ChromeStrike: Difference between revisions

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The system is a D6 one.  Most rolls for attacks and skills are roll above- these most frequently are compared to an enemies defense rating or stat.  The simple combat is one of the neatest features of ChromeStrike.  Once initiative is out of the way, all that must be calculated are removed parts decreasing attributes, and wound values.  Large battles can be ran rather quickly.
The system is a D6 one.  Most rolls for attacks and skills are roll above- these most frequently are compared to an enemies defense rating or stat.  The simple combat is one of the neatest features of ChromeStrike.  Once initiative is out of the way, all that must be calculated are removed parts decreasing attributes, and wound values.  Large battles can be ran rather quickly.


==Book Contents==
==Book Contents==
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All characters have varying amounts of points into six attributes, then are able to also select two perks (Done Dresden Files RPG style).  Mechs are the most customizable stage of character creation- hardpoints such as the head, torso, arms, and legs are filled using credits.  Systems and upgrades can also be purchased with these, weapons, you name it.  One persons mech is entirely different from another in nearly every way.
All characters have varying amounts of points into six attributes, then are able to also select two perks (Done Dresden Files RPG style).  Mechs are the most customizable stage of character creation- hardpoints such as the head, torso, arms, and legs are filled using credits.  Systems and upgrades can also be purchased with these, weapons, you name it.  One persons mech is entirely different from another in nearly every way.


==Resources==
==Resources==
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http://www.mediafire.com/?yom51yaxgnyjd33
http://www.mediafire.com/?yom51yaxgnyjd33


====Maptools Stuff====
====Maptools Stuff====
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Any feedback, comments, questions, and rage can be sent this way- http://suptg99@gmail.com
Any feedback, comments, questions, and rage can be sent this way- http://suptg99@gmail.com


We also have a personal blog.  Here you can leave feedback or yell at me more- http://dukefluffyproductions.blogspot.com/
We also have a development blog.  Here you can leave feedback or yell at me more- http://dukefluffyproductions.blogspot.com/

Revision as of 14:59, 29 April 2012

ChromeStrike is a rules light sci-fi PNP, made to fit the niche of fast and rules-light mech combat. The larger portion of the system is centered around said mechs, 5-meter tall urban machines, though in essence the game is also a mixed-vehicle system. Mechs fight alongside tanks and helicopters, APC's and Mobile Infantry. Players are entirely capable of purchasing/using these vehicles also.

As far as setting goes, ChromeStrike is a blend between Armored Core and ChomeHounds. It is set in the early 22nd century. International laws and treaties have broken down, international peacekeeping organizations being abandoned entirely. With the drop in relations many larger nations have simply absorbed smaller adjacent ones. The original mech companies, called Primes, have become rich and often independent from their patron states. It is within all this war and death that the mech jockies, or mercenaries, have found their calling.

The system is a D6 one. Most rolls for attacks and skills are roll above- these most frequently are compared to an enemies defense rating or stat. The simple combat is one of the neatest features of ChromeStrike. Once initiative is out of the way, all that must be calculated are removed parts decreasing attributes, and wound values. Large battles can be ran rather quickly.

Book Contents

Player Stuff

All characters have varying amounts of points into six attributes, then are able to also select two perks (Done Dresden Files RPG style). Mechs are the most customizable stage of character creation- hardpoints such as the head, torso, arms, and legs are filled using credits. Systems and upgrades can also be purchased with these, weapons, you name it. One persons mech is entirely different from another in nearly every way.

Resources

Rulebook

The most recent version of the rulebook is v0.97, as of April 29 2012. Included within the zip are also notepad character sheets and an editable battle pdf for the mech.

http://www.mediafire.com/?yom51yaxgnyjd33

Maptools Stuff

Files contain a campaign map for Maptools with already written macros and token properties, with all the enemies and example mechs already statted up and placed for your convenience.

Currently down



Any feedback, comments, questions, and rage can be sent this way- http://suptg99@gmail.com

We also have a development blog. Here you can leave feedback or yell at me more- http://dukefluffyproductions.blogspot.com/