Cheese: Difference between revisions
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2 - A reference to an overpowered unit or faction in tabletop or video games. Said overpowering isn't due to some loop hole in the rules, bugs/glitches, or development team oversight. No, if something is grade "A" cheese it was designed from the ground up to be that way. | 2 - A reference to an overpowered unit or faction in tabletop or video games. Said overpowering isn't due to some loop hole in the rules, bugs/glitches, or development team oversight. No, if something is grade "A" cheese it was designed from the ground up to be that way. | ||
Oftentimes, most characters, races, armies, etc. get their own bit of cheese by design, this gives the different things you can play as certain advantages and tactics, as well as giving them a feel and flavor. Sometimes one guy might be left out, and you can usually tell which one it is. It's always the one that seems like he's mediocre all around, but because he doesn't have any real strength, it actually tends to be a bit of a failing. This isn't the same as a "jack of all trades" character, who has a strong point in flexibility and can usually get fairly good at most things, this is just a "there's nothing remarkable in any way" sort of class or army. | |||
Usually the cheese is meant to be very good, but limited. In the end, it doesn't really break the rest of the game. Then there are times when the developer didn't realize just how strong and cheesy he made it, and that can cause game-breaking problems. | |||
*Examples include | *Examples include |
Revision as of 10:00, 4 June 2011
Definitions of Cheese
1 - A dairy product that is often used in the making of delicious meatbread.
2 - A reference to an overpowered unit or faction in tabletop or video games. Said overpowering isn't due to some loop hole in the rules, bugs/glitches, or development team oversight. No, if something is grade "A" cheese it was designed from the ground up to be that way.
Oftentimes, most characters, races, armies, etc. get their own bit of cheese by design, this gives the different things you can play as certain advantages and tactics, as well as giving them a feel and flavor. Sometimes one guy might be left out, and you can usually tell which one it is. It's always the one that seems like he's mediocre all around, but because he doesn't have any real strength, it actually tends to be a bit of a failing. This isn't the same as a "jack of all trades" character, who has a strong point in flexibility and can usually get fairly good at most things, this is just a "there's nothing remarkable in any way" sort of class or army.
Usually the cheese is meant to be very good, but limited. In the end, it doesn't really break the rest of the game. Then there are times when the developer didn't realize just how strong and cheesy he made it, and that can cause game-breaking problems.
- Examples include
Behold the power of cheese, indeed.