Character:Mythsaron: Difference between revisions
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Cult: ● (confers +1 temporary Willpower when awakening) | Cult: ● (confers +1 temporary Willpower when awakening) | ||
Backing (Bureau of Destiny): ●●● | Backing (Bureau of Destiny): ●●● | ||
Salary: ●●●● | Salary: ●●●● | ||
Sifu: ●●● | Sifu: ●●● | ||
Celestial Manse: ●●● | Celestial Manse: ●●● | ||
Artifact (Starmetal Kata Bracers): ●●●● | Artifact (Starmetal Kata Bracers): ●●●● | ||
Artifact (Dreamcatcher): ● | |||
== Charms == | == Charms == | ||
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode. | *(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode. | ||
=== Combos === | |||
'''Combo Name''' 1wp 0m+ | |||
*Charm Name | |||
*Adamant Skin Technique | |||
*:Cause gem to explode. | |||
== Martial Arts == | == Martial Arts == | ||
Mythsaron Dreaming Mantle is developing the Quicksilver Hand of Dreams Style, a Sidereal Martial art inspired by his adventures into the Wyld. The style allows him to manipulate, control, and tangibly hold his dreams and the dreams of others with his very hands. The style as he practices and develops it requires that he learn to reimagine and alter the reality of Creation, and to perform the style requires him to be unarmed and unarmored. | Mythsaron Dreaming Mantle is developing the Quicksilver Hand of Dreams Style, a Sidereal Martial art inspired by his adventures into the Wyld. The style allows him to manipulate, control, and tangibly hold his dreams and the dreams of others with his very hands. The style as he practices and develops it requires that he learn to reimagine and alter the reality of Creation, and to perform the style requires him to be unarmed and unarmored.<br/> | ||
Mythsaron also practices Throne Shadow Style from the Bulb of the Perfected Lotus, a style he can perform unarmed or while wielding cestus, fighting gauntlets, khatars, pankator's cestus, tiger claws, and other such brawling aides; as well as improved weapons. The style is compatible with any armor, though Mythsaron prefers being unarmored and unarmed when practicing martial arts since his more advanced techniques require it. | Mythsaron also practices Throne Shadow Style from the Bulb of the Perfected Lotus, a style he can perform unarmed or while wielding cestus, fighting gauntlets, khatars, pankator's cestus, tiger claws, and other such brawling aides; as well as improved weapons. The style is compatible with any armor, though Mythsaron prefers being unarmored and unarmed when practicing martial arts since his more advanced techniques require it.<br/> | ||
The use of Quicksilver Hand of Dreams Style charms can make knowledge of Mythsaron as forgettable as a dream, so each individual use of the charms have a chance of making someone forget him in the world, and impose external penalties on Investigation checks to uncover what transpired during the scene of Charm use. | |||
=== Throne Shadow Style === | === Throne Shadow Style === | ||
*''' | *'''LOTUS EYE TACTICS''' (Martial Arts 3, Essence 2, SoE p138): 1m or 3m; Reflexive, Combo-OK, Indefinite | ||
For 1m, it becomes Obvious to Mythsaron when an individual has an equal or higher Martial Arts rating to him, unless that individual is supernaturally disguised. For 3m, Mythsaron instead knows of all of their combat Abilities ranked equal or higher than his Martial Arts rating. | For 1m, it becomes Obvious to Mythsaron when an individual has an equal or higher Martial Arts rating to him, unless that individual is supernaturally disguised. For 3m, Mythsaron instead knows of all of their combat Abilities ranked equal or higher than his Martial Arts rating. | ||
=== Quicksilver Hand of Dreams Style === | === Quicksilver Hand of Dreams Style === | ||
*'''THE QUICKSILVER STAIRCASE''' (Martial Arts 2, Essence 2, SotM p139): Enlightening, Permanent | |||
Mythsaron is a lucid dreamer who can flawlessly remember all of his dreams, and trains within those dreams to master this style. He can perceive that objects are made of glamour and gossamer, and can handle raw dream-stuff as if they were physical objects (though he cannot hand them to others unless he contains them in a dreamcatcher.) He also treats Wyld zones as one step closer to Creation for purposes of determining physical and mental warp of the Wyld. | |||
*'''PEACEFUL REPOSE TOUCH''' (Martial Arts 4, Essence 3, SotM p140): 2m or 4m; Supplemental, Combo-OK, Compulsion, Touch, Instant | |||
Mythsaron can attempt a normal Martial Arts attack which needs only hit (even if it deals no damage.) If Mythsaron's (Martial Arts + Essence) surpasses the target's Dodge MDV, the magic takes effect. This charm has three levels of potency. | |||
'''Waking Level (2 motes):''' The target can be stunned through their next action, or put to normal sleep if they're unresisting. This level also infallibly awakens a sleeper even if they were put to sleep by this or other charms or spells. | |||
'''Dreaming Level (4 motes):''' The target is forced to sleep deeply for 24 hours, though they can temporarily resist the compulsion by spending one Willpower per action to delay it. The target can still be awakened by significant shocks such as slapping or dunking them in water. Alternatively, the target can be made unable to sleep naturally for as many days as the attacker's successes. | |||
*'''FERVENT NIGHT PHANTASM''' (Martial Arts 4, Essence 3, SotM p140): 2m or 4m; Supplemental, Combo-OK, Illusion, Touch, Instant | |||
''' | As with Peaceful Repose Touch, Mythsaron can attempt a martial arts attack that regardless of harm, affects a foe magically if his (Martial Arts + Essence) surpasses their Dodge MDV. This charm has three levels of potency. | ||
'''Waking Level (2 motes):''' The target has a dream implanted in their consciousness that has no physical or metaphysical effect, but is vividly remembered upon waking so it can be used as a medium to attempt a social attack upon the target using whatever Abilities Mythsaron possesses. | |||
'''Dreaming Level (4 motes):''' Mythsaron forces the victim to dream while awake. The induced hallucination introduces one new entity into the target's perception, such as an object or a person. It can alternatively be used to replace or mask real entities, such as making a home appeal differently to their senses or make a pit look like solid ground, or even make one person appear as another (though their words aren't altered by this illusion.) The dream image lasts the rest of the scene, and the target can resist the waking dream for one action by spending a Willpower point. Implanting new hallucinations cancels out old ones. | |||
== Essence == | == Essence == |
Revision as of 22:41, 15 December 2011
Basics
- Campaign: TBA
- Name: Mythsaron Dreaming Mantle
- Concept: Dream Ninja
- Caste/Aspect: Chosen of Endings
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(Write experience points as "unspent / total", plx.)
Background
Appearance
(What other people see when they look at your character.)
Attributes
Strength ●● Charisma ●●●●● Perception ●●● Dexterity ●●● Manipulation ●● Intelligence ●●● Stamina ●● Appearance ●●●●● Wits ●●●
Abilities
Resistance x Craft x Archery x Investigation ●●● Awareness ●●● Ride x Dodge ●●●●● Athletics x Larceny x Bureaucracy ●●● Sail x Linguistics ●●● Melee x Lore ●●● Integrity ●●● Survival x Performance ●●●●● Presence x Occult x Martial Arts ●●●●● Thrown x Socialize ●●● War x Stealth ●●● Medicine ●●●
Languages: Realm, High Holy Speech, Seatongue, Skytongue
Specialties
Backgrounds
Cult: ● (confers +1 temporary Willpower when awakening) Backing (Bureau of Destiny): ●●● Salary: ●●●● Sifu: ●●● Celestial Manse: ●●● Artifact (Starmetal Kata Bracers): ●●●● Artifact (Dreamcatcher): ●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause gem to explode.
Martial Arts
Mythsaron Dreaming Mantle is developing the Quicksilver Hand of Dreams Style, a Sidereal Martial art inspired by his adventures into the Wyld. The style allows him to manipulate, control, and tangibly hold his dreams and the dreams of others with his very hands. The style as he practices and develops it requires that he learn to reimagine and alter the reality of Creation, and to perform the style requires him to be unarmed and unarmored.
Mythsaron also practices Throne Shadow Style from the Bulb of the Perfected Lotus, a style he can perform unarmed or while wielding cestus, fighting gauntlets, khatars, pankator's cestus, tiger claws, and other such brawling aides; as well as improved weapons. The style is compatible with any armor, though Mythsaron prefers being unarmored and unarmed when practicing martial arts since his more advanced techniques require it.
The use of Quicksilver Hand of Dreams Style charms can make knowledge of Mythsaron as forgettable as a dream, so each individual use of the charms have a chance of making someone forget him in the world, and impose external penalties on Investigation checks to uncover what transpired during the scene of Charm use.
Throne Shadow Style
- LOTUS EYE TACTICS (Martial Arts 3, Essence 2, SoE p138): 1m or 3m; Reflexive, Combo-OK, Indefinite
For 1m, it becomes Obvious to Mythsaron when an individual has an equal or higher Martial Arts rating to him, unless that individual is supernaturally disguised. For 3m, Mythsaron instead knows of all of their combat Abilities ranked equal or higher than his Martial Arts rating.
Quicksilver Hand of Dreams Style
- THE QUICKSILVER STAIRCASE (Martial Arts 2, Essence 2, SotM p139): Enlightening, Permanent
Mythsaron is a lucid dreamer who can flawlessly remember all of his dreams, and trains within those dreams to master this style. He can perceive that objects are made of glamour and gossamer, and can handle raw dream-stuff as if they were physical objects (though he cannot hand them to others unless he contains them in a dreamcatcher.) He also treats Wyld zones as one step closer to Creation for purposes of determining physical and mental warp of the Wyld.
- PEACEFUL REPOSE TOUCH (Martial Arts 4, Essence 3, SotM p140): 2m or 4m; Supplemental, Combo-OK, Compulsion, Touch, Instant
Mythsaron can attempt a normal Martial Arts attack which needs only hit (even if it deals no damage.) If Mythsaron's (Martial Arts + Essence) surpasses the target's Dodge MDV, the magic takes effect. This charm has three levels of potency. Waking Level (2 motes): The target can be stunned through their next action, or put to normal sleep if they're unresisting. This level also infallibly awakens a sleeper even if they were put to sleep by this or other charms or spells. Dreaming Level (4 motes): The target is forced to sleep deeply for 24 hours, though they can temporarily resist the compulsion by spending one Willpower per action to delay it. The target can still be awakened by significant shocks such as slapping or dunking them in water. Alternatively, the target can be made unable to sleep naturally for as many days as the attacker's successes.
- FERVENT NIGHT PHANTASM (Martial Arts 4, Essence 3, SotM p140): 2m or 4m; Supplemental, Combo-OK, Illusion, Touch, Instant
As with Peaceful Repose Touch, Mythsaron can attempt a martial arts attack that regardless of harm, affects a foe magically if his (Martial Arts + Essence) surpasses their Dodge MDV. This charm has three levels of potency. Waking Level (2 motes): The target has a dream implanted in their consciousness that has no physical or metaphysical effect, but is vividly remembered upon waking so it can be used as a medium to attempt a social attack upon the target using whatever Abilities Mythsaron possesses. Dreaming Level (4 motes): Mythsaron forces the victim to dream while awake. The induced hallucination introduces one new entity into the target's perception, such as an object or a person. It can alternatively be used to replace or mask real entities, such as making a home appeal differently to their senses or make a pit look like solid ground, or even make one person appear as another (though their words aren't altered by this illusion.) The dream image lasts the rest of the scene, and the target can resist the waking dream for one action by spending a Willpower point. Implanting new hallucinations cancels out old ones.
Essence
Essence: ●●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)
Manses and Hearthstones
(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)
Combat
Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
(one Dying level per dot of Stamina)
Advancement
(It's helpful if you write down how you spent your BP and XP.)
Shopping list
(It's also helpful (but optional) if you write out charms you intend to buy.)