Age of Sigmar/Tactics/Path to Glory: Difference between revisions

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(Created page with "This is the page for the Age of Sigmar Path to Glory, based on the expanded version seen in the General's Handbook. ==Why should I play this?== Because yes. Also, for the firs...")
 
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==Why should I play this?==
==Why should I play this?==
Because yes. Also, for the first time, you can play non-Chaos armies.
Because yes. Also, for the first time, you can play non-Chaos armies.
==How to play==
# Find at least another person who wants to do it.
# Use the stuff below to generate your army.
# Give names to units and heroes for maximum [[Your Dudes]].
# If you already own every model you need for your warband, good for you. Otherwise, you have to spend some cash.
# Play with your friends.
Every time you win a game, you get D3 Glory Points. You also get a GP if you lose or draw, and in the army building phase you can get rid of any number of follower slots you got at the beginning to start with an equal amount of GPs. First who gets the amount of GPs needed to win the campaign (book suggests 10 GPs, but you can go higher and make it last longer) and then wins another game is the champion.
Also, after each battle you roll a D3 to get a bonus: on a 1 you get a new unit in your army, on a 2 you can roll for a champion reward and on a 3 you get a roll for a retinue reward.
==Generals==
==Generals==
First, you have to choose a faction and a General for your army. If you choose a Chaos army, you have to choose which god you want to follow. If you choose a Death Army, every unit must have the same faction keyword as your general ('''FLESH-EATER COURTS''', '''SOULBLIGHT''', '''DEATHRATTLE''' or '''DEATHMAGE''' General with '''DEADWALKER''' followers). The kind of General you choose also determinates how many units are in your retinue at the beginning of the campaign (bigger the General is, fewer units you get)
First, you have to choose a faction and a General for your army. If you choose a Chaos army, you have to choose which god you want to follow. If you choose a Death Army, every unit must have the same faction keyword as your general ('''FLESH-EATER COURTS''', '''SOULBLIGHT''', '''DEATHRATTLE''' or '''DEATHMAGE''' General with '''DEADWALKER''' followers). The kind of General you choose also determinates how many units are in your retinue at the beginning of the campaign (bigger the General is, fewer units you get)

Revision as of 11:22, 13 August 2016

This is the page for the Age of Sigmar Path to Glory, based on the expanded version seen in the General's Handbook.

Why should I play this?

Because yes. Also, for the first time, you can play non-Chaos armies.

How to play

  1. Find at least another person who wants to do it.
  2. Use the stuff below to generate your army.
  3. Give names to units and heroes for maximum Your Dudes.
  4. If you already own every model you need for your warband, good for you. Otherwise, you have to spend some cash.
  5. Play with your friends.

Every time you win a game, you get D3 Glory Points. You also get a GP if you lose or draw, and in the army building phase you can get rid of any number of follower slots you got at the beginning to start with an equal amount of GPs. First who gets the amount of GPs needed to win the campaign (book suggests 10 GPs, but you can go higher and make it last longer) and then wins another game is the champion.

Also, after each battle you roll a D3 to get a bonus: on a 1 you get a new unit in your army, on a 2 you can roll for a champion reward and on a 3 you get a roll for a retinue reward.

Generals

First, you have to choose a faction and a General for your army. If you choose a Chaos army, you have to choose which god you want to follow. If you choose a Death Army, every unit must have the same faction keyword as your general (FLESH-EATER COURTS, SOULBLIGHT, DEATHRATTLE or DEATHMAGE General with DEADWALKER followers). The kind of General you choose also determinates how many units are in your retinue at the beginning of the campaign (bigger the General is, fewer units you get)

Chaos

Any God

  • Chaos Lord/Sorcerer Lord on Manticore - 4 units
  • Chaos Lord on Daemonic Mount - 5 units
  • Lord of Chaos - 6 units

Khorne

  • Lord of Khorne on Juggernaut - 4 units
  • Mighty Lord of Khorne - 5 units

Tzeentch

  • Tzeentch Chaos Lord on Disc of Tzeentch - 4 units
  • Tzeentch Sorcerer Lord - 5 units

Nurgle

  • Harbinger of Decay - 4 units
  • Lord of Plagues - 5 units

Slaanesh

  • Lord of Slaanesh on Daemonic Mount - 4 units
  • Chaos Lord of Slaanesh - 5 units

Stormcast Eternals

  • Lord-Celestant on Stardrake - 5 units
  • Lord-Celestant on Dracoth - 6 units
  • Lord-Celestant - 7 units

Fyreslayers

  • Auric Runefather on Magmadroth - 5 units
  • Auric Runeson on Magmadroth - 6 units
  • Auric Runefather - 7 units
  • Auric Runeson - 8 units

Skaven

  • Screaming Bell - 4 units
  • Grey Seer, Arch-Warlock, Packmaster or Plague Priest - 5 units
  • Skaven Warlord - 6 units

Ironjawz

  • Megaboss on Maw-krusha - 5 units
  • Megaboss - 7 units

Sylvaneth

  • Treelord Ancient or Spirit of Durthu - 4 units
  • Branchwych or Branchwaith - 6 units

Death

FLESH-EATER COURTS

  • Abhorrant Ghoul King on Terrorgheist or Abhorrant Ghoul King on Zombie Dragon - 4 units
  • Abhorrant Ghoul King - 6 units

SOULBLIGHT

  • Vampire Lord on Zombie Dragon - 4 units
  • Coven Throne - 5 units
  • Vampire Lord - 6 units

DEATHMAGE

  • Necromancer - 6 units

DEATHRATTLE

  • Wight King - 6 units

Retinue

These are the other units of your warband. You can choose them manually or roll a D6 to get random stuff, so we split the various tables.

Chaos

Remember that if you take units from the "Any god" tables they still must take the mark of the god you chose at the beginning.

Any god - Units

  • 1. 2 Chaos Spawns
  • 2. 10 Warhounds
  • 3. 16 Marauders or 5 Marauder Horsemen
  • 4. 12 Chaos Warriors
  • 5. A Chariot or Gorebeast Chariot
  • 6. 5 Knights or 5 Chosen

Any god - Heroes

  • 1. Chaos Spawn
  • 2-3. Exalted Hero of Chaos
  • 4. Dragon Ogor Shaggoth
  • 5. Sorcerer Lord
  • 6. Lord of Chaos

Khorne - Units

  • 1. Khorgorath
  • 2. 20 Bloodreavers
  • 3. 10 Blood Warriors
  • 4. 5 Skullreapers
  • 5. 5 Wrathmongers
  • 6. 3 Mighty Skullcrushers

Khorne - Heroes

  • 1. Chaos Spawn
  • 2. Bloodstoker
  • 3. Bloodsecrator
  • 4. Slaughterpriest
  • 5. Skullgrinder
  • 6. Aspiring Deathbringer or Exalted Deathbringer

Tzeentch - Units

  • 1. 2 Chaos Spawns
  • 2. 16 Marauders
  • 3. 12 Warriors
  • 4. 5 Chosen
  • 5-6. 5 Knights

Tzeentch - Heroes

  • 1. Chaos Spawn
  • 2-6. Tzeentch Sorcerer Lord

Nurgle - Units

  • 1. 2 Chaos Spawns
  • 2, 4-6. 5 Putrid Blightkings
  • 3. 12 Warriors

Nurgle - Heroes

  • 1. Chaos Spawn
  • 2-6. Rotbringers Sorcerer

Slaanesh - Units

  • 1. 2 Chaos Spawns
  • 2. 5 Marauder Horsemen
  • 3. 12 Warriors
  • 4-6. 5 Hellstriders

Slaanesh - Heroes

  • 1. Chaos Spawn
  • 2-6. Chaos Lord of Slaanesh

Monsters

  • 1. 3 Dragon Ogors, 3 Razorgors or 5 Centigors
  • 2. Chaos Warshrine
  • 3. Slaughterbrute
  • 4. Mutalith Vortex Beast
  • 5. Chaos Gargant
  • 6. Chimera, Cockatrice or Jabberslythe

Brayherd

  • 1. 10 Ungors
  • 2. 10 Ungor Raiders
  • 3-4. 10 Gors
  • 5. 10 Bestigors or a Tuskgor Chariot
  • 6. Beastlord or Great Bray-Shaman

Warherd

  • 1-3. 3 Bullgors
  • 4. Cygor
  • 5. Ghorgon
  • 6. Doombull

Stormcast Eternals

Troops

  • 1. 5 Retributors or 10 Liberators
  • 2. 3 Prosecutors or 10 Liberators
  • 3-4. 10 Liberators
  • 5. 5 Judicators or 10 Liberators
  • 6. 5 Protectors or 10 Liberators

Cavalry

  • 1. 5 Gryph-hounds
  • 2. 2 Concussors
  • 3. 2 Tempestors
  • 4. 2 Fulminators
  • 5. 2 Desolators
  • 6. Drakesworn Templar

Heroes

  • 1. Lord-Relictor
  • 2. Lord-Castellant
  • 3. Knight-Heraldor
  • 4. Knight-Vexillor
  • 5. Knight-Azyros
  • 6. Knight-Venator

Fyreslayers

Troops

  • 1-2. 5 Vulkite Berzerkers
  • 3-4. 5 Auric Hearthguard
  • 5-6. 5 Hearthguard Berzerkers

Heroes

  • 1-2. Grimwrath Berzerker
  • 3. Auric Runesmiter
  • 4. Auric Runemaster
  • 5. Battlesmith
  • 6. Auric Runeson

Skaven

Troops

  • 1-2. 10 Stormvermin, 5 Skryre Acolytes, 6 Giant Rats, 5 Plague Censer Bearers or 10 Night Runners
  • 3. 10 Stormvermin, 3 Stormfiends, 2 Rat Swarms, 5 Plague Censer Bearers or 10 Night Runners
  • 4. 10 Clanrats, 3 Stormfiends, 2 Rat Swarms, 5 Plague Monks or 3 Gutter Runners
  • 5-6. 10 Clanrats, 3 Warplock Jezzail, a Weapon Team, 2 Rat Ogors, 5 Plague Monks or 3 Gutter Runners

Heroes

You can't have two heroes of the same kind (including your General), so if you want to roll randomly you must reroll any double.

  • 1-3. Skaven Warlord, Arch-Warlock, Packmaster, Plague Priest or Assassin
  • 4-6. Skaven Warlord, Warlock Engineer, Packmaster, Plague Priest or Assassin

Monsters and War Machines

You can't have two monsters or war machines of the same kind, so if you want to roll randomly you must reroll any double.

  • 1. Screaming Bell
  • 2. Warp Lightning Cannon
  • 3. Doomwheel
  • 4. Hell Pit Abomination
  • 5. Plague Furnace
  • 6. Plagueclaw

Ironjawz

Troops

  • 1-2. 5 Brutes
  • 3-4. 3 Gore-gruntas
  • 5-6. 10 Ardboys

Heroes

  • 1-3. Warchanter
  • 4-6. Weirdnob Shaman

Sylvaneth

You also get a free Sylvaneth Wyldwood to place on the field along with whatever you take.

Troops

  • 1-3. 5 Dryads
  • 4. 5 Tree-Revenants
  • 5. 5 Spite-Revenants
  • 6. 3 Kurnoth Hunters

Heroes

  • 1-2. Branchwych
  • 3-4. Branchwraith
  • 5-6. Treelord

Death

FLESH-EATER COURTS - Troops

  • 1-2. 10 Crypt Ghouls
  • 3-6. 3 Crypt Horrors

FLESH-EATER COURTS - Heroes

  • 1-3. Varghulf Courtier
  • 4. Crypt Ghast Courtier
  • 5. Crypt Haunter Courtier
  • 6. Crypt Infernal Courtier

FLESH-EATER COURTS - Monsters

You can't have two monsters of the same kind (including the general's mount), so if you want to roll randomly you must reroll any double.

  • 1-3. Terrorgheist
  • 4-6. Zombie Dragon

SOULBLIGHT

  • 1-2. 3 Vargheists
  • 3-4. 5 Blood Knights
  • 5. 3 Fell Bats
  • 6. Bat Swarm

DEADWALKER

  • 1-3. 10 Zombies
  • 4-5. 5 Dire Wolves
  • 6. Corpse Chart or Mortis Engine

DEATHRATTLE

  • 1-2. 5 Black Knights
  • 3-4. 10 Skeleton Warriors
  • 5-6. 5 Grave Guards