Bowser's Minions: Difference between revisions

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== Bowser's Minions ==
== Bowser's Minions ==


The shelled, crawling army of the Koopa Kingdom, Bowser's Minions are known for swarming their opponents en masse. While a single trooper is typicalls little more than an annoyance, Bowser has few qualms about choking the battlefield with swarms of reptiles and evil fungi.  
The shelled, crawling army of the Koopa Kingdom, Bowser's Minions are known for swarming their opponents en masse. While a single trooper is typically little more than an annoyance, Bowser has few qualms about choking the battlefield with swarms of reptiles and evil fungi.  




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* Para (9 pts; Flying)
* Para (9 pts; Flying)


* Diver (10 pts; D: 5. Swimming) .
* Diver (10 pts; D: 5. Swimming) .


* Micro (10 pts; D: 2  S: 7  A: 5  P: -1)  
* Micro (10 pts; D: 2  S: 7  A: 5  P: -1)  
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=== Koopa ===
=== Koopa ===
( 11pts.)
(11pts.)


The Sons of Koopa are a hard-shelled, tough-skinned, and stubborn folk. They are without fear, and unfortunately, usually without tactics.
The Sons of Koopa are a hard-shelled, tough-skinned, and stubborn folk. They are without fear, and unfortunately, usually without tactics.
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Variations:
Variations:


* Red Shell ( pts; P: +2)
* Red Shell (pts; P: +2)


* Para (12pts; Flying)
* Para (12pts; Flying)
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=== Spiny ===
=== Spiny ===
( 10pts.)
(10pts.)


Cousins to the Koopa, the Spiny have shorter necks, leading to heads sunken in their shells, and nasty, sharp spikes that portrude from their shells.
Cousins to the Koopa, the Spiny have shorter necks, leading to heads sunken in their shells, and nasty, sharp spikes that protrude from their shells.


Type: Koopa, Reptile
Type: Koopa, Reptile
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=== Bullet Bill ===
=== Bullet Bill ===
( 11pts.)
(11pts.)


Mighty grinning bullets, the Bullet Bill fill the skies of the Mushroom Kingdom.
Mighty grinning bullets, the Bullet Bill fill the skies of the Mushroom Kingdom.
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(14pts.)
(14pts.)


Fueled by necromancy and spite, Dry Bones are especially resillient, returning time and time again to harass their opponents.
Fueled by necromancy and spite, Dry Bones are especially resilient, returning time and time again to harass their opponents.


Type: Koopa, Undead, Soldier
Type: Koopa, Undead, Soldier
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(14pts.)
(14pts.)


Take a normal ball and chain. Add a pihrana's appetite and jaws. You won't have a Chain Chomp, but you'll be close.
Take a normal ball and chain. Add a piranha's appetite and jaws. You won't have a Chain Chomp, but you'll be close.


Type: Artifact
Type: Artifact
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(11pts.)
(11pts.)


Red, polka dotted, and VERY angry, Pihrana Plants grow from the pipes that festoon the Mushroom Kingdom. Bowser has recently figured out how to mobilize these pipes, leading to a much more voracious threat on the battlefield.
Red, polka dotted, and VERY angry, Piranha Plants grow from the pipes that festoon the Mushroom Kingdom. Bowser has recently figured out how to mobilize these pipes, leading to a much more voracious threat on the battlefield.


Type: Plant
Type: Plant

Revision as of 18:42, 13 May 2012

This page is in need of cleanup. Srsly. It's a fucking mess.

>

An army list for Tales of Arcadia.


Bowser's Minions

The shelled, crawling army of the Koopa Kingdom, Bowser's Minions are known for swarming their opponents en masse. While a single trooper is typically little more than an annoyance, Bowser has few qualms about choking the battlefield with swarms of reptiles and evil fungi.


Goomba

(8 pts.)

Goomba are nasty little toxic brown mushroomfolk with sharp little tusks and soft little heads.


Type: Fungus, Soldier

W: 1 D: 3 S: 5 A: 4 P: +0 R: 1

Variations:

  • Spiked (9 pts; D: 4 P: +1)
  • Para (9 pts; Flying)
  • Diver (10 pts; D: 5. Swimming) .
  • Micro (10 pts; D: 2 S: 7 A: 5 P: -1)
  • Grand (10 pts; W: 2)
  • Gritty (10 pts; Shroud)
  • Hyper (11 pts; P: +2)
  • Boo (11pts; Flying, Shroud)


Koopa

(11pts.)

The Sons of Koopa are a hard-shelled, tough-skinned, and stubborn folk. They are without fear, and unfortunately, usually without tactics.

Type: Koopa, Reptile, Soldier

W: 2 D: 4 S: 5 A: 4 P: +0 R: 1

Variations:

  • Red Shell (pts; P: +2)
  • Para (12pts; Flying)
  • Magi (12pts; R: 6)


Spiny

(10pts.)

Cousins to the Koopa, the Spiny have shorter necks, leading to heads sunken in their shells, and nasty, sharp spikes that protrude from their shells.

Type: Koopa, Reptile

W: 1 D: 5 S: 3 A: 4 P: +0 R: 1, Counter-Attack


Bullet Bill

(11pts.)

Mighty grinning bullets, the Bullet Bill fill the skies of the Mushroom Kingdom.

Type: Artifact

W: 1 D: 4 S: 5 A: 4 P: +0 R: 5, Flying, Swimming. Bullet Bill MUST move their full movement every turn if able. If a Bullet Bill cannot move at all in a turn, it is destroyed.

Variations:

  • Banzai (13pts; W: 2)
  • Bombshell (12pts; A: 3)


Dry Bones

(14pts.)

Fueled by necromancy and spite, Dry Bones are especially resilient, returning time and time again to harass their opponents.

Type: Koopa, Undead, Soldier

W: 1 D: 4 S: 5 A: 4 P: +0 R: 5, Rise Again 3:6


Cheep-Cheep

(11pts.)

Flying fish with wide eyes and a constant state of panic, it's actually fairly easy to herd Cheep-Cheep. Just use explosions.

Type: Aquatic

W: 2 D: 3 S: 4 A: 4 P: +0 R: 5, Swimming, Hopping


Chain Chomp

(14pts.)

Take a normal ball and chain. Add a piranha's appetite and jaws. You won't have a Chain Chomp, but you'll be close.

Type: Artifact

W: 2 D: 4 S: 3 A: 4 P: +3 R: 3;


Piranha Plant

(11pts.)

Red, polka dotted, and VERY angry, Piranha Plants grow from the pipes that festoon the Mushroom Kingdom. Bowser has recently figured out how to mobilize these pipes, leading to a much more voracious threat on the battlefield.

Type: Plant

W: 2 D: 2 S: 3 A: 4 P: +1 R: 3

Variations:

  • Putrid (13pts; Once per round, when this unit causes a wound, it has a 3:6 chance of causing another wound.)


Buzzy Beetle

(11pts.)

Buzzy Beetles aren't actually insectoid, despite the name. They're reptiles, although not Koopa-kin, that are protected by immensely hard shells.

Type: Reptile

W: 1 D: 5 S: 3 A: 4 P: +0 R: 1, Pathfinding

Variations:

  • Para (14 pts; Flying)


Lakitu

(10 pts.)

Bowser's favored air troops, Lakitu fly around in their cloud mounts, tossing their payloads down on the ground about them.

Type: Reptile, Soldier

W: 2 D: 3 S: 7 A: 4 P: +0 R: 3, Flying

Variations:

  • Lakitu Captain (20 pts. Lakitu Captains cannot cause damage; on a successful attack roll, put a Spiny into play in base contact with targeted unit. The unit put into play may make one attack this turn. Up to three units made by this unit in this way may be in play at one time.)


Albatoss

(15 pts.)

Types: Bird

W: 2 D: 3 S: 7 A: 3 P: +2 R: 3, Flying


Hammer Bro.

(13pts.)

The elite of Bowser's Minions, mighty Koopa with high-arched throwing hammers.

Types: Koopa, Reptile, Soldier

W: 2 D: 4 S: 5 A: 3 P: +1 R: 2, Double Attack

Variations:

  • Amazing Flyin' Hammer Bro. (14pts; Flying)
  • Boomerang Bro. (15 pts; D: 3 R: 8)


Shyguy

(10pts.)

Conscripts from Sub-Con, these masked warriors never speak. It's rather unnerving...

Type: Soldier

W: 2 D: 3 S: 5 A: 4 P: +0 R: 1

Variations:

  • Flyguy (11pts; Flying)
  • Pyro (11pts; (P: +2. Whenever this unit attacks, there is a 1:6 chance of it automatically dying after the attack)
  • Fat (12pts; (W: 3)
  • Spear (11pts; R: 3)