Age of Sigmar/Tactics/Order/Sylvaneth: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
Line 5: Line 5:


===Heroes===
===Heroes===
*'''Branchwraith:''' A very weak. But VERY essential part of your sylvaneth army.
*'''Branchwraith:''' A very weak. But VERY essential part of your sylvaneth army. As a hero she sports a very meh stat wheel with the exception of her above average movement speed (7"). Her Melee will offer only token resistance to opponents. SO KEEP HER OUT OF COMBAT. She is not an overly powerful spellcaster at first glance but comes into her own as THE support character of the Sylvanth. Firstly  she has the ability to "Summon"(Although the word 'summon' hasent been used if that matters to you) 2D6 Dryads. HOWEVER. These can only be spawned in a Sylvaneth Wyldwood which is a whole other thing . . .. If you have any sense you will keep this crazy looking plant lady in or near a wyldwood churning out dryads. being in the forest also grants her a -1 to all hits made against her. She also effects Treekin as they can re roll hits when a Sylvaneth hero is around(The only other one being Durthu) and also grant the regrowth spell which lets the branchwraith heal them. To sum up its always a good idea to have ATLEAST 1 of these around more if you can but just keep her close to a wyldwood or else give her a bodyguard unit (Treekin work well as they are large enough to block line of sight)


===Troops===
===Troops===

Revision as of 10:35, 27 April 2016

Why play Sylvaneth

  • Because nothing is more humiliating than being defeated by a tree:

Warscrolls

Heroes

  • Branchwraith: A very weak. But VERY essential part of your sylvaneth army. As a hero she sports a very meh stat wheel with the exception of her above average movement speed (7"). Her Melee will offer only token resistance to opponents. SO KEEP HER OUT OF COMBAT. She is not an overly powerful spellcaster at first glance but comes into her own as THE support character of the Sylvanth. Firstly she has the ability to "Summon"(Although the word 'summon' hasent been used if that matters to you) 2D6 Dryads. HOWEVER. These can only be spawned in a Sylvaneth Wyldwood which is a whole other thing . . .. If you have any sense you will keep this crazy looking plant lady in or near a wyldwood churning out dryads. being in the forest also grants her a -1 to all hits made against her. She also effects Treekin as they can re roll hits when a Sylvaneth hero is around(The only other one being Durthu) and also grant the regrowth spell which lets the branchwraith heal them. To sum up its always a good idea to have ATLEAST 1 of these around more if you can but just keep her close to a wyldwood or else give her a bodyguard unit (Treekin work well as they are large enough to block line of sight)

Troops

  • Dryads:
  • Treelord:
  • Treelord Ancient:

Battalions

Guardians of the Deepwood

3 Treelords and/or Treelord Ancients, 2 units of Dryads, 2 Sylvaneth Wyldwoods.

Forest Spirit Wargrove

A Treelord Ancient, 2 Treelords, 3 units of Dryads and a Branchwraith.

Alarielle's Heartwood Guard

A Branchwraith, 3 Treelords and/or Treelord Ancients, 3 units of Dryads.

Here's a table that summarize how with few units you can make a lot of different battalions:

Battallion Branchwraith Dryads Treelord/Treelord Ancient Sylvaneth Wyldwoods
Guardians of the Deepwood xx xxx xx
Forest Spirit Hargrove x xxx xxx
Alarielle's Heartwood Guard x xxx xxx

Army Building

Allied Armies

External links

Rules are here