Children of Astarot: Difference between revisions
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{{Infobox Spess Mahreen Chapter | |||
|Name = Children of Astarot | |||
|Heraldry = [[File:Children loyalist emblem.jpg|200px]] | |||
|Battle Cry = "For the Emperor" or "" | |||
|Number = XIII | |||
|Founding = First Founding | |||
|Successors of = N/A | |||
|Successor Chapters = | |||
|Chapter Master = | |||
|Primarch = [[Uriel Starikov]] | |||
|Homeworld = [[Perfidiae V]] | |||
|Specialty = Deception and Counter-Insurgency. | |||
|Strength = Accurate Figure Unknown; between 71,000 up to 190,000. Official figure believed to be 130,000 | |||
|Allegiance = Tzeentch | |||
|Colours = White and Black | |||
}} | |||
'''This page details people, events, and organisations from [[The /tg/ Heresy]], a fan re-working of the Warhammer 40,000 Universe.''' | |||
=Legion History= | =Legion History= | ||
==The 13th Sacred Band== | ==The 13th Sacred Band== | ||
Unification wars and the foundations | |||
==A Legion in the Great Crusade== | ==A Legion in the Great Crusade== | ||
Justicars | |||
===The Tartaros Campaign=== | ===The Tartaros Campaign=== | ||
tbd | |||
==A Primarch Reunited== | ==A Primarch Reunited== | ||
Uriel meets the family | |||
===Metnav I Campaign=== | ===Metnav I Campaign=== | ||
Campaign with small contingent of IR. | |||
Uriel captured and forces hit hard and scattered. | |||
Uriel learns important but hard lessons about upping his game for the big leagues, and develops his philosophies - never trust anyone, and always be prepared for everything. | |||
==A New Beginning== | ==A New Beginning== | ||
And A new master. | |||
===Operation Ouroboros=== | ===Operation Ouroboros=== | ||
bringing down the house, Uriel style. | |||
==A Legion in the Heresy== | ==A Legion in the Heresy== | ||
'''Perfidiae V''' | '''Perfidiae V''' | ||
the loyalists besieged | |||
'''Paramar''' | '''Paramar''' | ||
the biggest con of the war | |||
'''Mars''' | '''Mars''' | ||
infiltrating the IR onto the surface covertly, as "advisors" and then running amok potentially getting their filthy fingers on classified info and blueprints | |||
'''Terra''' | '''Terra''' | ||
Uriel's game of duplicity is revealed in a duel at Terra when Tzeentch morphs him to show Uriel as he really is. Never meet your heroes kids! | |||
==A Legion in the Scouring== | ==A Legion in the Scouring== | ||
flight to the Eye | |||
==Post-Heresy== | ==Post-Heresy== | ||
'''Legion Wars''' | '''Legion Wars''' |
Revision as of 19:01, 14 March 2015
Children of Astarot | ||
---|---|---|
Battle Cry | "For the Emperor" or "" | |
Number | XIII | |
Founding | First Founding | |
Successors of | N/A | |
Primarch | Uriel Starikov | |
Homeworld | Perfidiae V | |
Strength | Accurate Figure Unknown; between 71,000 up to 190,000. Official figure believed to be 130,000 | |
Specialty | Deception and Counter-Insurgency. | |
Allegiance | Tzeentch | |
Colours | White and Black |
This page details people, events, and organisations from The /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe.
Legion History
The 13th Sacred Band
Unification wars and the foundations
A Legion in the Great Crusade
Justicars
The Tartaros Campaign
tbd
A Primarch Reunited
Uriel meets the family
Campaign with small contingent of IR. Uriel captured and forces hit hard and scattered. Uriel learns important but hard lessons about upping his game for the big leagues, and develops his philosophies - never trust anyone, and always be prepared for everything.
A New Beginning
And A new master.
Operation Ouroboros
bringing down the house, Uriel style.
A Legion in the Heresy
Perfidiae V the loyalists besieged Paramar the biggest con of the war Mars infiltrating the IR onto the surface covertly, as "advisors" and then running amok potentially getting their filthy fingers on classified info and blueprints Terra Uriel's game of duplicity is revealed in a duel at Terra when Tzeentch morphs him to show Uriel as he really is. Never meet your heroes kids!
A Legion in the Scouring
flight to the Eye
Post-Heresy
Legion Wars
Organisation
Specialist Troops
Insidiators
Emissarius
Elite and Support Formations
Group 13
Allies and Auxiliaries
The Kokolny
Legion Fleet
Doctrine
Strategy
deception to 11, information war, COUNTER INSURGENCY
Tactics
Contained raids, rapid CQ assaults
Arms, Armour, & Equipment
Fleet Strategy and Tactics
Culture
Homeworld and Notable Domains
Training
Traditions, Philosophies, and Pastimes
Loyalty
the prank
sense of humour + G13 humour
boisterousness
equality + informality
drug use
secret societies
competitiveness
theft "5 finger game" and "Prize seeking"