Bretonnia: Difference between revisions

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[[Image:Bretonnia Cover.png|thumb|300px|right|KNIGHTS KNIGHTS CHIVALRY HORSES KNIGHTS]]
[[Image:Bretonnia Cover.png|thumb|300px|right|KNIGHTS KNIGHTS CHIVALRY HORSES KNIGHTS]]
Bretonnia is a Human nation of [[Warhammer Fantasy Battle]] that is basically modeled after every medieval tale of chivalry and King Arthur and stuff you've ever heard of. Probably also one of [[Games Workshop]]'s least creative races. I mean, there's a character called [[The Green Knight]]. Yeah.
Bretonnia is a Human nation of [[Warhammer Fantasy Battle]] that is basically modeled after every medieval tale of chivalry and King Arthur and stuff you've ever heard of. Probably also one of [[Games Workshop]]'s least creative races. I mean, there's a character called [[The Green Knight]] and their goddess is the Lady of the Lake. Yeah.


Armies are basically consisted of [[Knight]]s. Lots and lots of knights. And everyone, from the lowliest Knight Errant to the living-god Grail Knights, ride the same. Damn. Horse. With the new edition, there's only one horse model for the entire damned army, with like three variations. So that's fun. Also, there's lots of filthy, grimy peasants, and some knights on Pegasi.
Armies are basically consisted of [[Knight]]s. Lots and lots of knights. And everyone, from the lowliest Knight Errant to the living-god Grail Knights, ride the same. Damn. Horse. With the new edition, there's only one horse model for the entire damned army, with like three variations. So that's fun. Also, there's lots of filthy, grimy peasants, and some knights on Pegasi.
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*'''Knights Errant:''' You thought you started your career as being a squire? Nope. Nobles who are old enough to wear their armour and sit on a horse are designated as Knights Errant, and told to go off and earn glory however they can. Usually by dying. Of course, a few Knights Errant manage to survive, which earns them the rank of...
*'''Knights Errant:''' You thought you started your career as being a squire? Nope. Nobles who are old enough to wear their armour and sit on a horse are designated as Knights Errant, and told to go off and earn glory however they can. Usually by dying. Of course, a few Knights Errant manage to survive, which earns them the rank of...
*'''Knights of the Realm:''' Your basic knight. Someone who's gotten some combat experience and respect already, they're given a bit of land to look after and some peasants to work it. This is often as far as anyone will go, unless they're obscenely rich or lucky, in which case they become...
*'''Knights of the Realm:''' Your basic knight. Someone who's gotten some combat experience and respect already, they're given a bit of land to look after and some peasants to work it. This is often as far as anyone will go, unless they're obscenely rich or lucky, in which case they become...
**'''Pegasus Knights''': Though not technically higher in rank than Knights of the Realm, these guys are fuck-off rich enough to afford a giant, bloodthirsty flying horse instead of your garden variety land-bound kind.
**'''Pegasus Knights''': Though not technically higher in rank than Knights of the Realm, these guys are fuck-off rich enough to afford a giant, bloodthirsty flying horse instead of your garden variety land-bound kind. Bretonnians are not known to be exactly healthy when it comes to their love of horses, but it gets really insane with the winged ones: peasants can't even touch the animals, and one of the dukes actually killed any peasant that looked at his steed.
*'''Questing Knights:''' Here's where the hierarchy gets kind of weird. Basically, for any number of reasons, a knight may give up all his lands and titles, lay down his lance, and become a Questing Knight. These guys spend the next 10 years or so wandering around the world, looking for the Lady of the Lake. Most die. Horribly, alone, and far from home. Of course, very few knights succeed in the quest, get to drink some Powerthirst from the grail, see the Lady, and those become...
*'''Questing Knights:''' For any number of reasons, a knight may give up all his lands and titles, lay down his lance, and become a Questing Knight. These guys spend the next 10 years or so wandering around the world, looking for the Lady of the Lake while saying big, nasty stuff along the way. Most die. Horribly, alone, and far from home. Fortunately they all carry giant weapons (mostly greatswords), so their death is guaranteed to have a minimum amount of win. Of course, very few knights succeed in the quest, get to drink some Powerthirst from the grail, see the Lady, and those become...
*'''Grail Knights:''' The living gods of Bretonnia, they get to live for several hundred years and kick all kinds of ass. Though it's not entirely clear, apparently being a Grail Knight is a prerequisite for becoming King.  
*'''Grail Knights:''' The living gods of Bretonnia, they get to live for several hundred years and kick all kinds of ass. All kings have to drink from the grail, which means that unlike in '''other nations''' there is ''always'' a badass in charge. In fluff grail knights can have all sorts of awesome powers, from killing evil creatures with a touch to healing wounds almost instantly, but on the table all they get is magical attacks (except for the king, he also gets regeneration).


Questing Knights and Grail Knights are technically outside the usual hierarchy (with the exception of the grail knights who decide to regain all their titles after completing their quest, as all kings do) but, especially in the case of the latter, their word carries great weight because they are closer to the Lady of the Lake than all others (with the exception of the damsels and prophetesses of the lady, the magic-users of Bretonnia). Knights also tend to have a superiority complex that would put most high elves to shame, which means that no Questing Knight would allow himself to be directly led by a Knight of the Realm and Grail Knights only accept other Grail Knights as leaders (usually the king or a duke). Knights that actually deign to fight shoulder-to-shoulder with peasants are so rare they are considered exemplars of empathy.
Incidentally, there's only one restriction on being a Duke or lord of Bretonnia: you have to have proved yourself first. That is, you have to be at least a Knight of the Realm, but after that it really doesn't matter. It's worth mentioning, too, that you don't inherit solely based on your parentage. If you're at least slightly capable, you'll inherit, but if a lord's son is a complete pussy, someone else will take over.
Incidentally, there's only one restriction on being a Duke or lord of Bretonnia: you have to have proved yourself first. That is, you have to be at least a Knight of the Realm, but after that it really doesn't matter. It's worth mentioning, too, that you don't inherit solely based on your parentage. If you're at least slightly capable, you'll inherit, but if a lord's son is a complete pussy, someone else will take over.


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==See Also==
==See Also==
* [[Warhammer/Tactics/Bretonnia|Tactics/Bretonnia]]
* [[Warhammer/Tactics/Bretonnia|Tactics/Bretonnia]], in which we explain you how to best bash skulls in, chaos warrior style, only from a horse.


== Links ==
== Links ==
* [http://fuckyeahbretonnia.tumblr.com FUCK YEAH BRETONNIA] - tumblrfaggot redeems self with decent topical blog about Bretonnia.
* [http://fuckyeahbretonnia.tumblr.com FUCK YEAH BRETONNIA] - tumblrfaggot redeems self with decent topical blog about Bretonnia.

Revision as of 14:25, 3 September 2012

KNIGHTS KNIGHTS CHIVALRY HORSES KNIGHTS

Bretonnia is a Human nation of Warhammer Fantasy Battle that is basically modeled after every medieval tale of chivalry and King Arthur and stuff you've ever heard of. Probably also one of Games Workshop's least creative races. I mean, there's a character called The Green Knight and their goddess is the Lady of the Lake. Yeah.

Armies are basically consisted of Knights. Lots and lots of knights. And everyone, from the lowliest Knight Errant to the living-god Grail Knights, ride the same. Damn. Horse. With the new edition, there's only one horse model for the entire damned army, with like three variations. So that's fun. Also, there's lots of filthy, grimy peasants, and some knights on Pegasi.

Knightly Hierarchy

  • Knights Errant: You thought you started your career as being a squire? Nope. Nobles who are old enough to wear their armour and sit on a horse are designated as Knights Errant, and told to go off and earn glory however they can. Usually by dying. Of course, a few Knights Errant manage to survive, which earns them the rank of...
  • Knights of the Realm: Your basic knight. Someone who's gotten some combat experience and respect already, they're given a bit of land to look after and some peasants to work it. This is often as far as anyone will go, unless they're obscenely rich or lucky, in which case they become...
    • Pegasus Knights: Though not technically higher in rank than Knights of the Realm, these guys are fuck-off rich enough to afford a giant, bloodthirsty flying horse instead of your garden variety land-bound kind. Bretonnians are not known to be exactly healthy when it comes to their love of horses, but it gets really insane with the winged ones: peasants can't even touch the animals, and one of the dukes actually killed any peasant that looked at his steed.
  • Questing Knights: For any number of reasons, a knight may give up all his lands and titles, lay down his lance, and become a Questing Knight. These guys spend the next 10 years or so wandering around the world, looking for the Lady of the Lake while saying big, nasty stuff along the way. Most die. Horribly, alone, and far from home. Fortunately they all carry giant weapons (mostly greatswords), so their death is guaranteed to have a minimum amount of win. Of course, very few knights succeed in the quest, get to drink some Powerthirst from the grail, see the Lady, and those become...
  • Grail Knights: The living gods of Bretonnia, they get to live for several hundred years and kick all kinds of ass. All kings have to drink from the grail, which means that unlike in other nations there is always a badass in charge. In fluff grail knights can have all sorts of awesome powers, from killing evil creatures with a touch to healing wounds almost instantly, but on the table all they get is magical attacks (except for the king, he also gets regeneration).

Questing Knights and Grail Knights are technically outside the usual hierarchy (with the exception of the grail knights who decide to regain all their titles after completing their quest, as all kings do) but, especially in the case of the latter, their word carries great weight because they are closer to the Lady of the Lake than all others (with the exception of the damsels and prophetesses of the lady, the magic-users of Bretonnia). Knights also tend to have a superiority complex that would put most high elves to shame, which means that no Questing Knight would allow himself to be directly led by a Knight of the Realm and Grail Knights only accept other Grail Knights as leaders (usually the king or a duke). Knights that actually deign to fight shoulder-to-shoulder with peasants are so rare they are considered exemplars of empathy.

Incidentally, there's only one restriction on being a Duke or lord of Bretonnia: you have to have proved yourself first. That is, you have to be at least a Knight of the Realm, but after that it really doesn't matter. It's worth mentioning, too, that you don't inherit solely based on your parentage. If you're at least slightly capable, you'll inherit, but if a lord's son is a complete pussy, someone else will take over.

Gallery

See Also

  • Tactics/Bretonnia, in which we explain you how to best bash skulls in, chaos warrior style, only from a horse.

Links