damage 6L, Parry DV 9, Rate 3, Tags D, M)<br/> | |||
=== Health === | === Health === | ||
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□ -4<br/> | □ -4<br/> | ||
□ Incapacitated<br/> | □ Incapacitated<br/> | ||
□ Dying<br/> | |||
□ Dying<br/> | □ Dying<br/> | ||
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== Advancement == | == Advancement == | ||
Martial Arts - 2, Lore - 2,Bureaucracy - 3, Linguistics - 2, Socialize - 2, Compassion - 3, Conviction - 3, Specialties - 3 | |||
=== Shopping list === | === Shopping list === | ||
Latest revision as of 14:56, 25 June 2023
This article has been flagged for deletion. Comment on the article's talk page. Reminder: Do NOT blank pages when flagging them for deletion. Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore |
originally from [1]
Basics[edit]
- Campaign: Across Creation
- Name: Three Feathers Zinaida
- Concept: Mercantile Sky-Viking
- Caste/Aspect: Eclipse
- Motivation: Spread the League's ideals and influence by driving out the Guild across all of Creation.
- Positive intimacies: Haslanti League, Flying, Strong Alcohol
- Negative intimacies: The Guild, Raksha, Bull of the North
- Anima: Halo of spinning shields with a snow flake, an eagle's wing, a sword and a hand gesture for peace emblazoned on them.
- Experience: Unspent: 0/Total: 0
Background[edit]
Even before the Three Feather's family took to the skies in League airships they had known of Air and it's tempestuous children. On craggy wind-swept peaks they lived and only by chance of seeing a dirigible scuttling across the horizon did they leave their ancestral home. What they found in the League was incredible and, as family lore goes, the three eldest sons of the family all joined the Wind Fleet and made honorable names for themselves.
None of them survived their illustrious career.
Some generations later Zinaida was born, oldest of three children, sister to two brothers. Although not perfect the family agreed it was an Omen; it was their calling -- her calling -- to join the Wind Fleet like their great grandfathers had. However, unlike her brothers she was not inflamed to acts of senseless bravery by her family's stories. Being eldest had put her in charge and by Gerd's shiny white tailfeathers, she made sure they didn't kill themselves on accident!
Years of punching sanity into her little brothers made her a shrewd, if protective, warrior, and if it weren't for her steadfast resolve and level head they would have never been accepted into the ranks. To her chagrin, the whole unit they were assigned to was nothing but glory hogs and lunatics. It wasn't long before she was having to duel her peers, sometimes three at once ( hence the nick name, Three Feathers ), till they would fall in line. Eventually their animosity for her turned into respect, friend, and rivalry -- although the copious amounts of bootlegged alcohol she spoiled them with didn't hurt. It was no surprised to anyone when she was promoted to captain, but no one was prepared for what happened during her first ( and last ) sortie as command.
While descending onto the roof of fort an errant bolt skewered through her arm and ruined her shoulder, causing her to free fall onto the battlements below, with the resulting impact crippling a leg. To add insult to injury, a half-dozen militiamen surrounded her and one attempted to run her through with a spear but it's point only got her right eye. Unable to flee or fight, she yanked her eye from it's socket and ate it right off of the spear tip. The show of bravado had paid off and they retreated, but as Zinaida lay bleeding in the snow she wondered if it would've been better to have just died.
Appearance[edit]
(what other people see when they look at your character.)
Attributes[edit]
Strength ●● Charisma ●●●●● Perception ●● Dexterity ●●●●● Manipulation ● Intelligence ●● Stamina ●● Appearance ●●●●● Wits ●●●
Abilities[edit]
Archery Integrity ●●● Craft Athletics ●●● Bureaucracy ●●●●● Martial Arts ●●●●● Performance Investigation Awareness Linguistics ●●●●● Melee Presence ● Lore ●●●● Dodge Ride ●●● Thrown Resistance ●●● Medicine Larceny Sail War Survival Occult Stealth Socialize ●●●●●
Languages: Skytongue, Riverspeak, Low Realm
Favored Abilities[edit]
Martial Arts, Presence, Lore, Athletics, Resistance
Specialties[edit]
Martial Arts ( Swords +3 )
Bureaucracy ( While Intoxicated +3 )
Backgrounds[edit]
Artifact ( Ori Hooked Daiklaives, pair ): ●● Familiar ( ??? ): ●●● Resources: ●●
Charms[edit]
Martial Arts
(Crane)
- Fluttering Cry of Warning
- Empowering Justice Redirection
- Crane Form
(Snake)
- Striking Cobra Technique
(The Art of Virtuous Concession)
- Hearing the Unspoken Word
- Spoken in Kindness
Combos[edit]
Essence[edit]
Essence: ●●
Personal Essence Pool: 14/14
Peripheral Essence Pool: 27/33
Committed Essence: 6/6
Willpower[edit]
Willpower: ●●●●●●●●
Temporary: 8/8
Virtues[edit]
Virtues:
Compassion ●●●● Conviction ●●●● Temperance ● Valor ●●
Virtue flaw: Red Rage of Compassion ( Compassion )
Limit: □□□□□ □□□□□
Limit Break Condition: The character sees innocents suffering and is unable to effectively intervene.
Merits and Flaws[edit]
Climate Sensitivity - 2pts.
Diminished Sense ( Right Eye ) - 3pts.
Inventory[edit]
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones[edit]
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat[edit]
Dodge DV: 4
Dodge MDV: 6
Soak: 0A/1L/2B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/1L/2B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks[edit]
Hooked Daiklaive (Speed 5, Accuracy 16, Damage 6L, Parry DV 9, Rate 3, Tags D, M)
Health[edit]
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
one Dying level per dot of Stamina
Advancement[edit]
Martial Arts - 2, Lore - 2,Bureaucracy - 3, Linguistics - 2, Socialize - 2, Compassion - 3, Conviction - 3, Specialties - 3