Campaign:Dragon-Blooded: The Musical/Ragara Xian: Difference between revisions
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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} | |||
== Basics == | == Basics == | ||
'''Name:''' Ragara Xian <br/> | '''Name:''' Ragara Xian <br/> |
Latest revision as of 15:34, 25 June 2023
This article has been flagged for deletion. Comment on the article's talk page. Reminder: Do NOT blank pages when flagging them for deletion. Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore |
Basics[edit]
Name: Ragara Xian
Concept: Hot-blooded Master Debater
Caste/Aspect: FOIYAH
Motivation: Be right all the time.
Positive intimacies:
Negative intimacies:
Anima: FOIYAH
Experience: 0/0
Background[edit]
Was born as a wealthy and charismatic fellow in House Ragara, but after his initial schooling became too used to his luxury and involved in his ego so they sent him to Bells to learn DISAPRIN.
Appearance[edit]
Xian has smooth, well-kept, yet explicitly masculine features. Upon his head is a slick, chestnut-covered mop that is kept very delicately cut and combed (at the naggings of his elders.) His features are sharp and angular, and has the average build one would expect of a kid his age. Much to his dismay, he's forced to wear a goddamn stuffy uniform because lol, bells.
Attributes[edit]
Strength ●● Charisma ●●●● Perception ●● Dexterity ●●● Manipulation ●●● Intelligence ●●● Stamina ●● Appearance ●●●● Wits ●●●●
Abilities[edit]
Linguistics ● Awareness Athletics ●●● Bureaucracy ●●● Archery Lore ● Craft Dodge ●● Investigation ●●● Medicine Occult Integrity ● Melee ●●● Larceny Performance Stealth Resistance Presence ●●● Martial Arts Ride Thrown War Socialize ●●● Sail Survival
Languages: High Realm
Specialties[edit]
Presence (Debate) ●●
Backgrounds[edit]
Breeding: ●●●●●
Resources: ●●●
Retainers: ● (BATTLE BUTLER)
Charms[edit]
Presence
First Presence Excellency (blah blah. Gives 2 dice for 1 mote, can be used with other charms without needing a combo)
Glowing Coal Radiance (2m, Simple, subjects looking at the DB must make a Willpower roll at diff 1 or suffer a penalty to all attack rolls equivalent to the DB's Presence score)
Unbearable Taunt Technique (2m, Simple. DB rolls Manip+Pres against subject's Dodge MDV (In combat), or Parry MDV (Otherwise), forcing that subject to suffer a -1 External penalty to Dodge DV and Parry DV anyone other than the DB fighting him (in combat), or a -2 to all Social rolls for the Charm's duration (Otherwise). Duration: Essence in actions (Regular Combat), or long ticks (Social Combat).)
Aura of Invulnerability (3m, Simple. DB gains +1 to bashing and lethal soak, and 3 additional -0 health levels for the duration of the scene.)
C-C-C-Combo's[edit]
None.
Essence[edit]
Essence: ●●
Personal Essence Pool: 15/15
Peripheral Essence Pool: 33/33
Committed Essence: None.
Willpower[edit]
Willpower: ●●●●● ●●●
Temporary: 8/8
Virtues[edit]
Virtues:
Compassion ●● Conviction ●●●● Temperance ● Valor ●●●●
Virtue flaw: foiyah (Valor)
Limit: □□□□□ □□□□□
Inventory[edit]
general stuff
Manses and Hearthstones[edit]
Combat[edit]
Dodge DV: 4
Dodge MDV: 7
Soak: 0A/1L/2B
Pierced: 0A/1L/2B
Hardness: 0A/0L/0B
Attacks[edit]
Punchan (Speed 5, Accuracy 4, Damage 2B, Parry DV 4, Rate 3)
Kickan (Speed 5, Accuracy 3, Damage 5B, Parry DV 2, Rate 2)
Clinch (Speed 6, Accuracy 3, Damage 2B, DV -, Rate 1)
Health[edit]
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
one Dying level per dot of Stamina
Advancement[edit]
BP: 0/15
BP COSTS:
2: Breeding 4
2: Breeding 5
3: Valor 4
3: Conviction 4
4: App 4
1: Specialty