Campaign:Contagion/Tom: Difference between revisions
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Latest revision as of 15:05, 25 June 2023
Name: Thomas Banson
Conspiracy: ???
Campaign: Contagion
Attributes[edit]
- Mental Attributes
- Intelligence: ●●●
- Wits: ●●●
- Resolve: ●●●●●
- Physical Attributes
- Strength: ●●
- Dexterity: ●●●●
- Stamina: ●●
- Social Attributes
- Presence: ●●
- Manipulation: ●●
- Composure: ●●●
Skills[edit]
- Mental Skills
- Academics: ●
- Computer: ●
- Crafts: ●●●
- Investigation: ●●
- Occult: ●●
- Science: ●
- Physical Skills
- Firearms: ●●●●
- Athletics: ●●
- Drive: ●
- Stealth: ●●●●
- Brawl: ●●●
- Social Skills
- Persuasion: ●●
- Empathy: ●●
- Subterfuge: ●
Specialties[edit]
- Persuasion: Principle
- Crafts: Mechanical repair/maintenance
- Firearms: Sniper rifle
- Occult: Quashmallim
Merits[edit]
- Pyrism: ●●●●●
- Professional Training (Engineer): ●●●
- Contacts: US Army Engineers, Basilisk Armory Munitions Engineers, MTC Engineers
- Resources: ●●●
- Fast Reflexes ●●
- Combat Style ( Sniping) ●●●●●
Advantages[edit]
Willpower: 9/9
Morality: 6
Virtue: Fortitude
Vice: Pride
Initiative:8
Defense: 3
Speed: 10
Health: 7
Health:
- A
- □
- □
- □ -1 to all actions
- □ -2 to all actions
- □ -3 to all actions
- □ Disabled or dying
Pyrisms[edit]
- Divine Fire:
- Cost: 1 Willpower or 1 Willpower and one point of aggravated damage (see below).
- Action: Instant.
- Dice Pool: Dexterity + Resolve – target’s Defense.
- Roll Results:
- Dramatic Failure: Take 3 points of lethal damage
- Failure: Nothing; flames fail to appear.
- Success: Deal one point of lethal per Success on the roll or one point of aggravated per success if you opt to take one aggravated damage yourself when activating Divine Fire.
- Exceptional Success: No additional effect.
- Voice of Authority:
- Quashmallic Form:
- Spark of Life:
Attacks[edit]
Sniper Shot ()
Possessions[edit]
- Bulletproof Vest (Rating 2/3, Strength 1, Defense –1, Speed 0, Cost •••)
- Generic Sniper rifle (Accuracy Bonus> 3, Stopping Power> 1:2, Damage Bonus> 3, 9 Again, Automatic Damage> 2, Fire Rate> Equal to dots in Dex, Strength> 2, Recoil> 2, Range> 200 yards, Size> 3, Capacity> 5+1 using 7.62x51mm NATO)
XP and Progression[edit]
- XP: 192/204
- Gained 5 from morality 6 at start
- 3 XP spent on Investigation 0->1
- 6 XP spent on Merit: Fast Reflexes 0->2
- 15 XP spent on Wits 2->3
- 15 XP spent on Intelligence 2->3
- 15 XP spent on Composure 2->3
- 21 XP spent on stealth 2->4
- 8 XP spent on restoring willpower dot
- 6 XP spent on empathy 1->2
- 6 XP spent on athletics 1->2
- FREE dot of willpower
- 20 XP spent on Dexterity 3->4
- 6 XP spent on investigation 1->2
- 6 XP spent on occult 1->2
- 25 XP spent on Resolve 4->5
- 30 XP spent on Merit: Combat Style (Sniping)0->5
- 10 XP spent on Pyrism 4->5