Age of Sigmar/Tactics/Edition 1.1/Free Peoples: Difference between revisions

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===Heroes===
===Heroes===
*'''Freeguild General on Griffon:'''
*'''Freeguild General on Griffon:''' It's a general, on a Griffon. Oh my lord this is magical. Has access to a Sigmarite Runesword for anti-infantry, a Sigmarite Greathammer (ak a Mini-Ghal) for hero and elite killing and the Freeguild Lance for monster killing. Here, the Lance might actually be the best choice, since the Griffon itself is actually pretty damn killy, since it has two high Damage Beak attacks and quite a lot of Fang attacks with 2 Damage, so it can really rip into a Manticore or a Terrorgheist who got to close to your lines. Now, the biggest change from the Freeguild General below is, that this guy has a very, very offensive Command Ability, which boost Bravery, charge range and Hit rate, but only to one unit, unfortunately. In addition, you can use the Shield with any weapon, which the General can. You want to kill things? This' the guy.
*'''Freeguild General:'''
*'''Freeguild General:''' Mr. Moustache and quite the leader for a Freeguard army. Despite being a regular human, he still has a 4+ and five Wounds, and some surprisingly great weapons: Sigmarite Weapon and Shield for infantry-mulching, Great Weapon for elite-killing and Freeguild Lance for monster and hero-hunting, give him what he needs to fullfill whatever role you need him to. While he can do a pretty good job in melee, he's still not a duelist, and should be kept safe so he can keep using his Command Ability. Now, this thing is just plain fun, it allows three Freeguild units within 15'' to re-roll 1's to Hit and Wound, but they can't Move or Charge (but apparently can run). Put this german mofo in the middle of it all and anchor one hell of a gunline. Of course you can give him a horsey, but since the Knights have been removed, you gotta run with the Demigryph Knights. If you want to charge though, take the Griffy-Genny up top.


===Foot Troops===
===Foot Troops===

Revision as of 09:13, 7 May 2016

Warscrolls

Heroes

  • Freeguild General on Griffon: It's a general, on a Griffon. Oh my lord this is magical. Has access to a Sigmarite Runesword for anti-infantry, a Sigmarite Greathammer (ak a Mini-Ghal) for hero and elite killing and the Freeguild Lance for monster killing. Here, the Lance might actually be the best choice, since the Griffon itself is actually pretty damn killy, since it has two high Damage Beak attacks and quite a lot of Fang attacks with 2 Damage, so it can really rip into a Manticore or a Terrorgheist who got to close to your lines. Now, the biggest change from the Freeguild General below is, that this guy has a very, very offensive Command Ability, which boost Bravery, charge range and Hit rate, but only to one unit, unfortunately. In addition, you can use the Shield with any weapon, which the General can. You want to kill things? This' the guy.
  • Freeguild General: Mr. Moustache and quite the leader for a Freeguard army. Despite being a regular human, he still has a 4+ and five Wounds, and some surprisingly great weapons: Sigmarite Weapon and Shield for infantry-mulching, Great Weapon for elite-killing and Freeguild Lance for monster and hero-hunting, give him what he needs to fullfill whatever role you need him to. While he can do a pretty good job in melee, he's still not a duelist, and should be kept safe so he can keep using his Command Ability. Now, this thing is just plain fun, it allows three Freeguild units within 15 to re-roll 1's to Hit and Wound, but they can't Move or Charge (but apparently can run). Put this german mofo in the middle of it all and anchor one hell of a gunline. Of course you can give him a horsey, but since the Knights have been removed, you gotta run with the Demigryph Knights. If you want to charge though, take the Griffy-Genny up top.

Foot Troops

  • Freeguild Guard:
  • Freeguild Greatswords:

Ranged Troops

  • Freeguild Crossbowmen:
  • Freeguild Handgunners:
  • Freeguild Archers:

Cavarly

  • Freeguild Outriders:
  • Freeguild Pistoliers:
  • Demigryph Knights:

Battalions

Army Building

Allied Armies

External links

Rules are here