Campaign:Arbites: Difference between revisions

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==I AM THE LAW==
==I AM THE LAW==
micuu is running Dark Heresy. Forget this inquisition non-sense, the real tough guys in the 41st millenium are the Adeptus Arbites. This games focuses on a special team formed to root out disloyalty on the forge world of Cypra Panum, among Administratum and Adeptus Mechanicus alike.
micuu is running Dark Heresy. Forget this inquisition non-sense, the real tough guys in the 41st millennium are the [[Adeptus Arbites]]. This games focuses on a special team formed to root out disloyalty on the forge world of Cypra Panum, among Administratum and Adeptus Mechanicus alike.


==Location==
==Location==
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1. Characters start with 900 xp. This is on top of the 400 you get at creation. Only the 900 counts towards career advancement. <br/>
1. Characters start with 900 xp. This is on top of the 400 you get at creation. Only the 900 counts towards career advancement. <br/>


2. Characters will have access to the precinct house armory. Characters can freely borrow any las weapon (excluding lascannons) or solid projectile weapon (excluding heavy stubbers) from the core book. Clubs and shock mauls are available too. Enforcer light carapace, carapace helm and all flak armor from the core book are also available. Weapons and armor from other books, and other gear are available at GM discretion. The armory master of course expects all the items to be returned after use in good condition.
1&1/2. Character creation as in the book, but you after rolling your stats, you can additionally swap one pair.
 
2. Characters will have access to the precinct house armory. Characters can freely borrow any las weapon (excluding lascannons) or solid projectile weapon (excluding heavy stubbers) from the core book. Clubs and shock mauls are available too. Enforcer light carapace, carapace helm and all flak armor from the core book are also available. Weapons and armor from other books, and other gear are available at GM discretion. The armory master of course expects all the items to be returned after use in good condition.  


3. Righteous Fury simply adds another damage dice. Keep rolling as long as you get 10s, but there's no need to roll to hit again.
3. Righteous Fury simply adds another damage dice. Keep rolling as long as you get 10s, but there's no need to roll to hit again.
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4. No tech-priests. Yeah, you're on a forgeworld, but you're Arbites. Other careers are acceptable, although they may require some back story explanation. Guardsmen might come from a SWAT like unit, while Scum might be undercover Arbitrators.
4. No tech-priests. Yeah, you're on a forgeworld, but you're Arbites. Other careers are acceptable, although they may require some back story explanation. Guardsmen might come from a SWAT like unit, while Scum might be undercover Arbitrators.


5. All careers start with Common Lore (Adpetus Arbites) and Common Lore (Imperium). Arbitrators gain the Common Lore (Underworld) advance for free.
5. All careers start with Common Lore (Adeptus Arbites) and Common Lore (Imperium). Arbitrators gain the Common Lore (Underworld) advance for free.
 
6. Weapons also reduce the effect of toughness bonus on damage by half the Pen value rounded down. Yes, bolters and plasma will fucking hurt.


6. Weapons with a Penetration value of 4 or greater also reduce the affect of toughness bonus on damage by half the Pen value rounded down. Yes, bolters and plasma will fucking hurt.
7. You start with the standard amount of money, plus 3 times your current income. Starting equipment may be exchanged for thrones or other gear at the stated cost.


[[Category:Campaigns]][[Category: Dark Heresy]][[Category: Arbites]]
[[Category:Campaigns]]
[[Category:Dark Heresy]]
[[Category:Adeptus Arbites]]

Latest revision as of 14:59, 25 June 2023

I AM THE LAW[edit]

micuu is running Dark Heresy. Forget this inquisition non-sense, the real tough guys in the 41st millennium are the Adeptus Arbites. This games focuses on a special team formed to root out disloyalty on the forge world of Cypra Panum, among Administratum and Adeptus Mechanicus alike.

Location[edit]

  • Game: #Arbites
  • OOC and Dicerollan: #Arbites-ooc

Time to be determined. Likely Saturday evenings

Characters[edit]

Blank sheet
Gaid's blank sheet

House rules[edit]

1. Characters start with 900 xp. This is on top of the 400 you get at creation. Only the 900 counts towards career advancement.

1&1/2. Character creation as in the book, but you after rolling your stats, you can additionally swap one pair.

2. Characters will have access to the precinct house armory. Characters can freely borrow any las weapon (excluding lascannons) or solid projectile weapon (excluding heavy stubbers) from the core book. Clubs and shock mauls are available too. Enforcer light carapace, carapace helm and all flak armor from the core book are also available. Weapons and armor from other books, and other gear are available at GM discretion. The armory master of course expects all the items to be returned after use in good condition.

3. Righteous Fury simply adds another damage dice. Keep rolling as long as you get 10s, but there's no need to roll to hit again.

4. No tech-priests. Yeah, you're on a forgeworld, but you're Arbites. Other careers are acceptable, although they may require some back story explanation. Guardsmen might come from a SWAT like unit, while Scum might be undercover Arbitrators.

5. All careers start with Common Lore (Adeptus Arbites) and Common Lore (Imperium). Arbitrators gain the Common Lore (Underworld) advance for free.

6. Weapons also reduce the effect of toughness bonus on damage by half the Pen value rounded down. Yes, bolters and plasma will fucking hurt.

7. You start with the standard amount of money, plus 3 times your current income. Starting equipment may be exchanged for thrones or other gear at the stated cost.