Campaign:Exalted MODERN/John Matrix: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
m (3 revisions imported)
 
(One intermediate revision by one other user not shown)
Line 84: Line 84:
* Mansion
* Mansion


=== Manses and Heartstones ===
=== Manses and Hearthstones ===
''(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)


== Combat ==
== Combat ==

Latest revision as of 15:47, 25 June 2023

Basics[edit]

Name: John Matrix
Concept: Iron Man
Caste/Aspect: Eclipse
Motivation/Urge: Rebuild his Corporate Empire
Intimacies:
Anima Banner:
Anima Effect:
Experience: 0/0
(write experience points as "unspent / total" plx)

Background[edit]

When you're a weak guy, you've gotta finish a fight fast. That was one of the first things that John learned as a kid, and it drove his whole life. From schoolyard bullies who didn't expect a kick between the legs to debates where he'd uncover the worst, most incriminating dirt on the other guy, whatever he did he did hard and fast. This led John into the world of business, where he quickly prospered by shipping things the day before his competition, hiring away their best employees, and in one memorable instance getting the competitor drunk an hour before an important press conference. It was inevitable, one supposes, that he'd wind up grabbing into one of the exaltations when they returned.

On the day in question, he had decided that a paper company in the area had raised their prices a little too high for his "authentic demon-warding scrolls" that were all the rage in the Japanese market. Counting on his own reputation and bravado, he entered the building and got security to allow him access to the CEO's office. Once there, he snowed the secretary, who didn't know him by name, into allowing him into the main man's office. There, he waited, until the owner of the company came back. When he did, the middle aged man saw a complete unknown - in his eyes, just a kid - sitting in his chair like he owned it. Before the old man could speak, though, John started his lecture, explaining exactly how business would be from that day on, and to his surprise the old man stayed and listened without any coaxing. It was then he noticed, in one of the barely-mirrored windows, the glowing mark on his forehead.

From that day, things kept coming up right for him. With his new Exalted powers, he easily cornered several markets, and his corporation became a major player in obscuria from fuzzy dice to dreamcatchers. This all changed when certain Al-Qaeda agents took an interest in him. Kidnapped from the tarmac of his own jet, he woke up in a cave, with several other men. He was told that he was in charge of these men, and that it was his job to make them create a new, Essence-powered armor to make them invincible. If he attempted to lead them in revolt, or to leave, he and they would be gunned down. Quickly grasping that all of the other men were various sorts of Exalted, he set about leading them in making that armor, but rather than giving it to them, their first test run of it was used on the very guards that had threatened him. Leading them out, he successfully met up with united states troops, and was allowed to return to the States. This wasn't the end of his problems, though.

When he returned home, he found that the man he had been was declared legally dead. The same companies that he had ruled with quick wits and bravado had learned from him, and he found his own corporation taken out from under him. He had enough still in his own private accounts that with a forged identity and some piercing through bureaucracy, he bought back his own home under a new name. Returning to it, he began searching for other Exalted, to start gathering favors and to help change this world.

Appearance[edit]

(what other people see when they look at your character.)

Attributes[edit]

Strength  ●       Charisma       ●●●●● Perception   ●●●
Dexterity ●●●●    Manipulation   ●●    Intelligence ●●
Stamina   ●●      Appearance     ●●●●  Wits         ●●●●

Abilities[edit]

Solar/Abyssal/Infernal Block
Archery      X     Integrity   ●●    Craft         X     Athletics X     Bureaucracy ●●●●●
Martial Arts ●●●●● Performance ●●●   Investigation X     Awareness ●●    Linguistics ●●●●
Melee        X     Presence    ●●●   Lore          ●●    Dodge     X     Ride        X
Thrown       X     Resistance  X     Medicine      X     Larceny   ●●●●● Sail        ●
War          X     Survival    X     Occult        ●●●   Stealth   X     Socialize   ●●●

Specialties[edit]

(Write here your specialties, if any)

Backgrounds[edit]

Artifact: ●●●
Resources: ●●●●
Manse: ●●
Contacts (Big Business): ●●●

Charms[edit]

(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.

Essence[edit]

Essence: ●●●
Regeneration: 6
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower[edit]

Willpower: ●●●●● ●
Temporary: □□□□□ □
("cross out" □ boxes by substituting them with Xs)

Virtues[edit]

Virtues:

  • Compassion ●
  • Conviction ●●
  • Temperance ●●
  • Valor ●●●●

Channels:

  • Compassion □
  • Conviction □
  • Temperance □
  • Valor □

Flawed Virtue:
Limit Break: □□□□□□□□□□

Inventory[edit]

  • Yoroi Rapid-Response Armor
  • Jewel of the Clever Merchant
  • Perfect Fighting Gauntlets
  • Mansion

Manses and Hearthstones[edit]

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat[edit]

Dodge DV: 4
Dodge MDV: 5
Soak: B:10 L:8 A:7
Soak (Piercing): B:6 L:4 A:3
Hardness: B:3 L:3 A:3

Attacks[edit]

  • Perfect Fighting Gauntlet: Speed 5, Accuracy 11 (+2), Damage 6B (+5B), Defense 6 (+3), Rate 2, Martial-Arts
  • Perfect Fighting Gauntlet Clinched: Speed 6, Accuracy 10 (+1), Damage 4B (+3B), Rate 1, Clinch, Martial-Arts, Pierce

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement[edit]

  • 7 BP: Abilities