Campaign:CityofRoses/BobTheBlob: Difference between revisions
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'''Name:''' Robert "Bob the Blob" | '''Name:''' Robert "Bob the Blob" Czarnezki<br/> | ||
'''Concept:''' Bitter Monster<br/> | '''Concept:''' Bitter Monster<br/> | ||
'''Clan:''' Nosferatu<br/> | '''Clan:''' Nosferatu<br/> | ||
Line 29: | Line 29: | ||
:'''Stealth:''' ●●●● | :'''Stealth:''' ●●●● | ||
:'''Weaponry:''' ● | :'''Weaponry:''' ● | ||
:''' | :'''Athletics:''' ● | ||
; <u>Social Skills</u> :'''Animal Ken (Cats):''' | ; <u>Social Skills</u> :'''Animal Ken (Cats):''' ● | ||
:'''Empathy:''' ●● | :'''Empathy:''' ●● | ||
:'''Subterfuge:''' ●● | :'''Subterfuge:''' ●● | ||
:'''Intimidation:''' | :'''Intimidation:''' ●● | ||
== Merits == | == Merits == | ||
Line 42: | Line 42: | ||
::Bob's apartment is a dingy, tiny pair of rooms in the basement of a building in a low-rent neighborhood. There are no windows, so sunlight is not a problem, and most locals don't talk to each other, let alone bother him. It is near several dive bars, leading to better than average hunting (if you don't mind ugly people or booze in your blood). | ::Bob's apartment is a dingy, tiny pair of rooms in the basement of a building in a low-rent neighborhood. There are no windows, so sunlight is not a problem, and most locals don't talk to each other, let alone bother him. It is near several dive bars, leading to better than average hunting (if you don't mind ugly people or booze in your blood). | ||
;Resources ● | ;Resources ● | ||
;Encyclopedic Knowledge ●●●● | ;Encyclopedic Knowledge ●●●● (p. 109, WoD Core) | ||
:Character can make an Intelligence + Wits roll at any time he is confronted with a situation or phenomenon outside his normal realm of experience. If successful, he recalls a "factoid" he's heard, seen, or read somewhere. Exceptional Success provides several accurate details. Dramatic Failure, he recalls something useless or inaccurate. | |||
== Advantages == | == Advantages == | ||
Line 53: | Line 54: | ||
'''Humanity''' 5 | '''Humanity''' 5 | ||
'''Blood Potency:''' ●<br/> | '''Blood Potency:''' ●<br/> | ||
'''Vitae/per turn:''' | '''Vitae/per turn:''' 9/1 (out of 10)<br/> | ||
'''Health:''' □□□□□ □□ | '''Health:''' □□□□□ □□ | ||
== Disciplines == | == Disciplines == | ||
;Nightmare ●● | ;<u>Nightmare</u> ●● | ||
;Protean ● | :'''Monstrous Countenance''' (p. 133, Vampire Core) | ||
;Vigor ● | ::'''Cost:''' None, Contested | ||
::'''Roll:''' Presence + Intimidation + Nightmare vs. Composure + Blood Potency | |||
::* The vampire bears both his fangs and a glimpse of the Beast with a feral hiss to one subject, in person. The victim flees the vampire's presence, using all available means. He continues fleeing for one turn per success and will not come within sight for the remainder of the scene. Exceptional Success, the subject cowers helplessly as long as the vampire is near and does not act. If attacked, he gets Defense, but not Dodge, and he cannot attack the vampire. Dramatic Failure, the vampire cannot use this power for the rest of the scene. | |||
:'''Dread''' (pp. 133-34, Vampire Core) | |||
::'''Cost:''' 1 Vitae, Contested | |||
::'''Roll:''' Manipulation + Empathy + Nightmare vs. Composure + Blood Potency | |||
::* The vampire exudes an aura of disquiet, uncertainty, and creeping panic within 3 yards per Willpower dot as long as he concentrates (cannot attack, dodge, use another discipline, etc). Anyone (it's not selective) who loses the contested roll suffers -2 to all actions and cannot spend Willpower to gain dice or bolster resistance. Exceptional Success, they also lose a Willpower dot. Dramatic Failure, this power cannot be used for the remainder of the scene. | |||
;<u>Obfuscate</u> ● | |||
:'''Touch of Shadow''' (pp. 135-36, Vampire Core) | |||
::'''Cost:''' None, Instant | |||
::'''Roll:''' Wits + Larceny + Obfuscate | |||
::*The character can hide a single object from sight, unless someone actively searches for the ''specific'' item. A careful search with a Wits + Composure roll exceeding successes on the original roll might reveal it, or some uses of Auspex Disciplines. If character draws attention to the item, Touch of Shadow ends. Otherwise, it's scene long. If someone notices the item, they can point it out to others, but each person must get more successes on Wits + Composure or they still don't see it. See p. 136 for modifiers, like +1 for item small enough to hide in a pocket. Exceptional Success, item is even hidden from those who know exactly what they're looking for. Dramatic Failure, attention is drawn to the item and all uses of Obfuscate against people present are at -1. | |||
;<u>Protean</u> ● | |||
:'''Aspect of the Predator''' (p. 138, Vampire Core) | |||
::'''Cost:''' None | |||
::'''Roll:''' None | |||
::* The character is not subject to normal Blood Potency rules when rolling for Predator's Taint. If the vampire has a lower Blood Potency than the unknown vampire, his Blood Potency is treated as equal. If it's higher, this has no effect. The power can be suspended for an entire scene. | |||
;<u>Vigor</u> ● | |||
:'''Vigor ●''' (pp. 141-41, Vampire Core) | |||
::'''Cost:''' 1 Vitae | |||
::'''Roll:''' None | |||
::* Vigor provides an increase in strength for the scene. | |||
::: '''Strength:''' ●●●●● | |||
::: '''Speed:''' 13 | |||
::: '''Vertical Jump:''' Strength + Athletics + Modifiers = Vigor ● + 1 foot per success. | |||
::: '''Standing Jump:''' Strength + Athletics + Modifiers = Vigor ● + 2 feet per success. | |||
::: '''Running Jump:''' Strength + Athletics + Modifiers = 5 + Vigor ● + 4 feet per success. | |||
== Attacks == | == Attacks == | ||
'''Unarmed:''' Strength (4) + Brawl (3) = 7d10 Bashing (8d10 with '''Vigor ●''')<br/> | |||
'''Knife:''' Strength (4) + Weaponry (2) + Damage (1) = 7d10 Lethal (8d10 with '''Vigor ●''')<br/> | |||
== Possessions == | == Possessions == | ||
'''Hunting Knife:''' Damage 1(L), Size 1, Cost ●<br/> | |||
*An old style hunting knife, well kept with a rose motif down the side of the blade. A gift from Amara during a Carthian ritual, it was once the Gangrel's father's. | |||
'''Venetian Mask''' | |||
*A full-face mask given to him during a Carthian ritual by Ezekiel, Prince of the City of Roses. | |||
**When worn, it gives +1 to Socialize rolls. | |||
== XP and Progression == | == XP and Progression == | ||
12/7 10 XP for Humanity 5 | '''12/7:''' 10 XP for Humanity 5, Spent 10 on Vigor ● and Obfuscate ●, Total 0. | ||
'''12/22:''' 3 XP and a mask, Total 3. | |||
== Description and Background == | == Description and Background == | ||
Robert Czarneszki was saddled with a goofy name and weight problem that made his life miserable from pretty much day one. He's had the nickname "Bob the Blob" for as long as he can remember, and thanks to nigh-constant ostracizing in school, what could have been an intelligent child grew up withdrawn and sullen. His attentions were diverted into a sedentary lifestyle that only added to his problems. By the time he was over 30, he was well over 300 pounds and living by himself in a meager basement apartment, making money through telecommuting. Even then, he was still subject to the same kind of treatment. Local kids (and even adults) somehow coined up the same nickname that had been plaguing him and whispered amongst themselves that he never left the apartment - that he was too fat to. | |||
Of course this wasn't the case, but he preferred not to deal with people and generally only left at odd hours. This brought him to the attention of a predatory Nosferatu who drained him in a fit of hunger in a dark alleyway and then turned him in a moment of "compassion." She was around only long enough to educate him, before she vanished completely. | |||
Though horrified at his condition at first, it did not take Bob long to slip away from his former human side. Murdering cats for sustenance, not to mention the homeless man he left with his throat torn out in an alley, will do that to you. The Nosferatu curse simply added to his already grotesque weight and turned him into the outcast monster he always secretly felt he was. But instead of lamenting it, Bob has begun to revel in it. His condition has granted him an astounding amount of strength and speed despite his girth and he's begun to explore other powers on top of that. | |||
Bob the Blob - and yes, he does answer to that - is an incredibly obese man of approximately 32 years. He's ballooned closer to 500 pounds, but can move far faster than he should be able to when prompted. His skin is a sallow fishbelly white and his lanky hair is thin and greasy where it's not missing entirely. His large, dark eyes are sunken into the fat of his face. Worse still is his mouth - a gaping maw filled with curved, needle-teeth, like you might find on some horrible deep-sea fish. On the occasions he does go out, mostly to hunt, he tends to wear a hoodie and a scarf wrapped about his face, which he can pull down when it's time to feed. |
Latest revision as of 15:03, 25 June 2023
Name: Robert "Bob the Blob" Czarnezki
Concept: Bitter Monster
Clan: Nosferatu
- On dice pools using Presence or Manipulation in a social situation, 10 Again doesn't apply and 1's are subtracted from successes. This does not affect dramatic failure rules or dice pools using Intimidate or Composure.
Covenant: None
Coterie: None
Chronicle: The City of Roses
Attributes[edit]
- Mental Attributes
- Intelligence: ●●
- Wits: ●●●
- Resolve: ●●
- Physical Attributes
- Strength: ●●●● (Favored)
- Dexterity: ●●●
- Stamina: ●●
- Social Attributes
- Presence: ●●●
- Manipulation: ●●
- Composure: ●
Skills[edit]
- Mental Skills
- Computer (The Internet): ●●
- Academics: ●
- Science: ●
- Physical Skills
- Brawl (Grappling): ●●●
- Larceny: ●●
- Stealth: ●●●●
- Weaponry: ●
- Athletics: ●
- Social Skills
- Animal Ken (Cats): ●
- Empathy: ●●
- Subterfuge: ●●
- Intimidation: ●●
Merits[edit]
- Haven (Basement Apartment) ●●
- Location: ● (+1 to Hunting checks for character and any he allows into his place.)
- Size: ● (Two small rooms.)
- Bob's apartment is a dingy, tiny pair of rooms in the basement of a building in a low-rent neighborhood. There are no windows, so sunlight is not a problem, and most locals don't talk to each other, let alone bother him. It is near several dive bars, leading to better than average hunting (if you don't mind ugly people or booze in your blood).
- Resources ●
- Encyclopedic Knowledge ●●●● (p. 109, WoD Core)
- Character can make an Intelligence + Wits roll at any time he is confronted with a situation or phenomenon outside his normal realm of experience. If successful, he recalls a "factoid" he's heard, seen, or read somewhere. Exceptional Success provides several accurate details. Dramatic Failure, he recalls something useless or inaccurate.
Advantages[edit]
Willpower: ●●●
Virtue: Hope
Vice: Sloth
Initiative: 4
Defense: 3
Speed: 12
Humanity 5
Blood Potency: ●
Vitae/per turn: 9/1 (out of 10)
Health: □□□□□ □□
Disciplines[edit]
- Nightmare ●●
- Monstrous Countenance (p. 133, Vampire Core)
- Cost: None, Contested
- Roll: Presence + Intimidation + Nightmare vs. Composure + Blood Potency
- The vampire bears both his fangs and a glimpse of the Beast with a feral hiss to one subject, in person. The victim flees the vampire's presence, using all available means. He continues fleeing for one turn per success and will not come within sight for the remainder of the scene. Exceptional Success, the subject cowers helplessly as long as the vampire is near and does not act. If attacked, he gets Defense, but not Dodge, and he cannot attack the vampire. Dramatic Failure, the vampire cannot use this power for the rest of the scene.
- Dread (pp. 133-34, Vampire Core)
- Cost: 1 Vitae, Contested
- Roll: Manipulation + Empathy + Nightmare vs. Composure + Blood Potency
- The vampire exudes an aura of disquiet, uncertainty, and creeping panic within 3 yards per Willpower dot as long as he concentrates (cannot attack, dodge, use another discipline, etc). Anyone (it's not selective) who loses the contested roll suffers -2 to all actions and cannot spend Willpower to gain dice or bolster resistance. Exceptional Success, they also lose a Willpower dot. Dramatic Failure, this power cannot be used for the remainder of the scene.
- Obfuscate ●
- Touch of Shadow (pp. 135-36, Vampire Core)
- Cost: None, Instant
- Roll: Wits + Larceny + Obfuscate
- The character can hide a single object from sight, unless someone actively searches for the specific item. A careful search with a Wits + Composure roll exceeding successes on the original roll might reveal it, or some uses of Auspex Disciplines. If character draws attention to the item, Touch of Shadow ends. Otherwise, it's scene long. If someone notices the item, they can point it out to others, but each person must get more successes on Wits + Composure or they still don't see it. See p. 136 for modifiers, like +1 for item small enough to hide in a pocket. Exceptional Success, item is even hidden from those who know exactly what they're looking for. Dramatic Failure, attention is drawn to the item and all uses of Obfuscate against people present are at -1.
- Protean ●
- Aspect of the Predator (p. 138, Vampire Core)
- Cost: None
- Roll: None
- The character is not subject to normal Blood Potency rules when rolling for Predator's Taint. If the vampire has a lower Blood Potency than the unknown vampire, his Blood Potency is treated as equal. If it's higher, this has no effect. The power can be suspended for an entire scene.
- Vigor ●
- Vigor ● (pp. 141-41, Vampire Core)
- Cost: 1 Vitae
- Roll: None
- Vigor provides an increase in strength for the scene.
- Strength: ●●●●●
- Speed: 13
- Vertical Jump: Strength + Athletics + Modifiers = Vigor ● + 1 foot per success.
- Standing Jump: Strength + Athletics + Modifiers = Vigor ● + 2 feet per success.
- Running Jump: Strength + Athletics + Modifiers = 5 + Vigor ● + 4 feet per success.
Attacks[edit]
Unarmed: Strength (4) + Brawl (3) = 7d10 Bashing (8d10 with Vigor ●)
Knife: Strength (4) + Weaponry (2) + Damage (1) = 7d10 Lethal (8d10 with Vigor ●)
Possessions[edit]
Hunting Knife: Damage 1(L), Size 1, Cost ●
- An old style hunting knife, well kept with a rose motif down the side of the blade. A gift from Amara during a Carthian ritual, it was once the Gangrel's father's.
Venetian Mask
- A full-face mask given to him during a Carthian ritual by Ezekiel, Prince of the City of Roses.
- When worn, it gives +1 to Socialize rolls.
XP and Progression[edit]
12/7: 10 XP for Humanity 5, Spent 10 on Vigor ● and Obfuscate ●, Total 0. 12/22: 3 XP and a mask, Total 3.
Description and Background[edit]
Robert Czarneszki was saddled with a goofy name and weight problem that made his life miserable from pretty much day one. He's had the nickname "Bob the Blob" for as long as he can remember, and thanks to nigh-constant ostracizing in school, what could have been an intelligent child grew up withdrawn and sullen. His attentions were diverted into a sedentary lifestyle that only added to his problems. By the time he was over 30, he was well over 300 pounds and living by himself in a meager basement apartment, making money through telecommuting. Even then, he was still subject to the same kind of treatment. Local kids (and even adults) somehow coined up the same nickname that had been plaguing him and whispered amongst themselves that he never left the apartment - that he was too fat to.
Of course this wasn't the case, but he preferred not to deal with people and generally only left at odd hours. This brought him to the attention of a predatory Nosferatu who drained him in a fit of hunger in a dark alleyway and then turned him in a moment of "compassion." She was around only long enough to educate him, before she vanished completely.
Though horrified at his condition at first, it did not take Bob long to slip away from his former human side. Murdering cats for sustenance, not to mention the homeless man he left with his throat torn out in an alley, will do that to you. The Nosferatu curse simply added to his already grotesque weight and turned him into the outcast monster he always secretly felt he was. But instead of lamenting it, Bob has begun to revel in it. His condition has granted him an astounding amount of strength and speed despite his girth and he's begun to explore other powers on top of that.
Bob the Blob - and yes, he does answer to that - is an incredibly obese man of approximately 32 years. He's ballooned closer to 500 pounds, but can move far faster than he should be able to when prompted. His skin is a sallow fishbelly white and his lanky hair is thin and greasy where it's not missing entirely. His large, dark eyes are sunken into the fat of his face. Worse still is his mouth - a gaping maw filled with curved, needle-teeth, like you might find on some horrible deep-sea fish. On the occasions he does go out, mostly to hunt, he tends to wear a hoodie and a scarf wrapped about his face, which he can pull down when it's time to feed.