Campaign:Forged In Fire/Iron Silk Sky: Difference between revisions

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'''Positive Intimacies:''' Martial Arts, her parents, dancing, her mentor <br/>
'''Positive Intimacies:''' Martial Arts, her parents, dancing, her mentor <br/>
'''Negative Intimacies:''' <br/>
'''Negative Intimacies:''' <br/>
'''Experience:''' 0/16 <br/>
'''Experience:''' 10/22 <br/>
'''Anima Banner:'''<br/>
'''Anima Banner:'''<br/>


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'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/>
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/>
'''Personal Essence Pool:''' 13/13<br/>
'''Personal Essence Pool:''' 13/13<br/>
'''Peripheral Essence Pool:'''35/38<br/>
'''Peripheral Essence Pool:'''27/38<br/>
'''Committed Essence:''' 3m <br/>
'''Committed Essence:''' 10m <br/>
 
'''Commitments:'''
*Silken Armor: 2m
*Collar of Dawn's Cleansing Light: 1m
*Graceful Crane Stance: 3m
*Anima Effect: 1m
*Feather Foot Style: 3m
 
*anima status: 3+1+3+3+3


''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)''
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)''
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=== Attacks ===
=== Attacks ===


'''Hearthstone Bracers add 2 to all attacks. Damage in the ( ) is after the additional +2'''<br/>
'''Hearthstone Bracers add 2 to all attacks.'''<br/>
''Note: currently don't have the Hearthstone Bracers, thus use the damage outside of the ( )''
''Note: currently don't have the Hearthstone Bracers''<br/>
''Note: Strength is added in the damage calculations''<br/>


{|
{|
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| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | M
| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | M
|-
|-
!  style="border: 1px #aaa solid; background: #f2f2f2; text-align: center;" colspan=8 | Orichalcum Chain Daiklave
!  style="border: 1px #aaa solid; background: #f2f2f2; text-align: center;" colspan=8 | Orichalcum Chain Daiklave (do not have)
|-
|-
| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | Chain Daiklave
| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | Chain Daiklave
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| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 6L (+4L)
| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 6L (+4L)
| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 6 (+2)
| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 6 (+2)
| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 3/6
| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 3
| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | —
| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | —
| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | M*
| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | M*
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| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | M, R
| style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | M, R
|}
|}
''Note: Chain Daiklave only counts as a form weapon for DPCS in rope dart mode'.'


<!---
<!---
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'''Throwing Needles'''
'''Throwing Needles'''
*Throwing Needles          :(Speed 5, Accuracy -1, Damage 1(3)L, Rate 3, Range 10, Tags P)
*Throwing Needles          :(Speed 5, Accuracy -1, Damage 1(0)L, Rate 3, Range 10, Tags P)


'''Lethal Paper Fan Attack'''
'''Lethal Paper Fan Attack'''
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*Chain(clinched)          :(Speed 6, Accuracy +2, Damage +6(8)B, Parry DV –, Rate 3,    Tags M, R)
*Chain(clinched)          :(Speed 6, Accuracy +2, Damage +6(8)B, Parry DV –, Rate 3,    Tags M, R)
:*Chain has a 10ft reach
:*Chain has a 10ft reach
:*Can reflexively switch mode between a Short Daikklave, a Dire Chain, and a Chain Daiklave.
:*Can reflexively switch mode between a Short Daiklave, a Dire Chain, and a Chain Daiklave.
:*Short Daiklave mode can be used w/ MA ability*
:*Short Daiklave mode can be used w/ MA ability*
  --->
  --->
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*DPCS '''(Revised)Demure Carp Feint'''(Martial Arts 2, Essence 1): 4m, Reflexive, Combo-OK, Social, One Action.
*DPCS '''(Revised)Demure Carp Feint'''(Martial Arts 2, Essence 1): 4m, Reflexive, Combo-OK, Social, One Action.
:* The Exalt is a picture of demure repose and courtly grace.  A coy look shielded by a fluttering fan, or a smile hidden behind a sleeve. When using this charm, the Exalt distracts or confuses their opponents with a fan, a prop, or even just a simple wave of the hand. In Combat, this charm adds +2 or [Essence] to the character's DVs. In Social Combat, any attacker suffers a -2 external penalty for being unable to see past the subtle distraction.
:* The Exalt is a picture of demure repose and courtly grace.  A coy look shielded by a fluttering fan, or a smile hidden behind a sleeve. When using this charm, the Exalt distracts or confuses their opponents with a fan, a prop, or even just a simple wave of the hand. In Combat, this charm adds +2 or [Essence] to the character's DVs. In Social Combat, any attacker suffers a -2 external penalty for being unable to see past the subtle distraction.
 
<!---
<!---
*DPCS  '''(Revised)Pearlescent Filigree Defense'''(Martial Arts 2, Essence 1, SotM, pg 88): 1m per 1L/B2 Soak, Simple(speed 4) Obvious, Combo-OK, One Scene.
*DPCS  '''(Revised)Pearlescent Filigree Defense'''(Martial Arts 2, Essence 1, SotM, pg 88): 1m per 1L/B2 Soak, Simple(speed 4) Obvious, Combo-OK, One Scene.
:* The Exalt channels Essence into their robes, making their clothing take on an iridescent sheen. Each mote spent adds one to the character's lethal soak and two to the character's bashing soak. (this bonus does not count as armor, but an addition to their natural soak.)
:* The Exalt channels Essence into their robes, making their clothing take on an iridescent sheen. Each mote spent adds one to the character's lethal soak and two to the character's bashing soak. (this bonus does not count as armor, but an addition to their natural soak.)
The character cannot spend more motes than they have dots of essence.
The character cannot spend more motes than they have dots of essence.
--->
*DPCS  '''(Revised)Lethal Paper Fan Attack'''(Martial Arts 3, Essence 1) 3m, Supplemental, Obvious, Combo-OK, Instant.
*DPCS  '''(Revised)Lethal Paper Fan Attack'''(Martial Arts 3, Essence 1) 3m, Supplemental, Obvious, Combo-OK, Instant.
:*Paper and silk become deadly weapons in the hands of a Dreaming Pearlescent Courtesan master. Innocuous props, or even their own clothing can become instruments of battle. When this charm is active, all sashes, sleeves and long hems are treated as seven-section staves, and all paper fans or similar hand-held props are treated as wind-fire wheels. This Charm replace the stats for an unarmed attack with either wind-fire wheels, or a seven-section staff. This is still considered an unarmed strike for the purposes of other Martial Arts Charms. Alternatively, this charm can enhance a properly constructed weapon. All improved attacks deal Lethal damage. Further, you may add [Essence] to one of either Damage, Accuracy or Defense, or reduce the weapon's Speed by [Essence], but to no lower than 3. If this charm is being applied to actual weapons, you may not enhance the damage, but may wield it with far greater accuracy, speed or defense.
:*Paper and silk become deadly weapons in the hands of a Dreaming Pearlescent Courtesan master. Innocuous props, or even their own clothing can become instruments of battle. When this charm is active, all sashes, sleeves and long hems are treated as seven-section staves, and all paper fans or similar hand-held props are treated as wind-fire wheels. This Charm replace the stats for an unarmed attack with either wind-fire wheels, or a seven-section staff. This is still considered an unarmed strike for the purposes of other Martial Arts Charms. Alternatively, this charm can enhance a properly constructed weapon. All improved attacks deal Lethal damage. Further, you may add [Essence] to one of either Damage, Accuracy or Defense, or reduce the weapon's Speed by [Essence], but to no lower than 3. If this charm is being applied to actual weapons, you may not enhance the damage, but may wield it with far greater accuracy, speed or defense.
--->


===Integrity===
===Integrity===
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:* The Solar Reshapes beliefs of a society. This charm is a social attack on a social group of magnitude 1+, to make them believe something. The Exalt must have spent several hours within the last year encouraging the desired belief within this group before using the charm. The targeted group must spend 6 loyalty to break free from the influence forever, or one loyalty to break for a single scene.
:* The Solar Reshapes beliefs of a society. This charm is a social attack on a social group of magnitude 1+, to make them believe something. The Exalt must have spent several hours within the last year encouraging the desired belief within this group before using the charm. The targeted group must spend 6 loyalty to break free from the influence forever, or one loyalty to break for a single scene.
--->
--->
<!---
<!---
===Performance===
===Performance===
*Performance '''Respect Commanding Attitude'''(Performance 3, Essence 2, pg 202): 5m, Simple (Speed 4 in long ticks), Combo-OK, Compulsion, Social, One Scene.
*Performance '''Respect Commanding Attitude'''(Performance 3, Essence 2, pg 202): 5m, Simple (Speed 4 in long ticks), Combo-OK, Compulsion, Social, One Scene.
:* Others listen when Lawgivers speak. This Charm involves a performance or oration, and the Solar's player rolls (An appropriate Social Attribute + Performance) when invoking Respect Commanding Attitude. This Charm exerts unnatural mental influence on everyone who can see or hear the character. If the extra successes exceed a given target's MDV, that target suffers a compulsion to stay in the Exalt's company and respectfully observe the performance. Resisting this compulsion for five minutes costs one Willpower, up to a maximum of three Willpower per scene, and such resistance allows the target to leave, heckle, or even forcibly silence the character.
:* Others listen when Lawgivers speak. This Charm involves a performance or oration, and the Solar's player rolls (An appropriate Social Attribute + Performance) when invoking Respect Commanding Attitude. This Charm exerts unnatural mental influence on everyone who can see or hear the character. If the extra successes exceed a given target's MDV, that target suffers a compulsion to stay in the Exalt's company and respectfully observe the performance. Resisting this compulsion for five minutes costs one Willpower, up to a maximum of three Willpower per scene, and such resistance allows the target to leave, heckle, or even forcibly silence the character.


*Performance '''Second (Performance) Excellency - Essence Triumphant'''(Performance 1, Essence 1, pg): 2m per success, Reflexive (step 1 for attacker, step 2 for defender), Combo-OK, Instant.
*Performance '''Second (Performance) Excellency - Essence Triumphant'''(Performance 1, Essence 1, pg): 2m per success, Reflexive (step 1 for attacker, step 2 for defender), Combo-OK, Instant.
:* This charm can be used when making a roll based on the relevant ability. Spend up to (ability + attribute) in motes, this charm adds one success to a roll for every two motes spent.Each success purchased with Essance Triumphant is the equivilant of purchasing two dice with the First Excellency or some other dice adder.
:* This charm can be used when making a roll based on the relevant ability. Spend up to (ability + attribute) in motes, this charm adds one success to a roll for every two motes spent.Each success purchased with Essence Triumphant is the equivalent of purchasing two dice with the First Excellency or some other dice adder.


*Performance '''Heart-Compelling Method'''(Performance 4, Essence 2, pg): 6m, Combo-OK, Emotion, Social, One Scene.
*Performance '''Heart-Compelling Method'''(Performance 4, Essence 2, pg): 6m, Combo-OK, Emotion, Social, One Scene.
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*Awareness '''Keen (Sense) Technique'''(Awareness 3, Essence 2, pg 225): 3m, Reflexive, Combo-OK, One Scene.
*Awareness '''Keen (Sense) Technique'''(Awareness 3, Essence 2, pg 225): 3m, Reflexive, Combo-OK, One Scene.
:* Essence enhances the Solar's Senses. This charm gives two bonus successes on Awareness actions using the relevant senses. It also allows the character to clearly percieve sensory impressions that are normally too faint for human senses to validly observe at all.
:* Essence enhances the Solar's Senses. This charm gives two bonus successes on Awareness actions using the relevant senses. It also allows the character to clearly perceive sensory impressions that are normally too faint for human senses to validly observe at all.
:* Hearing and Touch: The character can gauge the quality of fabric with a touch. She reduces the external penalty to target unseen characters to -1 and the internal penalty from blindess to -2. She can hear conversations normally through thick stone walls. With a legendary success, she can read by touch.
:* Hearing and Touch: The character can gauge the quality of fabric with a touch. She reduces the external penalty to target unseen characters to -1 and the internal penalty from blindness to -2. She can hear conversations normally through thick stone walls. With a legendary success, she can read by touch.


===Dodge===
===Dodge===
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*Dodge '''Seven Shadow Evasion'''(Dodge 4, Essence 2): 3m, Reflexive(Step 2), Combo-OK, Obvious,  Instant.  
*Dodge '''Seven Shadow Evasion'''(Dodge 4, Essence 2): 3m, Reflexive(Step 2), Combo-OK, Obvious,  Instant.  
:*This charm is used in response to an attack that is not unexpected. This charm is a dodge that perfectly defends against the attack, even if it's undodgeable.
:*This charm is used in response to an attack that is not unexpected. This charm is a dodge that perfectly defends against the attack, even if it's undodgeable.
:* Valor Flaw


<!---
<!---
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== Progression Plan ==
== Progression Plan ==


* 16xp: Ess 3
* Ox Body Technique
* Fists of Iron
* Performance Excellency
* Performance Excellency
* Ox Body Technique
* Respect Commanding Attitude
* Respect Commanding Attitude
* Pearlescent Filigree Defense
* Pearlescent Filigree Defense
Line 457: Line 466:
Stone of Inhuman Beauty (manse 4)<br/>
Stone of Inhuman Beauty (manse 4)<br/>
kata-sculpting gem(manse 2)<br/>
kata-sculpting gem(manse 2)<br/>
Sphere of Courtesan's Constelation(manse 3)<br/>
Sphere of Courtesan's Constellation(manse 3)<br/>
Precision of Form Gemstone(manse 3)
Precision of Form Gemstone(manse 3)
Jewel of the Graceful Courtier(manse 3)<br/>
Jewel of the Graceful Courtier(manse 3)<br/>

Latest revision as of 15:52, 25 June 2023

(italicized text is just a comment, don't keep it in your sheet) nicked from [1]

Basics[edit]

Name: Iron Silk Sky
Player: Shyft
Campaign: Forged In Fire
Concept: Martial Artist/Performer
Caste/Aspect:Zenith Solar
Motivation: Was set on a mission by The Unconquered Sun to find out why the Solars fell back in the First Age.
Positive Intimacies: Martial Arts, her parents, dancing, her mentor
Negative Intimacies:
Experience: 10/22
Anima Banner:

When her Anima is up, traceries of light and essence create the illusion of an ornate dojo, extending to infinity. No matter the angle the viewer sees the banner, they see extending into the pillars and tiled floors.


Background[edit]

Iron Silk Sky is a young woman, who has a talent for performance and entertainment. She has equal talent in the Martial Arts. She also has something of a perfectionist streak. She sets out goals and proceeds to master them to the best of her ability before moving on to another.

High points
  • Has a confident, goal-oriented personality, with a strong impulsive streak. but not uncompromising. For the most part, she's a well-adjusted individual.
  • Has a high degree of mastery in mundane martial arts, and a beginners understanding of Celestial Martial Arts
  • before she Exalted, she placed First in a local mortal martial arts tournament in her home town, gaining her a small degree of notoriety.
  • Also an excellent dancer in various styles. (Yes Raid, this includes, but is not limited to, belly dancing).
  • Has a small degree of fame in her hometown from both her martial arts practices and performance.
  • Tries to be discreet about her status as a Solar, for purely practical reasons. Aside from that, she REALLY enjoys being Exalted.

She Exalted during a festival, after her performance was interrupted by a sudden and terrible sandstorm. The festival goers were shocked into panic by the storm, but Sky stood on her stage and called out to them. She wanted them to listen, needed them to listen, and so they did. A disc of glowing gold made her a beacon of safety and guidance. She calmed the panic, and set them towards protecting themselves.

Afterwords, The Unconquered Sun came to her in a vision, upon her exaltation. It told her in no uncertain terms what her mission was.

"Something happened to make my Chosen fall as hard as they did. I want to know why."

Sky is, not was, a performer, an entertainer. Not even the Unconquered Sun could make her give up one of the things she loves to do. Prior to her Exaltation, she was preparing to move beyond her home city and into Chiaroscuro. However, plans... Changed. Since then, she's been working on her given mission while enjoying her life as a performer. While she wanders, she seeks out those who know things, skills she may want or need.

Beyond her love of performance, she loves martial arts, and the skills are very useful. One of her many goals is to compete and win in some of the greatest tournaments in the world, like the Heaven-And-Earth Invitational Martial Arts Tournament.

Her instructor is an... Interesting sort of person.

Appearance[edit]

There will be a sketch here, eventually. Or you can ask Shyft to link it to you in #exalted.

First Age[edit]

Sky has almost no idea what her first age incarnation was like.

Lunar Mate[edit]

What the First Age incarnation this Exalt was like is unknown, but the current incarnation is quite simply a very large, wizened grandfatherly man. He could easily be mistaken for a wise old monk or a noble barbarian elder of the far east. He's decades older than Sky, and looks the part.

He is content to be what Luna intended him to be, a steward and confidant. If he and Sky ever meet, their relationship would likely be that of granddaughter and kindly grandfather.

Goals[edit]

Goals that are important to her but not Motivations.

  • Master a Celestial Martial Art Style
  • Win the Heaven-and-Earth Invitational
  • Become Rich
  • Become Famous
  • Be world-renowned as a martial artist

Attributes[edit]

Strength  ●●       Charisma     ●●●●     Perception   ●●●
Dexterity ●●●●●    Manipulation ●●       Intelligence ●●●
Stamina   ●●       Appearance   ●●●●●    Wits         ●●●

Abilities[edit]

Solar/Abyssal Block
Archery            Integrity  ●●●●●  Craft               Athletics ●●●●● Bureaucracy  
Martial Arts ●●●●● Performance ●●●●● Investigation       Awareness ●●●   Linguistics ●
Melee              Presence ●●●●●    Lore ●              Dodge  ●●●●     Ride         
Thrown ●           Resistance ●●     Medicine            Larceny         Sail         
War                Survival●         Occult              Stealth         Socialize   ●●  


(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)

Languages[edit]

Native:  Flametongue
Learned: Riverspeak

Specialties[edit]

Backgrounds[edit]

Background Influence: ●
Background Face: ●
Background Resources: ●●
Background Artifact: ●●, Silken Armor
Background Artifact: ●, Collar of Dawn's Cleansing Light
Background Mentor: ●●

  • Mentor: Cheerful Crimson Star, Unemployed Celestial Goddess and martial artist

To put it politely, this goddess is... Colorful.

To put it bluntly, Cheerful Crimson Star is the most flighty, hedonistic, intemperate and utterly shameless nymphomaniac slut Sky has ever met. Not the total opposite of Sky, however. After all, they're both women. She's a former employee of the Cerulean Lute, and was exiled to Creation for an alleged scandal involving no less than three Sidereal Trainees. (Though Sky doesn't know that they were Sidereals, or even what a Sidereal is.) The closest Star has ever come to even alluding to the concept was in oblique reference to martial arts that are beyond even the most powerful of Celestial styles.

Unashamedly lesbian, and takes every opportunity to proposition Sky, who is quite frankly not interested. Star is a master of several terrestrial styles, including Ill Lily and Even Blade, but favors Orgiastic Fugitive Style most of all. The only Celestial Martial Art she knows is a variant of Dreaming Pearl Courtesan Style, which she's teaching to Iron Silk Sky.

Virtues[edit]

Virtues:

  • Compassion ●●
  • Conviction ●●●●
  • Temperance ●
  • Valor ●●●

Flawed Virtue: Conviction
Limit Break: □□□□□□□□□□

Limit Break: Uncompromising Perfection
Condition: Fails in a spectacular manner at something she's good at.(Botches on a roll w/ favored abilities)

The Exalt refuses to settle for anything less than perfection in something she considers herself excellent at. She will attempt a task over and over again, regardless of how wise it is to peruse that course of action until she has accomplished it. Nothing short of ultimate success is good enough.

Partial Control:
The Exalt may chose to stop trying and move on to other things, but suffers an internal penalty of -2 on all actions for one day, being distracted and frustrated about her earlier failure.

Duration: One Day

Essence[edit]

Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 13/13
Peripheral Essence Pool:27/38
Committed Essence: 10m

Commitments:

  • Silken Armor: 2m
  • Collar of Dawn's Cleansing Light: 1m
  • Graceful Crane Stance: 3m
  • Anima Effect: 1m
  • Feather Foot Style: 3m
  • anima status: 3+1+3+3+3

(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower[edit]

Willpower: ●●●●● ●●
Temporary: □□□□□ □□
("cross out" □ boxes by substituting them with Xs)

Combat[edit]

Dodge DV: 6
Dodge MDV: 7
Soak: 6B/6L/5A
Pierced: 2B/2L/2A
Hardness: 0B/0L/0A

Attacks[edit]

Hearthstone Bracers add 2 to all attacks.
Note: currently don't have the Hearthstone Bracers
Note: Strength is added in the damage calculations

Attack Speed Accuracy Damage Parry DV Rate Range Tags
Unarmed Attacks
Clinch 6 10 (+0) 2B (+0B) 1 C, N, P
Kick 5 10 (+0) 5B (+3B) 4 (-2) 2 N
Punch 5 11 (+1) 2B (+0B) 6 (+2) 3 N
Throwing Needles
Needle 5 5 (-1) 1L 3 10 P
Lethal Paper Fan Attack
as Seven Section Staff 5 8 (-2) 9L (+7L) 7 (+3) 2 M
as Wind-Fire Wheel 5 12 (+2) 3L (+1L) 6 (+2) 3 M
Orichalcum Chain Daiklave (do not have)
Chain Daiklave 5 11 (+1) 7L (+5L) 7 (+3) 3 M
Short Daiklave 4 15 (+5) 6L (+4L) 6 (+2) 3 M*
Dire Chain 5 11 (+1) 10B (+8B) 7 (+3) 3 M, R
Chain, clinched 6 12 (+2) 8B (+6B) 3 M, R

Note: Chain Daiklave only counts as a form weapon for DPCS in rope dart mode'.'


Health[edit]

□ -0
□□ -1
□□□ -2
□ -4
□ Incapacitated

Charms[edit]

Martial Arts[edit]

  • Martial Arts Second Martial Arts Excellency(Martial Arts 1, Essence 1, pg): 2m per success. Reflexive (step 1 for attacker, Step 2 for Defender), Combo-OK, Instant.
  • For every 2 motes spent on this charm, the character adds one success to the relevant roll. You cannot spend more than Attribute+Ability on this charm.

(Revised)Dreaming Pearl Courtesan Style[edit]

  • DPCS (Revised)Demure Carp Feint(Martial Arts 2, Essence 1): 4m, Reflexive, Combo-OK, Social, One Action.
  • The Exalt is a picture of demure repose and courtly grace. A coy look shielded by a fluttering fan, or a smile hidden behind a sleeve. When using this charm, the Exalt distracts or confuses their opponents with a fan, a prop, or even just a simple wave of the hand. In Combat, this charm adds +2 or [Essence] to the character's DVs. In Social Combat, any attacker suffers a -2 external penalty for being unable to see past the subtle distraction.

Integrity[edit]

  • Integrity: Integrity-Protecting Prana (Integrity 1, Ess 1, pg 199): 5m, 1wp, Reflexive(Step 2), Combo-OK, One Day.
  • This charm protects the character from any Shaping effect that directly alters her mind, body, spirit or traits. This includes instantaneous Shaping Effects and any new alterations caused by long-term Shaping Effects. It also protects against any undodgeable, unblockable Shaping Attacks.

Athletics[edit]

  • Athletics Graceful Crane Stance (Athletics 1, Ess 2, Pg 222): 3m, Reflexive, Combo-OK, Instant, One Scene.
  • This charm lets the character automatically succeed on any attempt to keep their balance. In addition, it lets them to keep their footing on a surface as strong and wide as a human hair. The Exalt treats the given surface as a three foot wide ledge capable of supporting a thousand pounds of weight when determining what movement and athletic actions can be taken.
  • Athletics Feather-Foot Style (Athletics 4, Ess 2, Pg 225): 4m, Reflexive, Combo-OK, Instant, One Scene.
  • This charm lets the character run or walk on unstable surfaces (using the move and dash actions, as if she weighed no more than a feather. This makes surfaces such as rice paper, water, lava and writhing maggots as effectively solid beneath her feet, though not necessarily harmless. To stop and stand on such surfaces requires a successful reflexive difficulty 2 (Dexterity + Athletics) roll for each action in which the character wishes to maintain balance.

Awareness[edit]

  • Awareness Second Awareness Excellency(Awareness 1, Essence 1, pg): 2m per success, Reflexive, Combo-OK, instant.
  • The Exalt may pay up to [Attribute + Awareness] in dice, for every 2m spent, add 1 success to the relevant roll.
  • Awareness Keen (Sense) Technique(Awareness 3, Essence 2, pg 225): 3m, Reflexive, Combo-OK, One Scene.
  • Essence enhances the Solar's Senses. This charm gives two bonus successes on Awareness actions using the relevant senses. It also allows the character to clearly perceive sensory impressions that are normally too faint for human senses to validly observe at all.
  • Hearing and Touch: The character can gauge the quality of fabric with a touch. She reduces the external penalty to target unseen characters to -1 and the internal penalty from blindness to -2. She can hear conversations normally through thick stone walls. With a legendary success, she can read by touch.

Dodge[edit]

  • Dodge Shadow over Water(Dodge 3, Essence 1, pg) 1m, Reflexive(step2), Combo-OK, Instant.
  • The chosen moves like shadows over water, with perfect grace and speed. This charm is used in response to an attack. It allows the Exalt to ignore all penalties that apply to her Dodge DV when resolving that attack. Her dodge DV is still 0 against an undodgable attack, but takes no further penalties.
  • Dodge Seven Shadow Evasion(Dodge 4, Essence 2): 3m, Reflexive(Step 2), Combo-OK, Obvious, Instant.
  • This charm is used in response to an attack that is not unexpected. This charm is a dodge that perfectly defends against the attack, even if it's undodgeable.
  • Valor Flaw


C-C-C-Combo's[edit]

Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.


Test combo 1
Lethal Paper Fan Attack 3m
Vindictive Concubine's Pillow Book Understanding 3m
Demure Carp Feint 4m
Shadow Over Water 1m
Seven Shadow Evasion 3m

Inventory[edit]

Throwing Needles
Speed 5, Accuracy -1, Damage 1L, Rate 3, Range 10, Tags P

Silken Armor
(artifact ●●) (Page 159 of Books of Sorcery Volume III, Oadenol’s Codex)

Fluff:
A gift from her parents, after coming to terms with their daughter's Exaltation. It's an ankle-length silk dress with a high collar and slits up to the hip on both sides.

Crunch:
Soak +5L/3B, Hardness --, Mobility -1*, Fatiuge 0, Cost ●●, Attune 2m, Tags N/A,

  • Attunement removes this penalty.

Collar of Dawn's Cleansing Light
(Artifact ●) (Page 380 of Exalted 2nd Edition)

Fluff:
At first glance, this looks like a slim, close-fitting necklace, closer examination reveals that it's made of five thin wires of orichalcum, braided around and clasped around a tiny jewel.

Crunch:
Negates all penalties to Social rolls that would be applied due to the character being dirty or unkempt. Attuning to the collar extends its powers beyond the Exalt's clothing to her physical body. The artifact adds two dice to (Stamina+Resistance) rolls made against disease or poison.

Attune: 1m

Manses and Heartstones[edit]

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Advancement[edit]

Progression Plan[edit]

  • Ox Body Technique
  • Fists of Iron
  • Performance Excellency
  • Respect Commanding Attitude
  • Pearlescent Filigree Defense
  • Body-Mending Meditation
  • Heart Compelling Method
  • Dreaming Pearlescent Courtesan Form
  • Husband Seducing Demon Dance
  • Vindictive Concubine's Pillowbook Understanding


  • 24xp: Ess 4
  • 32xp: Ess 5
  • 32xp: Last 4 DPCS charms

List of stuff i may want:
Seven Leaping Dragon Stone (manse 4)
Stone of Inhuman Beauty (manse 4)
kata-sculpting gem(manse 2)
Sphere of Courtesan's Constellation(manse 3)
Precision of Form Gemstone(manse 3) Jewel of the Graceful Courtier(manse 3)

Perfected Kata Bracers (4dots)
Hearthstone Bracers (2dots)
Discreet Essence Armor (2dots)
Infinite Resplendence Amulet(3-5dots)