Campaign:Autobot Game/Redone Silence: Difference between revisions

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[[Category: Exalted 2nd Edition Characters]][[Category: Exalted]]
{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}}
''(italicized text is just a comment, don't keep it in your sheet)''
''(italicized text is just a comment, don't keep it in your sheet)''


== Basics ==
== Basics ==
'''Name:''' Implicit Silence of Efficient Machinery<br/>
'''Name:''' Implicit Silence of Efficient Machinery<br/>
'''Concept:''' <br/>
'''Campaign:''' [[Campaign:Autobot_Game|Campaign:Autobot Game (Not Really but still)]]<br/>
'''Caste/Aspect:''' Starmetal<br/>
'''Caste/Aspect:''' Starmetal<br/>
'''Motivation/Urge:''' Prepare the West for Autochthon's return.<br/>
'''Motivation/Urge:''' Prepare the West for Autochthon's return.<br/>
Line 10: Line 10:
'''Anima Banner/Totem:''' Geometric patterns.<br/>
'''Anima Banner/Totem:''' Geometric patterns.<br/>
'''Anima Effect/Tell:''' <br/>
'''Anima Effect/Tell:''' <br/>
'''Experience:''' / <br/>
'''Experience:''' 116/116 <br/>
''(write experience points as "unspent / total" plx)''
''(write experience points as "unspent / total" plx)''


Line 22: Line 22:
== Attributes ==
== Attributes ==


  ''Strength''  ●●●●   ''Charisma''      ●●  Perception  ●●
  ''Strength''  ●●●●     ''Charisma''      ●●●  Perception  ●●(●)
  '''Dexterity''' ●●●●●   '''Manipulation'''  ●●●● '''Intelligence''' ●●●
  '''Dexterity''' ●●●●● (●) '''Manipulation'''  ●●●● '''Intelligence''' ●●●
  Stamina  ●●●     Appearance    ●●  ''Wits''        ●●●
  Stamina  ●●●       Appearance    ●●  ''Wits''        ●●●●
[Caste bolded, favored italics]
[Caste bolded, favored italics]
== Abilities ==
== Abilities ==


  ''Solar/Abyssal/Infernal Block''
  ''Solar/Abyssal/Infernal Block''
  Archery      ●●●  Integrity  ●●    Craft              Athletics      Bureaucracy   
  Archery      ●●●●● Integrity  ●●    Craft              Athletics      Bureaucracy   
  Martial Arts      Performance      Investigation      Awareness ●●●  Linguistics ●
  Martial Arts      Performance      Investigation      Awareness ●●●  Linguistics ●
  Melee        ●●    Presence    ●    Lore          ●●    Dodge    ●●    Ride         
  Melee        ●●    Presence    ●    Lore          ●●    Dodge    ●●    Ride         
  Thrown            Resistance  ●●    Medicine      ●    Larceny  ●    Sail        ●  
  Thrown            Resistance  ●●    Medicine      ●    Larceny  ●    Sail        ●  
  War                Survival          Occult              Stealth  ●●    Socialize     
  War                Survival          Occult              Stealth  ●●●  Socialize     
''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)''
''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)''


=== Specialties ===
=== Specialties ===
''(Write here your specialties, if any)''
* Archery (Essence Weapons +3)


== Backgrounds ==
== Backgrounds ==
Line 49: Line 50:
=== Dedicated Slots ===
=== Dedicated Slots ===
*'''Sustained Aug of Dexterity:''' (Installation cost 1m), Permanent. +1 Dex, Dex cap of 6.
*'''Sustained Aug of Dexterity:''' (Installation cost 1m), Permanent. +1 Dex, Dex cap of 6.
*'''Trans. Aug of Dexterity:''' 1m/1dot, (Installation cost 1m), Reflexive, Instant. 1m in 1 Dex dot out, cap of (Dex). Reduces cost of anima power for Dex to 2m.
*'''Trans. Aug of Dexterity:''' 1m/1dot, Reflexive, Instant. 1m in 1 Dex dot out, cap of (Dex). Reduces cost of anima power for Dex to 2m.
*'''Trans. Aug of Strength:''' 1m/1dot, (Installation cost 1m), Reflexive, Instant. 1m in 1 Str dot out, cap of (Str). Reduces cost of anima power for Str to 2m.
*'''Trans. Aug of Strength:''' 1m/1dot, Reflexive, Instant. 1m in 2 Str dots out, cap of (Str). Reduces cost of anima power for Str to 2m.
*'''Alloyed Reinforcement of Flesh:''' (Installation cost 1m), Permanent. +1L/1B natural soak, double dots/dice gained from Trans Strength/Anima power.
*'''Alloyed Reinforcement of Flesh:''' (Installation cost 1m), Permanent. +1L/1B natural soak, double dots/dice gained from Trans Strength/Anima power.
*'''Repeating Pneumatic Bow:''' 2m, (Installation cost 1m), Reflexive, Indefinite. Mounted on right arm. Statline in Attacks section.
Submods:
Internal Magazine: 6 arrows made from Protosynthetic Ammunition Replicator ready on-demand.


=== General Slots ===
=== General Slots ===
*'''Aim-Calibrating Sensors:''' 1m+, (Installation cost 2m), Supplemental, Instant. 1m spent reduces environmental/situational penalties by 1d, increasing cost to 2m also negates a point of external penalty or prevents an effect from removing a success. Does not affect MAP, Wound Penalties, fear-based penalties, or others based on non-environmental factors. ST has final say.
*'''Aim-Calibrating Sensors:''' 1m+, Supplemental, Instant. 1m spent reduces environmental/situational penalties by 1d, increasing cost to 2m also negates a point of external penalty or prevents an effect from removing a success. Does not affect MAP, Wound Penalties, fear-based penalties, or others based on non-environmental factors. ST has final say.
*'''Essence Pulse Cannon:''' 2m, (Installation cost 1m), Supplemental, Indefinite. Large assembly of wires and focusing crystals generally built into a hand. Statline in Attacks section.
*'''Essence Pulse Cannon:''' 2m, (Installation cost 1m), Supplemental, Indefinite. Large assembly of wires and focusing crystals in left hand. Statline in Attacks section.
Submods:
Guidance Ray: +3 Acc, total of +4 for weapon
*'''Sustained Augmentation of Perception:''' (Installation Cost 1m), Permanent. +1 Per, Per cap of 6.
*'''Sustained Augmentation of Perception:''' (Installation Cost 1m), Permanent. +1 Per, Per cap of 6.
*'''Integrated Artifact Transmogrifier:''' 1m/charm or 5m (+1wp), Reflexive, Indefinite. Reflexively pull Charms into the user's body. When hidden, they may not be activated. 5m hides all charms on the person. An additional 1wp spent when this charm is activated gives the user the normal fleshtones of a human, and may reflexively hide their soulgem.
*'''Integrated Artifact Transmogrifier:''' 1m/charm or 5m (+1wp), (Installation Cost 1m), Reflexive, Indefinite. Reflexively pull Charms into the user's body. When hidden, they may not be activated. 5m hides all charms on the person. An additional 1wp spent when this charm is activated gives the user the normal flesh tones of a human, and may reflexively hide their soulgem.
*'''Auxiliary Essence Storage Unit: (x3)''' (Installation cost 1m), Permanent. +30m peripheral, can only install this charm (Ess) times.
*'''Protosynthetic Ammunition Replicator:''' 1m, (Installation cost 1m) Reflexive, Instant. Instantly creates 1 arrow/thrown weapon of any type and reflexively loads it. Ammunition dissipates after (Ess) actions. '''(Art 2)'''
 
=== Artifact Charms (Not Installed) ===
*'''Optical Enhancement:''' (Installation Cost 2m), Permanent. Comes with Flash Shutters (block blinding light) and Telescopic Lens. '''(Art 2)'''
 
=== Combo ===
*'''Targeted Destruction Package:''' ''Aim Calibrating Sensors, Transitory Augmentation of Dexterity, Transitory Augmentation of Strength'' (Attune cost 3m). A specialized package for extreme combat environments, meant for total eradication of Gremlin and other threats.


== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●●<br/>
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/>
'''Regeneration:''' 6m/hr active, 10m/hr resting, 14m/hr sleeping<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' 1/1 (15)<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' 53/53 (69)<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' 14 (Charms) // 16 (Artifacts)<br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)''


== Willpower ==
== Willpower ==
'''Willpower:''' ●<br/>
'''Willpower:''' ●●●●● ●<br/>
Temporary: □<br/>
Temporary: □□□□□ □<br/>
''("cross out" □ boxes by substituting them with Xs)''
''("cross out" □ boxes by substituting them with Xs)''


Line 86: Line 99:


== Inventory ==
== Inventory ==
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)''
*Fiber-weave Bodysuit with Omnimodal functionality (Art 2) (3m attune)
*Alchemical Elemental Lens (Art 3) (Mounted on Essence Pulse Cannon, doubles raw damage) (5m attune)
*Power Blade (refluffed Power Mace from WotLA, otherwise as normal) (Art 3) (8m attune)


=== Manses and Heartstones ===
=== Manses and Hearthstones ===
''(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)


== Combat ==
== Combat ==
'''Dodge DV:''' <br/>
'''Dodge DV:''' 6<br/>
'''Dodge MDV:''' <br/>
'''Dodge MDV:''' 5<br/>
'''Soak:''' B:0 L:0 A:0<br/>
'''Soak:''' B:6 L:8 A:5<br/>
'''Soak (Piercing):''' B:0 L:0 A:0<br/>
'''Soak (Piercing):''' B:4 L:5 A:2 (Piercing requires double the armor's lethal soak in raw lethal piercing damage)<br/>
'''Hardness:''' B:0 L:0 A:0<br/>
'''Hardness:''' B:1 L:1 A:1<br/>
(all attacks while wearing fiber-weave bodysuit suffer a -1 external penalty to damage; this can reduce damage to 0)<br/>
=== Attacks ===
=== Attacks ===
''(example:)''<br/>
''(example:)''<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Essence Pulse Cannon'' (Speed 5, Accuracy 18, Damage special (1m = 4L, cap of Str + Ess), Range 150, Rate 3)<br/>
''Repeating Pneumatic Bow'' (Speed 5 Accuracy 17, Damage +4L, Range 300, Rate Infinite)<br/>
''Power Sword (Melee)'' (Speed 5 Acc 10  Damage 14L/4 PDV 5 Rate 2 Tags O,P)<br/>
''Power Sword (Ranged)'' (Speed 5 Acc 16 Damage 10L//15B Range 60//100 Rate 2) (2m/attack//2m/attack)<br/>
=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>
-1<br/>
□□ -1<br/>
□ -1<br/>
□□□□□ -2<br/>
□ -2<br/>
-2<br/>
□ -4<br/>
□ -4<br/>
□ Incapacitated
□ Incapacitated


== Advancement ==
== Advancement ==
''(Here is where you write down your experience points and how you spent them)''
*3BP: Cha 3
*3BP: Archery (Essence Weapons +3)
*3BP: Wits 4
*6BP: Auxiliary Essence Storage Unit
 
=== XP ===
*18xp: Ess 3
*12xp: Auxiliary Essence Storage Unit (General slot)
*12xp: Auxiliary Essence Storage Unit (General slot)
*6xp: General charm slot for Protosynthetic Ammunition Replicator
*6xp: Guidance Ray for Essence Pulse Cannon
*10xp: Repeating Pneumatic Bow
*6xp: Internal Magazine for Repeating Pneumatic Bow
*6xp: Archery 4
*8xp: Archery 5
*4xp: Stealth 3
*6xp: Internal Battery for Essence Pulse Cannon
*4xp: Trans Dex/Trans Strength/Aim-Calibrating Array
108/116
 
 
[[Category: Campaign: Autobot Game]]

Latest revision as of 14:59, 25 June 2023

This article has been flagged for deletion.
Comment on the article's talk page.
Reminder: Do NOT blank pages when flagging them for deletion.
Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

(italicized text is just a comment, don't keep it in your sheet)

Basics[edit]

Name: Implicit Silence of Efficient Machinery
Campaign: Campaign:Autobot Game (Not Really but still)
Caste/Aspect: Starmetal
Motivation/Urge: Prepare the West for Autochthon's return.
Intimacies: The Will of the People, Autochthon
Anima Banner/Totem: Geometric patterns.
Anima Effect/Tell:
Experience: 116/116
(write experience points as "unspent / total" plx)

Background[edit]

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance[edit]

(what other people see when they look at your character.)

Attributes[edit]

Strength  ●●●●      Charisma       ●●●  Perception   ●●(●)
Dexterity ●●●●● (●) Manipulation   ●●●● Intelligence ●●●
Stamina   ●●●       Appearance     ●●   Wits         ●●●●

[Caste bolded, favored italics]

Abilities[edit]

Solar/Abyssal/Infernal Block
Archery      ●●●●● Integrity   ●●    Craft               Athletics       Bureaucracy  
Martial Arts       Performance       Investigation       Awareness ●●●   Linguistics ●
Melee        ●●    Presence    ●     Lore          ●●    Dodge     ●●    Ride         
Thrown             Resistance  ●●    Medicine      ●     Larceny   ●     Sail        ● 
War                Survival          Occult              Stealth   ●●●   Socialize    

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)

Specialties[edit]

  • Archery (Essence Weapons +3)

Backgrounds[edit]

Class: ●●●
Artifact: ●●●●
Manse: ●●●
Resources: ●●

Charms[edit]

Dedicated Slots[edit]

  • Sustained Aug of Dexterity: (Installation cost 1m), Permanent. +1 Dex, Dex cap of 6.
  • Trans. Aug of Dexterity: 1m/1dot, Reflexive, Instant. 1m in 1 Dex dot out, cap of (Dex). Reduces cost of anima power for Dex to 2m.
  • Trans. Aug of Strength: 1m/1dot, Reflexive, Instant. 1m in 2 Str dots out, cap of (Str). Reduces cost of anima power for Str to 2m.
  • Alloyed Reinforcement of Flesh: (Installation cost 1m), Permanent. +1L/1B natural soak, double dots/dice gained from Trans Strength/Anima power.
  • Repeating Pneumatic Bow: 2m, (Installation cost 1m), Reflexive, Indefinite. Mounted on right arm. Statline in Attacks section.
Submods:
Internal Magazine: 6 arrows made from Protosynthetic Ammunition Replicator ready on-demand.

General Slots[edit]

  • Aim-Calibrating Sensors: 1m+, Supplemental, Instant. 1m spent reduces environmental/situational penalties by 1d, increasing cost to 2m also negates a point of external penalty or prevents an effect from removing a success. Does not affect MAP, Wound Penalties, fear-based penalties, or others based on non-environmental factors. ST has final say.
  • Essence Pulse Cannon: 2m, (Installation cost 1m), Supplemental, Indefinite. Large assembly of wires and focusing crystals in left hand. Statline in Attacks section.
Submods:
Guidance Ray: +3 Acc, total of +4 for weapon
  • Sustained Augmentation of Perception: (Installation Cost 1m), Permanent. +1 Per, Per cap of 6.
  • Integrated Artifact Transmogrifier: 1m/charm or 5m (+1wp), (Installation Cost 1m), Reflexive, Indefinite. Reflexively pull Charms into the user's body. When hidden, they may not be activated. 5m hides all charms on the person. An additional 1wp spent when this charm is activated gives the user the normal flesh tones of a human, and may reflexively hide their soulgem.
  • Auxiliary Essence Storage Unit: (x3) (Installation cost 1m), Permanent. +30m peripheral, can only install this charm (Ess) times.
  • Protosynthetic Ammunition Replicator: 1m, (Installation cost 1m) Reflexive, Instant. Instantly creates 1 arrow/thrown weapon of any type and reflexively loads it. Ammunition dissipates after (Ess) actions. (Art 2)

Artifact Charms (Not Installed)[edit]

  • Optical Enhancement: (Installation Cost 2m), Permanent. Comes with Flash Shutters (block blinding light) and Telescopic Lens. (Art 2)

Combo[edit]

  • Targeted Destruction Package: Aim Calibrating Sensors, Transitory Augmentation of Dexterity, Transitory Augmentation of Strength (Attune cost 3m). A specialized package for extreme combat environments, meant for total eradication of Gremlin and other threats.

Essence[edit]

Essence: ●●●
Regeneration: 6m/hr active, 10m/hr resting, 14m/hr sleeping
Personal Essence Pool: 1/1 (15)
Peripheral Essence Pool: 53/53 (69)
Committed Essence: 14 (Charms) // 16 (Artifacts)

Willpower[edit]

Willpower: ●●●●● ●
Temporary: □□□□□ □
("cross out" □ boxes by substituting them with Xs)

Virtues[edit]

Virtues:

Compassion ●●●
Conviction ●●
Temperance ●
Valor      ●●●

Channels:

Compassion □□□
Conviction □□
Temperance □
Valor      □□□

Clarity □□□□□□□□□□

Inventory[edit]

  • Fiber-weave Bodysuit with Omnimodal functionality (Art 2) (3m attune)
  • Alchemical Elemental Lens (Art 3) (Mounted on Essence Pulse Cannon, doubles raw damage) (5m attune)
  • Power Blade (refluffed Power Mace from WotLA, otherwise as normal) (Art 3) (8m attune)

Manses and Hearthstones[edit]

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat[edit]

Dodge DV: 6
Dodge MDV: 5
Soak: B:6 L:8 A:5
Soak (Piercing): B:4 L:5 A:2 (Piercing requires double the armor's lethal soak in raw lethal piercing damage)
Hardness: B:1 L:1 A:1
(all attacks while wearing fiber-weave bodysuit suffer a -1 external penalty to damage; this can reduce damage to 0)

Attacks[edit]

(example:)
Essence Pulse Cannon (Speed 5, Accuracy 18, Damage special (1m = 4L, cap of Str + Ess), Range 150, Rate 3)
Repeating Pneumatic Bow (Speed 5 Accuracy 17, Damage +4L, Range 300, Rate Infinite)
Power Sword (Melee) (Speed 5 Acc 10 Damage 14L/4 PDV 5 Rate 2 Tags O,P)
Power Sword (Ranged) (Speed 5 Acc 16 Damage 10L//15B Range 60//100 Rate 2) (2m/attack//2m/attack)

Health[edit]

□ -0
□□ -1
□□□□□ -2
□ -4
□ Incapacitated

Advancement[edit]

  • 3BP: Cha 3
  • 3BP: Archery (Essence Weapons +3)
  • 3BP: Wits 4
  • 6BP: Auxiliary Essence Storage Unit

XP[edit]

  • 18xp: Ess 3
  • 12xp: Auxiliary Essence Storage Unit (General slot)
  • 12xp: Auxiliary Essence Storage Unit (General slot)
  • 6xp: General charm slot for Protosynthetic Ammunition Replicator
  • 6xp: Guidance Ray for Essence Pulse Cannon
  • 10xp: Repeating Pneumatic Bow
  • 6xp: Internal Magazine for Repeating Pneumatic Bow
  • 6xp: Archery 4
  • 8xp: Archery 5
  • 4xp: Stealth 3
  • 6xp: Internal Battery for Essence Pulse Cannon
  • 4xp: Trans Dex/Trans Strength/Aim-Calibrating Array

108/116