Age of Sigmar/Tactics/Death/Soulblight Gravelords: Difference between revisions
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*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-fell-bats-en.pdf Fell Bats]''': | *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-fell-bats-en.pdf Fell Bats]''': | ||
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-vargheists-en.pdf Vargheists]''': | *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-vargheists-en.pdf Vargheists]''': | ||
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-blood-knights-en.pdf Blood Knights]''': (Battleline in '''Kastelai Dynasty''') The moment we've all been waiting for; Blood Knights, bane of The world-that-was, are reborn in fabulous plastic! Some of the most iconic heavy calvary since Bretonnia got squatted, these guys are both tough and hard hitting, with a 3+ save | *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-blood-knights-en.pdf Blood Knights]''': (Battleline in '''Kastelai Dynasty''') The moment we've all been waiting for; Blood Knights, bane of The world-that-was, are reborn in fabulous plastic! Some of the most iconic heavy calvary since Bretonnia got squatted, these guys are both tough and hard hitting, with a 3+ save, 3 wounds and vampire kill/regen, accompanied by quality 3/3+/3+/-1/1 attacks that gets +1 damage on the charge, (along with their mounts trampling, but those rarely amount to much in the long run). They can also go over units in their movement phase, if they start within 3" of one and only over those with 3 or less wounds and without mounts (so for example, Troggoths are game but Kavalos Deathriders aren't) and deal d3 mortal wounds on a 2+ if they do. They are expensive, but worth investing in if you need a good hammer. Special mention should go to Kastelai Blood Knights, who can outflank if set up in reserves. | ||
==Battalions== | ==Battalions== |
Revision as of 20:10, 11 May 2021
Grand Alliance Death
Soulblight Gravelords |
UNDER CONSTRUCTION
Revamped Vampires.
That being said:
PLASTIC BLOOD KNIGHTS
Overview
Why Play Soulblight
Pros
Cons
Allegiance Abilities
Battle Traits
- Deathless Minions: The Gravelord version of the classic 6+ death save after save affects all units wholly within 12" of both their heroes and gravesites. If a gravesite is near enough an objective, you can skip a babysitter hero for your backline campers with a little less worry.
- Endless Legions: This lets you respawn your destroyed zombie or skeleton units with the Summonable keyword wholly within 12" of one of your gravesites at the end of your battleshock on a 5+ die roll, with a +1 for each enemy unit you destroyed earlier that turn. They only come back at half strength and must be placed at least 9" from enemies as well, but you're not spending a command point like Legions of Nagash used too.
- Locus of Shyish: Death armies lean heavily into magic, and Gravelords get to resolve their lore spells (NOT their warscroll spells, arcane bolt or mystic shield) twice if they get an unmodified 9+ on their cast roll, provided it's not unbound.
Bloodlines
There's five subfactions for soulblight, and most unusually, all of them have access to special characters
Legion of Blood
Legion of Night
Kastelai
Kastelai are the entourage of Prince Vhordrai in the magically teleporting crimson keep, and seem to be the replacement for the old blood dragons, and similarly lean into blood knights, who they get as battleline.
- The Shifting Keep: Kastelai Blood Knights up to half your unit count can be placed in reserve instead of on the battlefield, and be setup within 6" of any table edge and more than 9" from enemies at the end of your movement phase. The pretty standard rider of them being destroyed if not place by round four also applies.
- Might of the Crimson Keep: Vampire keyword units gain a characteristic bonus when they destroy units; +1 damage to non-mount melee weapons if it was a Hero/Monster, +1 to it's wounds if it had 3+ wounds, or +2" to run and charge for everything else.
Avengorii
Vyrkos
Spell Lores
Lore of Vampires
1.
2.
3.
4.
5.
6.
Lore of Deathmages
Command Traits
Artifacts
Warscrolls
Heroes
- Vampire Lord:
- Vampire Lord on Zombie Dragon:
- Vengorian Lord:
- Wight King:
- Wight King on Skeletal Steed:
- Necromancer:
Named Characters
- Neferata, Mortarch of Blood(Legion of Blood):
- Mannfred, Mortarch of Night (Legion of Night):
- Prince Vhordrai, Fist of Nagash(Kastelai):
- Belladamma Volga, First of the Vyrkos (Vyrkos):
- Radukar, The Beast (Vyrkos):
- Kritza, The Rat Prince:
- Annika, The Thirsting Blade:
- Lauka Vai, The Mother of Nightmares (Avengorii):
- Prince Duvalle:
Battleline
Behemoth
- Terrorgheist(Battleline in Avengorii):
- Zombie Dragon(Battleline in Avengorii):
- Mortis Engine:
Other
- Grave Guard:
- Black Knights(Battleline in Legion of Blood):
- Corpse Cart with Unholy Loadstone:
- Corpse Cart with Balefire Braizer:
- Fell Bats:
- Vargheists:
- Blood Knights: (Battleline in Kastelai Dynasty) The moment we've all been waiting for; Blood Knights, bane of The world-that-was, are reborn in fabulous plastic! Some of the most iconic heavy calvary since Bretonnia got squatted, these guys are both tough and hard hitting, with a 3+ save, 3 wounds and vampire kill/regen, accompanied by quality 3/3+/3+/-1/1 attacks that gets +1 damage on the charge, (along with their mounts trampling, but those rarely amount to much in the long run). They can also go over units in their movement phase, if they start within 3" of one and only over those with 3 or less wounds and without mounts (so for example, Troggoths are game but Kavalos Deathriders aren't) and deal d3 mortal wounds on a 2+ if they do. They are expensive, but worth investing in if you need a good hammer. Special mention should go to Kastelai Blood Knights, who can outflank if set up in reserves.
Battalions
Allies
- Drogg Fort-Kicka: The Mega-Gargant allocated as an ally for DEATH armies, he's a big smashy monster with the extra ability to deal out some easy mortal wounds to a bigger unit, and most importantly, the ability to destroy terrain. This includes faction terrain, so send him after that lumineth waterfall and the wizard sitting on it, the priest standing on an altar of blood, or knock a ghoul king off his throne.
Tactics
Age of Sigmar Tactics Articles | ||
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General Tactics | ||
Order | ||
Chaos | ||
Death | ||
Destruction | ||
Others |