Campaign:Flailing About/Talnos Aquinar: Difference between revisions
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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} | |||
== Basics == | == Basics == | ||
'''Campaign:''' [[Campaign:Flailing About | Flailing About]]<br/> | |||
'''Name:''' Talnos Aquinar <br/> | '''Name:''' Talnos Aquinar <br/> | ||
'''Concept:''' Smuggler <br/> | '''Concept:''' Smuggler <br/> | ||
'''Caste/Aspect:''' Night <br/> | '''Caste/Aspect:''' Night <br/> | ||
'''Motivation:''' To eliminate all slaveholders and oppressive regimes in the West<br/> | '''Motivation:''' To eliminate all slaveholders and oppressive regimes in the West<br/> | ||
'''Anima Banner/Totem:''' | '''Anima Banner/Totem:''' Giant water serpent surrounded by waves<br/> | ||
'''Anima Effect/Tell: '''<br/> | '''Anima Effect/Tell: '''<br/> | ||
'''Experience:''' | '''Experience:''' 55/55 <br/> | ||
=== Background === | === Background === | ||
Once a slave, Tal was all too willing to live outside the law by smuggling stolen goods and contraband. | |||
One day, as a young slave who worked on the | One day, as a young slave who worked on the smugglers' ship was being beaten to near death, Tal couldn't shake the cries of pain, and remembered his own suffering as a child. In an act of internal rage he did not understand, he killed the responsible crewmember while he slept. The captain of the ship, in retribution, cut off Tal's left pinky and threw him overboard for the sharks to feed on. As he struggled, bleeding and losing the strength to swim, with no land in sight, Tal fell unconcious, and had visions of things he did not yet comprehend. In this unknown length of time, Tal felt that his soul was set free. He awoke on a remote island, not feeling tired, but renewed. | ||
Eventually, merchants came along and offered him a ride to a populated island. Tal knew he wielded a new power, but was unsure of what everything meant. His skills in trading and other less honorable trades secured him some income and a new life, but he had new goals in mind... | |||
=== Appearance === | === Appearance === | ||
Tall, lanky, with a small round face and a single snake tattoo running down his left cheek. Short, black, choppy hair adorns his head and his sideburns run down into short, unkempt facial hair. He usually wears a deep blue open tunic, with brown silk pants and small black boots. | |||
== Attributes == | == Attributes == | ||
Line 26: | Line 28: | ||
Stamina ●● Appearance ●● Wits ●●●●● | Stamina ●● Appearance ●● Wits ●●●●● | ||
</pre> | </pre> | ||
== Abilities == | == Abilities == | ||
Line 44: | Line 33: | ||
''Solar/Abyssal Block'' | ''Solar/Abyssal Block'' | ||
Archery X Integrity X Craft X '''Athletics''' ●● Bureaucracy X | Archery X Integrity X Craft X '''Athletics''' ●● Bureaucracy X | ||
'''Martial Arts''' ●●● Performance X Investigation | '''Martial Arts''' ●●● Performance X Investigation ●● '''Awareness''' ●●● '''Linguistics''' ●● | ||
'''Melee''' ●●●●● Presence X Lore X '''Dodge''' ●●●●● Ride X | '''Melee''' ●●●●● Presence X Lore X '''Dodge''' ●●●●● Ride X | ||
Thrown X Resistance | Thrown X Resistance ●● Medicine X '''Larceny''' ●●●● '''Sail''' ●●● | ||
War X '''Survival''' | War X '''Survival''' ●●● Occult X '''Stealth''' ●●●●● Socialize X | ||
=== Linguistics === | === Linguistics === | ||
Low Realm, Old Realm, Seatongue | |||
=== Specialties === | === Specialties === | ||
Larceny ●●: These aren't the droids you're looking for (ability to smuggle contraband and mislead others' attention) | |||
== Backgrounds == | == Backgrounds == | ||
Resources ●●● (Trade and smuggling)<br/> | |||
Artifact ●●●● (Reaper Daiklave, Reinforced Buff Jacket)<br/> | |||
Contacts ●● (Criminal Underground)<br/> | |||
== Charms == | == Charms == | ||
'''First Melee Excellency:''' 1m per die, max Att + Abil | '''First Melee Excellency:''' 1m per die, max Att + Abil <br/> | ||
'''Second Dodge Excellency:''' 2m per success, max (Att + Abil)/2 | '''Second Dodge Excellency:''' 2m per success, max (Att + Abil)/2 <br/> | ||
'''Second Larceny Excellency:''' 2m per success, max (Att + Abil)/2 | '''Second Larceny Excellency:''' 2m per success, max (Att + Abil)/2<br/> | ||
'''Second Stealth Excellency:''' 2m per success, max (Att + Abil)/2 | '''Second Stealth Excellency:''' 2m per success, max (Att + Abil)/2<br/> | ||
'''Peony Blossom Attack:''' 2m per attack (extra action), Obvious, Combo-OK. This Charm is a magical flurry of two or more Melee based attacks. Each attack costs two motes, including the first, and the Exalt can buy up to (her permanent Essence + 1) attacks. This Charm lets the Solar make these attacks regardless of the weapon’s Rate, without multiple action penalties, and with a DV penalty equal to only the highest penalty for any one attack. | '''Peony Blossom Attack:''' 2m per attack (extra action), Obvious, Combo-OK. This Charm is a magical flurry of two or more Melee based attacks. Each attack costs two motes, including the first, and the Exalt can buy up to (her permanent Essence + 1) attacks. This Charm lets the Solar make these attacks regardless of the weapon’s Rate, without multiple action penalties, and with a DV penalty equal to only the highest penalty for any one attack.<br/> | ||
'''One Weapon, Two Blows:''' 1m, Reflexive, One Action, Combo-OK. This Charm adds one to the Rate and one to the Accuracy of his weapon until his next action.<br/> | '''One Weapon, Two Blows:''' 1m, Reflexive, One Action, Combo-OK. This Charm adds one to the Rate and one to the Accuracy of his weapon until his next action.<br/> | ||
'''Ox Body Technique:''' 2 extra -1 health levels. | '''Ox Body Technique:''' 2 extra -1 health levels.<br/> | ||
=== Combos === | === Combos === | ||
Swirling Storm: 1m per die + 2m per attack + 1wp | Swirling Storm: 1m per die + 2m per attack + 1wp<br/> | ||
First Melee Excellency | First Melee Excellency<br/> | ||
Peony Blossom Attack | Peony Blossom Attack<br/> | ||
== Essence == | == Essence == | ||
'''Essence:''' | '''Essence:''' ●●<br/> | ||
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/> | '''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/> | ||
'''Personal Essence Pool:''' | '''Personal Essence Pool:'''13/13<br/> | ||
'''Peripheral Essence Pool:''' | '''Peripheral Essence Pool:''' 22/30<br/> | ||
'''Committed Essence:''' 5 <br/> | '''Committed Essence:''' 5 Daiklave, 3 armor <br/> | ||
== Willpower == | == Willpower == | ||
Line 98: | Line 87: | ||
== Inventory == | == Inventory == | ||
Orichalcum Reaper Daiklave<br/> | Orichalcum Reaper Daiklave<br/> | ||
Reinforced Buff Jacket (Artifact) (Soak: 7L/10B, Hardness: 5L/5B, -1 Mob Penalty, Fatigue 0)<br/> | |||
=== Manses and Heartstones === | === Manses and Heartstones === | ||
Line 106: | Line 95: | ||
'''Dodge DV:''' 6 ''(Dex+Dodge+Ess)/2 round up''<br/> | '''Dodge DV:''' 6 ''(Dex+Dodge+Ess)/2 round up''<br/> | ||
'''Dodge MDV:''' 5 ''(Willpower+Integrity+Ess)/2 round down''<br/> | '''Dodge MDV:''' 5 ''(Willpower+Integrity+Ess)/2 round down''<br/> | ||
'''Soak:''' | '''Soak:''' 12B/8L/8A ''(Add armor and (Sta)B/(Sta/2 round down)L/0A)''<br/> | ||
'''Pierced:''' | '''Pierced:''' 6B/4L/4A ''(Add half from armor and full from stamina)''<br/> | ||
'''Hardness:''' | '''Hardness:''' 5B/5L/0A ''(Armor only)'' | ||
=== Attacks === | === Attacks === | ||
''Reaper Daiklave'' (Speed 4, Accuracy 13, Damage 7L, Parry DV 5, Rate 3)<br/> | ''Reaper Daiklave'' (Speed 4, Accuracy 13, Damage 7L, Parry DV 5, Rate 3)<br/> | ||
''Punch'' (Speed 5, Accuracy 8, Damage 3B, Parry DV 5, Rate 3)<br/> | ''Punch'' (Speed 5, Accuracy 8, Damage 3B, Parry DV 5, Rate 3)<br/> | ||
Line 126: | Line 114: | ||
=== Bonus Points === | === Bonus Points === | ||
2 spent on Melee | 2 BP spent on Artifact Background<br/> | ||
2 spent on Stealth | 1 Spent on Larceny Specialty<br/> | ||
2 spent on Dodge | 2 spent on Melee<br/> | ||
2 spent on | 2 spent on Stealth<br/> | ||
2 spent on Dodge<br/> | |||
1 spent on Larceny<br/> | |||
2 spent on combo<br/> | |||
2 spent on investigation<br/> | |||
1 spent on survival<br/> | |||
+1 free resource | |||
+1 free sail. | |||
=== Experience Points === | === Experience Points === | ||
(unspent/total) | |||
55/55 | |||
==See Also== | |||
[[Category: Exalted]] | |||
[[Category: Campaign: Flailing About]] |
Latest revision as of 15:52, 25 June 2023
This article has been flagged for deletion. Comment on the article's talk page. Reminder: Do NOT blank pages when flagging them for deletion. Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore |
Basics[edit]
Campaign: Flailing About
Name: Talnos Aquinar
Concept: Smuggler
Caste/Aspect: Night
Motivation: To eliminate all slaveholders and oppressive regimes in the West
Anima Banner/Totem: Giant water serpent surrounded by waves
Anima Effect/Tell:
Experience: 55/55
Background[edit]
Once a slave, Tal was all too willing to live outside the law by smuggling stolen goods and contraband.
One day, as a young slave who worked on the smugglers' ship was being beaten to near death, Tal couldn't shake the cries of pain, and remembered his own suffering as a child. In an act of internal rage he did not understand, he killed the responsible crewmember while he slept. The captain of the ship, in retribution, cut off Tal's left pinky and threw him overboard for the sharks to feed on. As he struggled, bleeding and losing the strength to swim, with no land in sight, Tal fell unconcious, and had visions of things he did not yet comprehend. In this unknown length of time, Tal felt that his soul was set free. He awoke on a remote island, not feeling tired, but renewed.
Eventually, merchants came along and offered him a ride to a populated island. Tal knew he wielded a new power, but was unsure of what everything meant. His skills in trading and other less honorable trades secured him some income and a new life, but he had new goals in mind...
Appearance[edit]
Tall, lanky, with a small round face and a single snake tattoo running down his left cheek. Short, black, choppy hair adorns his head and his sideburns run down into short, unkempt facial hair. He usually wears a deep blue open tunic, with brown silk pants and small black boots.
Attributes[edit]
Strength ●●● Charisma ●● Perception ●●●● Dexterity ●●●● Manipulation ●●● Intelligence ●● Stamina ●● Appearance ●● Wits ●●●●●
Abilities[edit]
Solar/Abyssal Block Archery X Integrity X Craft X Athletics ●● Bureaucracy X Martial Arts ●●● Performance X Investigation ●● Awareness ●●● Linguistics ●● Melee ●●●●● Presence X Lore X Dodge ●●●●● Ride X Thrown X Resistance ●● Medicine X Larceny ●●●● Sail ●●● War X Survival ●●● Occult X Stealth ●●●●● Socialize X
Linguistics[edit]
Low Realm, Old Realm, Seatongue
Specialties[edit]
Larceny ●●: These aren't the droids you're looking for (ability to smuggle contraband and mislead others' attention)
Backgrounds[edit]
Resources ●●● (Trade and smuggling)
Artifact ●●●● (Reaper Daiklave, Reinforced Buff Jacket)
Contacts ●● (Criminal Underground)
Charms[edit]
First Melee Excellency: 1m per die, max Att + Abil
Second Dodge Excellency: 2m per success, max (Att + Abil)/2
Second Larceny Excellency: 2m per success, max (Att + Abil)/2
Second Stealth Excellency: 2m per success, max (Att + Abil)/2
Peony Blossom Attack: 2m per attack (extra action), Obvious, Combo-OK. This Charm is a magical flurry of two or more Melee based attacks. Each attack costs two motes, including the first, and the Exalt can buy up to (her permanent Essence + 1) attacks. This Charm lets the Solar make these attacks regardless of the weapon’s Rate, without multiple action penalties, and with a DV penalty equal to only the highest penalty for any one attack.
One Weapon, Two Blows: 1m, Reflexive, One Action, Combo-OK. This Charm adds one to the Rate and one to the Accuracy of his weapon until his next action.
Ox Body Technique: 2 extra -1 health levels.
Combos[edit]
Swirling Storm: 1m per die + 2m per attack + 1wp
First Melee Excellency
Peony Blossom Attack
Essence[edit]
Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool:13/13
Peripheral Essence Pool: 22/30
Committed Essence: 5 Daiklave, 3 armor
Willpower[edit]
Willpower: ●●●●●●●
Temporary: □□□□□□□
Virtues[edit]
Virtues:
- Compassion ●●●●
- Conviction ●●●
- Temperance ●
- Valor ●
Flawed Virtue: Compassion
Virtue Flaw: Red Rage of Compassion
Limit: □□□□□ □□□□□
Inventory[edit]
Orichalcum Reaper Daiklave
Reinforced Buff Jacket (Artifact) (Soak: 7L/10B, Hardness: 5L/5B, -1 Mob Penalty, Fatigue 0)
Manses and Heartstones[edit]
None
Combat[edit]
Dodge DV: 6 (Dex+Dodge+Ess)/2 round up
Dodge MDV: 5 (Willpower+Integrity+Ess)/2 round down
Soak: 12B/8L/8A (Add armor and (Sta)B/(Sta/2 round down)L/0A)
Pierced: 6B/4L/4A (Add half from armor and full from stamina)
Hardness: 5B/5L/0A (Armor only)
Attacks[edit]
Reaper Daiklave (Speed 4, Accuracy 13, Damage 7L, Parry DV 5, Rate 3)
Punch (Speed 5, Accuracy 8, Damage 3B, Parry DV 5, Rate 3)
Kick (Speed 5, Accuracy 7, Damage 6B, Parry DV 3, Rate 2)
Clinch (Speed 6, Accuracy 7, Damage 3B, Parry DV 4, Rate 1)
Health[edit]
□ -0
□□□□ -1
□□ -2
□ -4
□ Incapacitated
Advancement[edit]
Bonus Points[edit]
2 BP spent on Artifact Background
1 Spent on Larceny Specialty
2 spent on Melee
2 spent on Stealth
2 spent on Dodge
1 spent on Larceny
2 spent on combo
2 spent on investigation
1 spent on survival
+1 free resource +1 free sail.
Experience Points[edit]
(unspent/total) 55/55