Chapter Master Slamguinius: Difference between revisions

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If you DO make it on the first try, you can still use Honour the chapter after consolidating 3" do activate Slamguinius another 3" to get him 1" away from another squad so he can tuck in and fight again--preventing overwatch for his entourage and protecting him from the wave of retaliatory fire that's most definitely going to come his way after your opponent just watched his army's centerpiece just suffer terminal existence failure.
If you DO make it on the first try, you can still use Honour the chapter after consolidating 3" do activate Slamguinius another 3" to get him 1" away from another squad so he can tuck in and fight again--preventing overwatch for his entourage and protecting him from the wave of retaliatory fire that's most definitely going to come his way after your opponent just watched his army's centerpiece just suffer terminal existence failure.


Before one of [[That_GUY|those guys]] claims this Slamguinius is OP. Remember to point out the many weaknesses that he shares with [[MURDERWINGS]]. Since he has a jetpack he automatically gains the FLY keyword. With all that it entails. Making him rather vulnerable to units that get bonuses against flyers. Such as anti air vehicles and interceptors. It would be best to avoid picking fights against multi wound aircraft. As like bikers their movement is superior to his. Jetbikers can fuck him over  He also sucks at range with just a bolt pistol. So he can be Overwatched by infantry blobs and walkers quite easily. Of course you should also already have counters in your army for this. If your not playing a tank or flyer heavy list. Why bother playing Blood Angels in the first place?
Before one of [[That_guy|those guys]] claims this Slamguinius is OP. Remember to point out the many weaknesses that he shares with [[MURDERWINGS]]. Since he has a jetpack he automatically gains the FLY keyword. With all that it entails. Making him rather vulnerable to units that get bonuses against flyers. Such as anti air vehicles and interceptors. It would be best to avoid picking fights against multi wound aircraft. As like bikers their movement is superior to his. Jetbikers especially can fuck him over. He also sucks at range with just a bolt pistol. So he can be Overwatched by infantry blobs and walkers quite easily. Of course you should also already have counters in your army for this. If your not playing a tank or flyer heavy list. Why bother playing Blood Angels in the first place?
He should be given a Combi-weapon to counter units with superior movement and firepower. The Combi-Melta or the Combi-Flamer works best due to being a jetpack unit. As the autohits are great against flyers. If you want to use Orbital Bombardment it costs 3CP and if he's the warlord he won't be able to move during the preceding turn. CP is already at a premium as Slamguinius requires using the Armoury of Baal Stratagem.
He should be given a Combi-weapon to counter units with superior movement and firepower. The Combi-Melta or the Combi-Flamer works best due to being a jetpack unit. As the autohits are great against flyers. If you want to use Orbital Bombardment it costs 3CP and if he's the warlord he won't be able to move during the preceding turn. CP is already at a premium as Slamguinius requires using the Armoury of Baal Stratagem.



Revision as of 15:01, 16 April 2018

After countless Aeons of staring forlornly at a our sub-tier Blood Angel lists and drooling with envy every time Chapter Master Smashfucker or his Ilk would Devastate our armies. We were even beaten by our own codices there for a while, from Mephiston's sword bouncing off of TEQ's, to Dante's insanely high Initiative being turned into a joke with how Axes worked, not only that we still were gimped by receiving none of the new toys our cousins from codex chapters got and our best units were perpetually gimped by the piss poor charge rules of 6th and 7th ed.

8th edition and the beauty that followed

Then a new day dawned for the much maligned Sons of Sanguinius. The 8th edition of 40k dropped and we dared to hope.Then the Codex dropped, and our hope was and given form. The name of our new lord and master?Chapter-Master Slamguinius. Welcome to the Jam, Brothers.

Like every good thing that comes into /TG/'s baleful notice, Slamguinius started out as a just a thought experiment--starting out on the DakkaDakka forums and 4chan boards, eventually leaking into Reddit where the munchkins and powergamers did what they do best. Try to squeeze ever bit of cheese out of the dick of the new Blood Angels Codex. By the Blood, one of our errant brothers in an effort to maximize points while remaining cost effect as possible built the (un)holy combo. Said brother then shared his build--wistfully naming his creation Slamguinius in the foregone hope that it would somehow stand up to the beasts that came before.

Then the Miracles occurred.

Batrep after batrep of Slamguinius single handedly punching the everloving FUCK out of a greater daemon of Khorne. Slamguinius laying low our Spiritual Liege in single fucking combat with one bumfuckingly good charge. The most fabled of foes fell at his feet, as he ass-rammed imperial knight titans that were unable to overwatch this amphetamine fueled bastard. And for the low, low price of 5-7 CPs (holy shit...) he can even pimp-slap Mortarion's pustuled ass back to the warp. Brother Slamguinius is the perfect spoiler against any army relying on a big nasty to ruin your day. Small enough to get in where a squad can't, hard enough hitting to thoroughly wreck whatever he's fight in a single shot with enough CP. Like a scalpel duck-taped to a stick of dynamite. Not bad for a 129 point mook.

Hope was rekindled for the Scions of Sanguinius, as a new day dawned as the faintest embers of a thought entered our collective souls

"Hey, hot damn, we might even be competitive again someday at this rate. At least until GW FAQ's it out."

How to build Brother Slamguinius, the Slambane, 9th lord of Slamfuckery

Chapter Master Slamguinius, The Slambane, 9th Lord of Slamfuckery
Points WS BS S T W I A Ld Sv
129 2+ 2+ 4 4 3 5 5 9 3+/3++/6+++
Wargear
Relic: Angel's Wing (jump pack)
Storm Shield
Thunder Hammer
Bolt Pistol
Frag/Krak grenades
Special Rules
Warlord Trait: Artisan of War
And They Shall Know No Fear
Rites of Battle
Chapter Tactics (The Red Thirst)
The Black Rage
Fly
Deep Strike

You start with your basic BA captain template and make sure to make him your warlord. You trade out his Master Crafted Bolt-gun for a Thunder hammer from the Melee Weapon list then trade out his chainsword for a Storm shield (you can go for an Inferno Pistol instead, but it's your call to see if a 17% drop-off in survivability is worth it) which is critical for surviving multi-damage shots after you've annihilated your initial target, or even just surviving an opponent's shooting phase. You even get to keep a pistol for shooting. The real meat comes in when you Slap a Jump Pack on him so you can get a free upgrade to Angel's Wing and Artisan of War on his Thunder hammer. Most batreps have you slap on Death Visions of Sanguinius for 1CP and honestly, it's worth its weight in CP gold. You get a 3+/3++/6+++ melee beatstick that can't be overwatched and gets a natural re-roll to charges. With 5 attacks base hitting at x2 str -3 ap and d4 for each wound that makes it through you can guarantee most things will feel get the fear of Sanguinius in them after the first time they underestimate your little 129 point model. Doing some quick mathhammer, with a modest CP expenditure you can use the 3d6 from Descent of Angels and the Re-rolls from Angel's Wing to guarantee a charge at 9" at about 94% to absolutely make sure this guy gets stuck in attacking whatever it is you want to make dead on the turn you decide to bring him in, presumably after you've frag missiled the enemy's screens to nothing.

He can get mighty expensive CP wise and really shines at games that are 1500 pts and up where you have the leeway to make those kinds of expenditures. With an average roll on Red Rampage (2) you get 7 attacks re-rolling the 1's to hit and always improving your wounds due to the Red Thirst, so anything up to T7 will get wounded on a 2+. We're looking pretty good, and that's just us getting started!

There's maybe one or two other ways to build this beautiful bastard.

The first is to not take Death Visions of Sanguinius and replace

Warlord Trait: Artisan of War

with

Warlord Trait: Gift of Foresight

and have one of your dudes in his entourage be an Ancient (preferably Sanguinary Guard Ancient) and carry:

Relic: Standard of Sacrifice (Banner)

Slamguinius' sheer damage output drops (you'd be surprised how much that extra point of damage can pull off) But Since Gift of foresight can stack with Standard of Sacrifice you end up with a tankier build looking like:

Captain Slamguinius, The Slambane, 9th Lord of Slamfuckery
Points WS BS S T W I A Ld Sv
129 2+ 2+ 4 4 3 5 4 9 3+/3++/6+++R1/5++++

Giving up the Black Rage is also a kick in the teeth when it comes to damage output but if you can afford a Librarian you can bring your base attacks up to 5 with Unleash rage. However, without Black Rage you are then able to stack GoF and SoS together to make sure you will be virtually immune to any small arms fire or even multi-wound shots, Making the Captain version of Slamguinius ideal for taking on the Tau.

The Jamguinius a.k.a. Slamguinius and the Bloody Bastards of Butchery a.k.a. The good shit

But what kind of gamebreaking section would this be if we left it at that?

Properly played, Slamguinius is the surgical counterstroke right into the vulnerable spots your enemy has left open. Well, as surgical as a freight train full of butcher knives and c4 can truly get. I digress though, reserved properly you can drop ol' Slammy down next you what you want to make dead along with his posse aim it at that direction and wave goodbye to that section of the horizon as some of the combos you can get are biblical in their exchanges of output.

Drop Slamguinius down (hopefully into cover!) with a bodyguard of Sanguinary Guard, some Inceptors to your taste, a jump librarian, a Sanguinary Ancient with the Standard of Sacrifice and have your gunline guarded with a Company Ancient with a regular banner. The increase to Morale doesn't stack across both banners, which is a shame, but the effect of the Company Banner applies to all units with the Blood Angel, and Ancient key words, not just the unit bearing it (The standard of sacrifice however remains solely around the unit carrying it, so don't insist that THAT transfers or else you're just being that guy) so your Deep Striking units can get a last hurrah off on a 4+. Heirs of Azkaellon for the SG plus Rites Battle for the Inceptors to clear a bloody path to the biggest, nastiest gribbly your enemy can field. Pop Red Rampage, have the librarian cast Unleash Rage on Slamguinius so you have a range of at worst 7 attacks to at best 9--unless you wanted to be a real bastard about it and found a way to include The Sanguinor somehow. THEN you'd be at 8 attacks minimum and 10 attacks tops. The Standard of Sacrifice unfortunately won't work on Slamguinius but the Chapter Banner will, so at least you'll have a re-roll of 1's to wound which is a stellar bonus to put with his re-rolls of 1's to hit. With each wound punching through with a solid 4 damage each time and a 16%(ish) chance of getting exploding dice if your target is a Heretic Astartes you can reliably punch the everloving fuck out of even the most prevalent 16+ wound models in the game. Against something like a Knight or other super-heavy, you just picked it up in one-fell-swoop. Land Raider? Also dead. Greater Daemon? Yep, dead too. Granted, against a harder target like Mortarion, the numbers drop off, and you'll likely only put 8 to 12 wounds on target (before disgustingly resilient kicks in) if you're lucky. Still, doing 10+ wounds to Mortarion in a single round is something to make your opponent sit up and set their target priority to HOLY SHIT, mode. Not to mention if you brought The Sanguinor along for the ride.

And that's not even the best part!

The best part is that you've got a nice friend in Honour the Chapter if you feel a bit skittish about not making your damage quota, you can pull that one out to fight again to make for damn sure that you kill whatever big nasty it is on the first try. Even if you fail at taking out whatever gribbly you're fighting survives your onslaught and kills you in return you have the banner around you for a 4+ roll to see if you can attack one more time. If you fail that, THEN you spend 2CP for Only in Death Does Duty End (the two don't stack together unfortunately, and while it'd be neat to get off two fight phases once slain it'd be horribly horribly broken--you can however spend points for the latter if the former fails) the cherry on top is that the extra fight phase you get after getting slain keeps all the bonuses you used for his previous fight phase. So if whatever you're fighting survived Slamguinius the first time, it certainly isn't again.

If you DO make it on the first try, you can still use Honour the chapter after consolidating 3" do activate Slamguinius another 3" to get him 1" away from another squad so he can tuck in and fight again--preventing overwatch for his entourage and protecting him from the wave of retaliatory fire that's most definitely going to come his way after your opponent just watched his army's centerpiece just suffer terminal existence failure.

Before one of those guys claims this Slamguinius is OP. Remember to point out the many weaknesses that he shares with MURDERWINGS. Since he has a jetpack he automatically gains the FLY keyword. With all that it entails. Making him rather vulnerable to units that get bonuses against flyers. Such as anti air vehicles and interceptors. It would be best to avoid picking fights against multi wound aircraft. As like bikers their movement is superior to his. Jetbikers especially can fuck him over. He also sucks at range with just a bolt pistol. So he can be Overwatched by infantry blobs and walkers quite easily. Of course you should also already have counters in your army for this. If your not playing a tank or flyer heavy list. Why bother playing Blood Angels in the first place? He should be given a Combi-weapon to counter units with superior movement and firepower. The Combi-Melta or the Combi-Flamer works best due to being a jetpack unit. As the autohits are great against flyers. If you want to use Orbital Bombardment it costs 3CP and if he's the warlord he won't be able to move during the preceding turn. CP is already at a premium as Slamguinius requires using the Armoury of Baal Stratagem.

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See also