Campaign:Dragon-Blooded: The Musical/Peleps Sovelis: Difference between revisions

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''(write experience points as "unspent / total" plx)''
''(write experience points as "unspent / total" plx)''


{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}}
=== Background ===
=== Background ===
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)''
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)''
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== Attributes ==
== Attributes ==


  Strength  ●●●      Charisma    ●●       Perception  ●●
  Strength  ●●●      Charisma    ●●       Perception  ●●
  Dexterity  ●●●      Manipulation ●●       Intelligence ●●
  Dexterity  ●●●      Manipulation ●●       Intelligence ●●
  Stamina    ●●●      Appearance  ●●●      Wits        ●●
  Stamina    ●●●      Appearance  ●●        Wits        ●●●




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  ''Terrestrial Block''
  ''Terrestrial Block''
  Linguistics ●     Awareness  ●●    Athletics ●●     '''Bureaucracy'''    0      Archery    0
  Linguistics     Awareness  ●●    ''Athletics'' ●●●     ''Bureaucracy''    0      Archery    0
  '''Lore'''        ●●●    Craft      0    Dodge    ●●●   Investigation'''  ●●●   Medicine    0
  ''Lore''        ●●●    Craft      0    Dodge    ●●   ''Investigation''  ●●   Medicine    0
  Occult      0      Integrity  0    Melee        '''Larceny'''       ●●    Performance ●●
  Occult      0      Integrity  0    Melee    0     ''Larceny''       ●●●    ''Performance'' ●●
  Stealth    0      Resistance ●●    Presence  0      Martial Arts  ●●●    Ride        0
  Stealth    0      Resistance ●●    Presence  0      ''Martial Arts''   ●●●    Ride        0
  Thrown      0      War        0     Socialize ●      Sail          0      Survival    0
  Thrown      0      War            Socialize ●      ''Sail''           0      Survival    0




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''Breeding:  ●●●<br/>''
''Breeding:  ●●●<br/>''
''Resources: ●●<br/>''
''Resources: ●●<br/>''
''Henchmen: ●●<br/>''
''Mentor:   ●●●●<br/>''


== Charms ==
== Charms ==
''(example:)''<br/>
(Martial Arts)
(Ability) '''First (Ability) Excellency:''' 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
* First Martial Arts Excellency
* Terrestrial Martial Arts Enforcement
* Currents Swept to Sea<br/>
(Athletics)
* Effortlessly Rising Flame<br/>
(Larceny)
* Observer Awareness Method
 


== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●<br/>
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/>
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/>
'''Personal Essence Pool:''' 11/11<br/>
'''Personal Essence Pool:''' 13/13<br/>
'''Peripheral Essence Pool:''' 25/25<br/>
'''Peripheral Essence Pool:''' 28/28<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' 0<br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)''


== Willpower ==
== Willpower ==
'''Willpower:''' ●●●●● ●<br/>
'''Willpower:''' ●●●●●● ●●<br/>
Temporary: □□□□□ <br/>
Temporary: □□□□□ □□<br/>


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
* Compassion ●●<br/>
* Compassion ●●<br/>
* Conviction ●●●<br/>
* Conviction ●●●●<br/>
* Temperance ●<br/>
* Temperance ●<br/>
* Valor      ●●●<br/>
* Valor      ●●●<br/>
'''Flawed Virtue:''' Valor<br/>
'''Flawed Virtue:''' Conviction<br/>
'''Limit Break:''' □□□□□□□□□□<br/>
'''Limit Break:''' □□□□□□□□□□<br/>


== Inventory ==
== Inventory ==
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)''
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)''
=== Manses and Heartstones ===
''(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)


== Combat ==
== Combat ==
'''Dodge DV:''' 4<br/>
'''Dodge DV:''' 4<br/>
'''Dodge MDV:''' <br/>
'''Dodge MDV:''' <br/>
'''Soak:''' B:0 L:0 A:0<br/>
'''Soak:''' B:3 L:1 A:0<br/>
'''Hardness:''' B:0 L:0 A:0<br/>
'''Hardness:''' B:0 L:0 A:0<br/>
=== Attacks ===
=== Attacks ===
  UNARMED
  UNARMED
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  * Kick (Speed 5, Accuracy 9, Damage 6B, Parry DV 3, Rate 2, Natural)
  * Kick (Speed 5, Accuracy 9, Damage 6B, Parry DV 3, Rate 2, Natural)
  * Clinch (Speed 6, Accuracy 9, Damage 3B, Parry DV -, Rate 1, Natural, Piercing, Clinch)
  * Clinch (Speed 6, Accuracy 9, Damage 3B, Parry DV -, Rate 1, Natural, Piercing, Clinch)
=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>
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== Advancement ==
== Advancement ==
* 2 BP: Specialties
* 2 BP: Specialties
* 2 BP: Willpower
* 5 BP: Charm
* 3 BP: Background
* 3 BP: Virtue

Latest revision as of 15:06, 25 June 2023

Basics[edit]

Name: Peleps Sovelis
Concept: Martial Artist
Caste/Aspect: Water
Motivation: Learn ALL the Great Dragon Styles!
Intimacies:
Anima Banner/Totem:
Anima Effect/Tell: Survive underwater
Experience: 0/0
(write experience points as "unspent / total" plx)

This article has been flagged for deletion.
Comment on the article's talk page.
Reminder: Do NOT blank pages when flagging them for deletion.
Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Background[edit]

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance[edit]

(what other people see when they look at your character.)

Attributes[edit]

Strength   ●●●       Charisma     ●●        Perception   ●●
Dexterity  ●●●       Manipulation ●●        Intelligence ●●
Stamina    ●●●       Appearance   ●●        Wits         ●●●


Abilities[edit]

Terrestrial Block
Linguistics   ●    Awareness  ●●    Athletics ●●●     Bureaucracy    0      Archery     0
Lore        ●●●    Craft      0     Dodge     ●●    Investigation  ●●    Medicine    0
Occult      0      Integrity  0     Melee     0      Larceny        ●●●    Performance ●●
Stealth     0      Resistance ●●    Presence  0      Martial Arts   ●●●    Ride        0
Thrown      0      War        ●     Socialize ●      Sail           0      Survival    0


Specialties[edit]

  • Martial Arts: Unarmed ●●●
  • Lore: Martial Arts ●

Backgrounds[edit]

Breeding: ●●●
Resources: ●●
Mentor: ●●●●

Charms[edit]

(Martial Arts)

  • First Martial Arts Excellency
  • Terrestrial Martial Arts Enforcement
  • Currents Swept to Sea

(Athletics)

  • Effortlessly Rising Flame

(Larceny)

  • Observer Awareness Method


Essence[edit]

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 13/13
Peripheral Essence Pool: 28/28
Committed Essence: 0

Willpower[edit]

Willpower: ●●●●●● ●●
Temporary: □□□□□ □□

Virtues[edit]

Virtues:

  • Compassion ●●
  • Conviction ●●●●
  • Temperance ●
  • Valor ●●●

Flawed Virtue: Conviction
Limit Break: □□□□□□□□□□

Inventory[edit]

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Combat[edit]

Dodge DV: 4
Dodge MDV:
Soak: B:3 L:1 A:0
Hardness: B:0 L:0 A:0

Attacks[edit]

UNARMED
* Punch (Speed 5, Accuracy 10, Damage 3B, Parry DV 5, Rate 3, Natural)
* Kick (Speed 5, Accuracy 9, Damage 6B, Parry DV 3, Rate 2, Natural)
* Clinch (Speed 6, Accuracy 9, Damage 3B, Parry DV -, Rate 1, Natural, Piercing, Clinch)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement[edit]

  • 2 BP: Specialties
  • 2 BP: Willpower
  • 5 BP: Charm
  • 3 BP: Background
  • 3 BP: Virtue