Bowser's Minions: Difference between revisions
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=== Goomba === | |||
(8 pts.) | |||
Goomba are nasty little toxic brown mushroomfolk with sharp little tusks and soft little heads. | Goomba are nasty little toxic brown mushroomfolk with sharp little tusks and soft little heads. | ||
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Variations: | Variations: | ||
Spiked (9 pts; D: 4 P: +1) | * Spiked (9 pts; D: 4 P: +1) | ||
Para (9 pts; Flying) | * Para (9 pts; Flying) | ||
Diver (10 pts; D: 5. Swimming) . | * Diver (10 pts; D: 5. Swimming) . | ||
Micro (10 pts; D: 2 S: 7 A: 5 P: -1) | * Micro (10 pts; D: 2 S: 7 A: 5 P: -1) | ||
Grand (10 pts; W: 2) | * Grand (10 pts; W: 2) | ||
Gritty (10 pts; Shroud) | * Gritty (10 pts; Shroud) | ||
Hyper (11 pts; P: +2) | * Hyper (11 pts; P: +2) | ||
Boo (11pts; Flying, Shroud) | * Boo (11pts; Flying, Shroud) | ||
=== Koopa === | |||
( 11pts.) | |||
The Sons of Koopa are a hard-shelled, tough-skinned, and stubborn folk. They are without fear, and unfortunately, usually without tactics. | The Sons of Koopa are a hard-shelled, tough-skinned, and stubborn folk. They are without fear, and unfortunately, usually without tactics. | ||
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Variations: | Variations: | ||
Red Shell ( pts; P: +2) | * Red Shell ( pts; P: +2) | ||
Para (12pts; Flying) | * Para (12pts; Flying) | ||
Magi (12pts; R: 6) | * Magi (12pts; R: 6) | ||
=== Spiny === | |||
( 10pts.) | |||
Cousins to the Koopa, the Spiny have shorter necks, leading to heads sunken in their shells, and nasty, sharp spikes that portrude from their shells. | Cousins to the Koopa, the Spiny have shorter necks, leading to heads sunken in their shells, and nasty, sharp spikes that portrude from their shells. | ||
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=== Bullet Bill === | |||
( 11pts.) | |||
Mighty grinning bullets, the Bullet Bill fill the skies of the Mushroom Kingdom. | Mighty grinning bullets, the Bullet Bill fill the skies of the Mushroom Kingdom. | ||
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Type: Artifact | Type: Artifact | ||
W: 1 D: 4 S: 5 A: 4 P: +0 R: 5, Flying, Swimming. Bullet Bill MUST move their full movement every turn if able. If a Bullet Bill cannot move at all in a turn, it is destroyed. | W: 1 D: 4 S: 5 A: 4 P: +0 R: 5, Flying, Swimming. | ||
Bullet Bill '''MUST''' move their full movement every turn if able. If a Bullet Bill cannot move at all in a turn, it is destroyed. | |||
Variations: | Variations: | ||
Banzai (13pts; W: 2) | * Banzai (13pts; W: 2) | ||
Bombshell (12pts; A: 3) | * Bombshell (12pts; A: 3) | ||
=== Dry Bones === | |||
(14pts.) | |||
Fueled by necromancy and spite, Dry Bones are especially resillient, returning time and time again to harass their opponents. | Fueled by necromancy and spite, Dry Bones are especially resillient, returning time and time again to harass their opponents. | ||
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=== Cheep-Cheep === | |||
(11pts.) | |||
Flying fish with wide eyes and a constant state of panic, it's actually fairly easy to herd Cheep-Cheep. Just use explosions. | Flying fish with wide eyes and a constant state of panic, it's actually fairly easy to herd Cheep-Cheep. Just use explosions. | ||
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=== Chain Chomp === | |||
(14pts.) | |||
Take a normal ball and chain. Add a pihrana's appetite and jaws. You won't have a Chain Chomp, but you'll be close. | Take a normal ball and chain. Add a pihrana's appetite and jaws. You won't have a Chain Chomp, but you'll be close. | ||
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=== Piranha Plant === | |||
(11pts.) | |||
Red, polka dotted, and VERY angry, Pihrana Plants grow from the pipes that festoon the Mushroom Kingdom. Bowser has recently figured out how to mobilize these pipes, leading to a much more voracious threat on the battlefield. | Red, polka dotted, and VERY angry, Pihrana Plants grow from the pipes that festoon the Mushroom Kingdom. Bowser has recently figured out how to mobilize these pipes, leading to a much more voracious threat on the battlefield. | ||
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Variations: | Variations: | ||
Putrid (13pts; Once per round, when this unit causes a wound, it has a 3:6 chance of causing another wound.) | * Putrid (13pts; Once per round, when this unit causes a wound, it has a 3:6 chance of causing another wound.) | ||
=== Buzzy Beetle === | |||
(11pts.) | |||
Buzzy Beetles aren't actually insectoid, despite the name. They're reptiles, although not Koopa-kin, that are protected by immensely hard shells. | Buzzy Beetles aren't actually insectoid, despite the name. They're reptiles, although not Koopa-kin, that are protected by immensely hard shells. | ||
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Variations: | Variations: | ||
Para (14 pts; Flying) | * Para (14 pts; Flying) | ||
=== Lakitu === | |||
(10 pts.) | |||
Bowser's favored air troops, Lakitu fly around in their cloud mounts, tossing their payloads down on the ground about them. | Bowser's favored air troops, Lakitu fly around in their cloud mounts, tossing their payloads down on the ground about them. | ||
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Variations: | Variations: | ||
Lakitu Captain (20 pts. Lakitu Captains cannot cause damage; on a successful attack roll, put a Spiny into play in base contact with targeted unit. The unit put into play may make one attack this turn. Up to three units made by this unit in this way may be in play at one time.) | * Lakitu Captain (20 pts. Lakitu Captains cannot cause damage; on a successful attack roll, put a Spiny into play in base contact with targeted unit. The unit put into play may make one attack this turn. Up to three units made by this unit in this way may be in play at one time.) | ||
=== Albatoss === | |||
(15 pts.) | |||
Types: Bird | Types: Bird | ||
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=== Hammer Bro. === | |||
(13pts.) | |||
The elite of Bowser's Minions, mighty Koopa with high-arched throwing hammers. | The elite of Bowser's Minions, mighty Koopa with high-arched throwing hammers. | ||
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Variations: | Variations: | ||
Amazing Flyin' Hammer Bro. (14pts; Flying) | * Amazing Flyin' Hammer Bro. (14pts; Flying) | ||
Boomerang Bro. (15 pts; D: 3 R: 8) | * Boomerang Bro. (15 pts; D: 3 R: 8) | ||
=== Shyguy === | |||
(10pts.) | |||
Conscripts from Sub-Con, these masked warriors never speak. It's rather unnerving... | Conscripts from Sub-Con, these masked warriors never speak. It's rather unnerving... | ||
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Variations: | Variations: | ||
Flyguy (11pts; Flying) | * Flyguy (11pts; Flying) | ||
Pyro (11pts; (P: +2. Whenever this unit attacks, there is a 1:6 chance of it automatically dying after the attack) | * Pyro (11pts; (P: +2. Whenever this unit attacks, there is a 1:6 chance of it automatically dying after the attack) | ||
Fat (12pts; (W: 3) | * Fat (12pts; (W: 3) | ||
Spear (11pts; R: 3) | * Spear (11pts; R: 3) | ||
[[Category:Tales of Arcadia]] | [[Category:Tales of Arcadia]] |
Revision as of 13:54, 2 March 2010
>
An army list for Tales of Arcadia.
Bowser's Minions
The shelled, crawling army of the Koopa Kingdom, Bowser's Minions are known for swarming their opponents en masse. While a single trooper is typicalls little more than an annoyance, Bowser has few qualms about choking the battlefield with swarms of reptiles and evil fungi.
Goomba
(8 pts.)
Goomba are nasty little toxic brown mushroomfolk with sharp little tusks and soft little heads.
Type: Fungus, Soldier
W: 1 D: 3 S: 5 A: 4 P: +0 R: 1
Variations:
- Spiked (9 pts; D: 4 P: +1)
- Para (9 pts; Flying)
- Diver (10 pts; D: 5. Swimming) .
- Micro (10 pts; D: 2 S: 7 A: 5 P: -1)
- Grand (10 pts; W: 2)
- Gritty (10 pts; Shroud)
- Hyper (11 pts; P: +2)
- Boo (11pts; Flying, Shroud)
Koopa
( 11pts.)
The Sons of Koopa are a hard-shelled, tough-skinned, and stubborn folk. They are without fear, and unfortunately, usually without tactics.
Type: Koopa, Reptile, Soldier
W: 2 D: 4 S: 5 A: 4 P: +0 R: 1
Variations:
- Red Shell ( pts; P: +2)
- Para (12pts; Flying)
- Magi (12pts; R: 6)
Spiny
( 10pts.)
Cousins to the Koopa, the Spiny have shorter necks, leading to heads sunken in their shells, and nasty, sharp spikes that portrude from their shells.
Type: Koopa, Reptile
W: 1 D: 5 S: 3 A: 4 P: +0 R: 1, Counter-Attack
Bullet Bill
( 11pts.)
Mighty grinning bullets, the Bullet Bill fill the skies of the Mushroom Kingdom.
Type: Artifact
W: 1 D: 4 S: 5 A: 4 P: +0 R: 5, Flying, Swimming. Bullet Bill MUST move their full movement every turn if able. If a Bullet Bill cannot move at all in a turn, it is destroyed.
Variations:
- Banzai (13pts; W: 2)
- Bombshell (12pts; A: 3)
Dry Bones
(14pts.)
Fueled by necromancy and spite, Dry Bones are especially resillient, returning time and time again to harass their opponents.
Type: Koopa, Undead, Soldier
W: 1 D: 4 S: 5 A: 4 P: +0 R: 5, Rise Again 3:6
Cheep-Cheep
(11pts.)
Flying fish with wide eyes and a constant state of panic, it's actually fairly easy to herd Cheep-Cheep. Just use explosions.
Type: Aquatic
W: 2 D: 3 S: 4 A: 4 P: +0 R: 5, Swimming, Hopping
Chain Chomp
(14pts.)
Take a normal ball and chain. Add a pihrana's appetite and jaws. You won't have a Chain Chomp, but you'll be close.
Type: Artifact
W: 2 D: 4 S: 3 A: 4 P: +3 R: 3;
Piranha Plant
(11pts.)
Red, polka dotted, and VERY angry, Pihrana Plants grow from the pipes that festoon the Mushroom Kingdom. Bowser has recently figured out how to mobilize these pipes, leading to a much more voracious threat on the battlefield.
Type: Plant
W: 2 D: 2 S: 3 A: 4 P: +1 R: 3
Variations:
- Putrid (13pts; Once per round, when this unit causes a wound, it has a 3:6 chance of causing another wound.)
Buzzy Beetle
(11pts.)
Buzzy Beetles aren't actually insectoid, despite the name. They're reptiles, although not Koopa-kin, that are protected by immensely hard shells.
Type: Reptile
W: 1 D: 5 S: 3 A: 4 P: +0 R: 1, Pathfinding
Variations:
- Para (14 pts; Flying)
Lakitu
(10 pts.)
Bowser's favored air troops, Lakitu fly around in their cloud mounts, tossing their payloads down on the ground about them.
Type: Reptile, Soldier
W: 2 D: 3 S: 7 A: 4 P: +0 R: 3, Flying
Variations:
- Lakitu Captain (20 pts. Lakitu Captains cannot cause damage; on a successful attack roll, put a Spiny into play in base contact with targeted unit. The unit put into play may make one attack this turn. Up to three units made by this unit in this way may be in play at one time.)
Albatoss
(15 pts.)
Types: Bird
W: 2 D: 3 S: 7 A: 3 P: +2 R: 3, Flying
Hammer Bro.
(13pts.)
The elite of Bowser's Minions, mighty Koopa with high-arched throwing hammers.
Types: Koopa, Reptile, Soldier
W: 2 D: 4 S: 5 A: 3 P: +1 R: 2, Double Attack
Variations:
- Amazing Flyin' Hammer Bro. (14pts; Flying)
- Boomerang Bro. (15 pts; D: 3 R: 8)
Shyguy
(10pts.)
Conscripts from Sub-Con, these masked warriors never speak. It's rather unnerving...
Type: Soldier
W: 2 D: 3 S: 5 A: 4 P: +0 R: 1
Variations:
- Flyguy (11pts; Flying)
- Pyro (11pts; (P: +2. Whenever this unit attacks, there is a 1:6 chance of it automatically dying after the attack)
- Fat (12pts; (W: 3)
- Spear (11pts; R: 3)