Campaign:Contagion/Tom: Difference between revisions

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(Created page with ''''Name:''' Thomas Banson<br/> '''Conspiracy:''' ??? '''Campaign:''' [Campaign:Contagion Contagion] == Attributes == ; <u>Mental Attributes</u> :'''Intelligence:''' ● : '''Wi…')
 
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'''Name:''' Thomas Banson<br/>
'''Name:''' Thomas Banson<br/>
'''Conspiracy:''' ???
'''Conspiracy:''' ???
'''Campaign:''' [Campaign:Contagion Contagion]
 
'''Campaign:''' [[Campaign:Contagion|Contagion]]


== Attributes ==
== Attributes ==
; <u>Mental Attributes</u>  
; <u>Mental Attributes</u>  
:'''Intelligence:'''
:'''Intelligence:''' ●●●
: '''Wits:'''
: '''Wits:''' ●●●
: '''Resolve:'''
: '''Resolve:''' ●●●●●


; <u>Physical Attributes</u>  
; <u>Physical Attributes</u>  
:'''Strength:'''
:'''Strength:''' ●●
: '''Dexterity:'''
: '''Dexterity:''' ●●●●
: '''Stamina:'''
: '''Stamina:''' ●●


; <u>Social Attributes</u>  
; <u>Social Attributes</u>  
:'''Presence:'''
:'''Presence:''' ●●
: '''Manipulation:'''
: '''Manipulation:''' ●●
: '''Composure:'''
: '''Composure:''' ●●●


== Skills ==
== Skills ==
; <u>Mental Skills</u>  
; <u>Mental Skills</u>  
:'''Academics:''' ●
:'''Computer:''' ●
:'''Crafts:''' ●●●
:'''Investigation:''' ●●
:'''Occult:''' ●●
:'''Science:''' ●




; <u>Physical Skills</u>  
; <u>Physical Skills</u>  
 
:'''Firearms:''' ●●●●
:'''Athletics:''' ●●
:'''Drive:''' ●
:'''Stealth:''' ●●●●
:'''Brawl:''' ●●●


; <u>Social Skills</u>  
; <u>Social Skills</u>  
:'''Persuasion:''' ●●
:'''Empathy:''' ●●
:'''Subterfuge:''' ●


===Specialties===
*Persuasion: Principle
*Crafts: Mechanical repair/maintenance
*Firearms: Sniper rifle
*Occult: Quashmallim


== Merits ==
== Merits ==
 
*Pyrism: ●●●●●
 
*Professional Training (Engineer): ●●●
*Contacts: US Army Engineers, Basilisk Armory Munitions Engineers, MTC Engineers
*Resources: ●●●
*Fast Reflexes ●●
*Combat Style ( Sniping) ●●●●●


== Advantages ==
== Advantages ==
'''Willpower:''' /<br/>
'''Willpower:''' 9/9<br/>
'''Morality:''' 6<br/>
'''Morality:''' 6<br/>
'''Virtue:''' Fortitude<br/>
'''Virtue:''' Fortitude<br/>
'''Vice:''' Pride<br/>
'''Vice:''' Pride<br/>
'''Initiative:''' <br/>
'''Initiative:'''8 <br/>
'''Defense:''' <br/>
'''Defense:''' 3<br/>
'''Speed:''' <br/>
'''Speed:''' 10<br/>
'''Health:''' <br/>
'''Health:''' 7<br/>
'''Health:'''
'''Health:'''
*
*A
*□  
*□
*□  
*□  
*□ -1 to all actions
*□ -1 to all actions
Line 51: Line 75:
*□ Disabled or dying
*□ Disabled or dying


== Castigations ==
== Pyrisms ==
 
*'''Divine Fire:'''
 
*Cost: 1 Willpower or 1 Willpower and one point of aggravated damage (see below).
*Action: Instant.
*Dice Pool: Dexterity + Resolve – target’s Defense.
*Roll Results:
*Dramatic Failure: Take 3 points of lethal damage
*Failure: Nothing; flames fail to appear.
*Success: Deal one point of lethal per Success on the roll or one point of aggravated per success if you opt to take one aggravated damage yourself when activating Divine Fire.
*Exceptional Success: No additional effect.
<br/>
*'''Voice of Authority:'''
*
<br/>
*'''Quashmallic Form:'''
*
<br/>
*'''Spark of Life:'''
*


== Attacks ==
== Attacks ==
 
Sniper Shot ()




== Possessions ==
== Possessions ==
 
*Bulletproof Vest (Rating 2/3, Strength 1, Defense –1, Speed 0, Cost •••)
*Generic Sniper rifle (Accuracy Bonus> 3, Stopping Power> 1:2, Damage Bonus> 3, 9 Again, Automatic Damage> 2, Fire Rate> Equal to dots in Dex, Strength> 2, Recoil> 2, Range> 200 yards, Size> 3, Capacity> 5+1 using 7.62x51mm NATO)


== XP and Progression ==
== XP and Progression ==
:0/9
:XP: 192/204
 
*Gained 5 from morality 6 at start
 
*3 XP spent on Investigation 0->1
*6 XP spent on Merit: Fast Reflexes 0->2
*15 XP spent on Wits 2->3
*15 XP spent on Intelligence 2->3
*15 XP spent on Composure 2->3
*21 XP spent on stealth 2->4
*8 XP spent on restoring willpower dot
*6 XP spent on empathy 1->2
*6 XP spent on athletics 1->2
*FREE dot of willpower
*20 XP spent on Dexterity 3->4
*6 XP spent on investigation 1->2
*6 XP spent on occult 1->2
*25 XP spent on Resolve 4->5
*30 XP spent on Merit: Combat Style (Sniping)0->5
*10 XP spent on Pyrism 4->5


== Background ==
== Background ==

Latest revision as of 15:05, 25 June 2023

Name: Thomas Banson

Conspiracy: ???

Campaign: Contagion

Attributes[edit]

Mental Attributes
Intelligence: ●●●
Wits: ●●●
Resolve: ●●●●●
Physical Attributes
Strength: ●●
Dexterity: ●●●●
Stamina: ●●
Social Attributes
Presence: ●●
Manipulation: ●●
Composure: ●●●

Skills[edit]

Mental Skills
Academics:
Computer:
Crafts: ●●●
Investigation: ●●
Occult: ●●
Science:


Physical Skills
Firearms: ●●●●
Athletics: ●●
Drive:
Stealth: ●●●●
Brawl: ●●●
Social Skills
Persuasion: ●●
Empathy: ●●
Subterfuge:

Specialties[edit]

  • Persuasion: Principle
  • Crafts: Mechanical repair/maintenance
  • Firearms: Sniper rifle
  • Occult: Quashmallim

Merits[edit]

  • Pyrism: ●●●●●
  • Professional Training (Engineer): ●●●
  • Contacts: US Army Engineers, Basilisk Armory Munitions Engineers, MTC Engineers
  • Resources: ●●●
  • Fast Reflexes ●●
  • Combat Style ( Sniping) ●●●●●

Advantages[edit]

Willpower: 9/9
Morality: 6
Virtue: Fortitude
Vice: Pride
Initiative:8
Defense: 3
Speed: 10
Health: 7
Health:

  • A
  • □ -1 to all actions
  • □ -2 to all actions
  • □ -3 to all actions
  • □ Disabled or dying

Pyrisms[edit]

  • Divine Fire:
  • Cost: 1 Willpower or 1 Willpower and one point of aggravated damage (see below).
  • Action: Instant.
  • Dice Pool: Dexterity + Resolve – target’s Defense.
  • Roll Results:
  • Dramatic Failure: Take 3 points of lethal damage
  • Failure: Nothing; flames fail to appear.
  • Success: Deal one point of lethal per Success on the roll or one point of aggravated per success if you opt to take one aggravated damage yourself when activating Divine Fire.
  • Exceptional Success: No additional effect.


  • Voice of Authority:


  • Quashmallic Form:


  • Spark of Life:

Attacks[edit]

Sniper Shot ()


Possessions[edit]

  • Bulletproof Vest (Rating 2/3, Strength 1, Defense –1, Speed 0, Cost •••)
  • Generic Sniper rifle (Accuracy Bonus> 3, Stopping Power> 1:2, Damage Bonus> 3, 9 Again, Automatic Damage> 2, Fire Rate> Equal to dots in Dex, Strength> 2, Recoil> 2, Range> 200 yards, Size> 3, Capacity> 5+1 using 7.62x51mm NATO)

XP and Progression[edit]

XP: 192/204
  • Gained 5 from morality 6 at start
  • 3 XP spent on Investigation 0->1
  • 6 XP spent on Merit: Fast Reflexes 0->2
  • 15 XP spent on Wits 2->3
  • 15 XP spent on Intelligence 2->3
  • 15 XP spent on Composure 2->3
  • 21 XP spent on stealth 2->4
  • 8 XP spent on restoring willpower dot
  • 6 XP spent on empathy 1->2
  • 6 XP spent on athletics 1->2
  • FREE dot of willpower
  • 20 XP spent on Dexterity 3->4
  • 6 XP spent on investigation 1->2
  • 6 XP spent on occult 1->2
  • 25 XP spent on Resolve 4->5
  • 30 XP spent on Merit: Combat Style (Sniping)0->5
  • 10 XP spent on Pyrism 4->5

Background[edit]