Campaign:Conquering Of Canals/Sidereal Sidereal: Difference between revisions
No edit summary |
m (10 revisions imported) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 7: | Line 7: | ||
'''Anima Banner:''' Green DBZ Aura<br/> | '''Anima Banner:''' Green DBZ Aura<br/> | ||
'''Anima Effect:''' Add Essence to MDV of self and all allies within (Ess x 10) yards<br/> | '''Anima Effect:''' Add Essence to MDV of self and all allies within (Ess x 10) yards<br/> | ||
'''Experience:''' | '''Experience:''' 10/26 <br/> | ||
''(write experience points as "unspent / total" plx)'' | ''(write experience points as "unspent / total" plx)'' | ||
Line 31: | Line 31: | ||
Survival X Performance X Presence ●● '''Occult''' ●●● Martial Arts ●● | Survival X Performance X Presence ●● '''Occult''' ●●● Martial Arts ●● | ||
Thrown X Socialize ●●● War ●● '''Stealth''' ●● Medicine X | Thrown X Socialize ●●● War ●● '''Stealth''' ●● Medicine X | ||
=== Specialties === | |||
(Socialize: Hiding The Truth +2)<br/> | |||
(Occult: Exalted +1) | |||
== Backgrounds == | == Backgrounds == | ||
Line 51: | Line 55: | ||
* Methodology of Secrets | * Methodology of Secrets | ||
* Incite Decorum | * Incite Decorum | ||
1m, Simple, Combo-OK, Compulsion, Fate, Duration: One Scene. Any spirit whose Essence is equal or less than the Sidereal's must remain calm and not open hostilities. This can be ignored for two willpower points, and any charm used against him costs an additional 1 wp. | |||
* Prior Warning | * Prior Warning | ||
6m, Simple (Speed 4, DV -0), Duration: Five Hours. At any time when the character's going to get in trouble within the five hours, the player may roll (Wits + Awareness), and is aware of the fact two minutes per success before it happens. | |||
* Expected Pain | * Expected Pain | ||
3m, Reflexive, Combo-OK Duration: Instant. The sidereal is aware one miscellaneous action before an Immediate, Unexpected Danger or Unfortunate Occurrence is about to happen. | |||
* Soft Presence Practice | * Soft Presence Practice | ||
2m, Supplemental, Duration: One Action. Divide the number of motes spent by 2 for the purpose of anima flare. | |||
== Essence == | == Essence == |
Latest revision as of 15:03, 25 June 2023
Basics[edit]
Name: Hidden Sky
Concept: Vizier
Caste/Aspect: Secrets
Motivation: Replace the Realm with Solars
Intimacies:
Anima Banner: Green DBZ Aura
Anima Effect: Add Essence to MDV of self and all allies within (Ess x 10) yards
Experience: 10/26
(write experience points as "unspent / total" plx)
Background[edit]
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance[edit]
(what other people see when they look at your character.)
Attributes[edit]
Strength ●● Charisma ●●● Perception ●●●● Dexterity ●●●●● Manipulation ●● Intelligence ●●●● Stamina ●●● Appearance ●● Wits ●●●
Abilities[edit]
Sidereal Block Resistance ●●● Craft X Archery ●●●●● Investigation ●●●●● Awareness ●● Ride X Dodge ●●● Athletics X Larceny ●● Bureaucracy ●● Sail ●●● Linguistics ● Melee X Lore ●●● Integrity ●● Survival X Performance X Presence ●● Occult ●●● Martial Arts ●● Thrown X Socialize ●●● War ●● Stealth ●● Medicine X
Specialties[edit]
(Socialize: Hiding The Truth +2)
(Occult: Exalted +1)
Backgrounds[edit]
Aquaintances: ●●●
Salary: ●●
Backng: ●●●
Artifact: ●●
Connections (The Guild): ●●
Charms[edit]
- First Archery Excellency
- Any Direction arrow
- Auspicious Recruitment Drive
- Auspicious Prospects for Secrets
- Efficient Secretary Technique
- Research Assistant Invocation
- Avoiding the Truth Technique
- Third Lore Excellency
- Methodology of Secrets
- Incite Decorum
1m, Simple, Combo-OK, Compulsion, Fate, Duration: One Scene. Any spirit whose Essence is equal or less than the Sidereal's must remain calm and not open hostilities. This can be ignored for two willpower points, and any charm used against him costs an additional 1 wp.
- Prior Warning
6m, Simple (Speed 4, DV -0), Duration: Five Hours. At any time when the character's going to get in trouble within the five hours, the player may roll (Wits + Awareness), and is aware of the fact two minutes per success before it happens.
- Expected Pain
3m, Reflexive, Combo-OK Duration: Instant. The sidereal is aware one miscellaneous action before an Immediate, Unexpected Danger or Unfortunate Occurrence is about to happen.
- Soft Presence Practice
2m, Supplemental, Duration: One Action. Divide the number of motes spent by 2 for the purpose of anima flare.
Essence[edit]
Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 12/12
Peripheral Essence Pool: 23/31
Committed Essence: 8
Willpower[edit]
Willpower: ●●●●● ●●●
Temporary: □□□□□ □□□
("cross out" □ boxes by substituting them with Xs)
Virtues[edit]
Virtues:
- Compassion ●●
- Conviction ●●●
- Temperance ●●
- Valor ●●●
Channels:
- Compassion □□
- Conviction □□□
- Temperance □□
- Valor □□□
Flawed Virtue: Conviction
Limit Break: □□□□□□□□□□
Inventory[edit]
- Jade Short Powerbow
- Fine Chain Shirt
Combat[edit]
Dodge DV: 5
Dodge MDV: 6
Soak: B:5 L:6 A:4
Soak (Piercing): B:4 L:4 A:2
Attacks[edit]
- Jade Powerbow: Speed 5, Accuracy 12, Damage 6L, Rate 2, Range 300, 2, Bow
Health[edit]
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement[edit]
- 7 BP: Abilities
- 4 BP: Willpower
- 4 BP: Dexterity
- 6 XP: Socialize 1 --> 3
- 10 XP: Charm