D&D skills: Difference between revisions
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[[Category:Dungeons | [[Category:Dungeons & Dragons]] |
Revision as of 15:00, 10 May 2023
Dungeons and Dragons has had skills for a long time. Over the many editions what skills have been included have changed.
AD&D 2E
In AD&D 2E skills were called proficiencies and were separated into weapon and non-weapon proficiencies. Listed below are the non-weapon proficiencies.
- Argiculture
- Ancient History
- Animal Handling
- Animal Lore
- Animal Training
- Appraising
- Armorer
- Artistic Ability
- Astrology
- Blacksmithing
- Blind-fighting
- Bowyer/Fletcher
- Brewing
- Carpentry
- Charioteering
- Cobbling
- Cooking
- Dancing
- Direction Sense
- Disguise
- Endurance
- Engineering
- Etiquette
- Fire-building
- Fishing
- Forgery
- Gaming
- Gem Cutting
- Healing
- Heraldry
- Herbalism
- Hunting
- Juggling
- Jumping
- Languages, Ancient
- Languages, Modern
- Leatherworking
- Local History
- Mining
- Mountaineering
- Musical Instrument
- Navigation
- Pottery
- Reading Lips
- Reading/Writing
- Religion
- Riding, Airborne
- Riding, Land-Based
- Rope Use
- Running
- Seamanship
- Seamstress/Tailor
- Set Snares
- Singing
- Spellcraft
- Stonemasonry
- Survival
- Swimming
- Tightrope Walking
- Tracking
- Tumbling
- Ventriloquism
- Weaponsmithing
- Weather Sense
- Weaving
D&d 3.5E
- Appraise
- Balance
- Bluff
- Climb
- Concentration
- Craft
- Decipher Script
- Diplomacy
- Disable Device
- Disguise
- Escape Artist
- Forgery
- Gather Information
- Handle Animal
- Heal
- Hide
- Intimidate
- Jump
- Knowledge
- Listen
- Move Silently
- Open Lock
- Perform
- Profession
- Ride
- Search
- Sense Motive
- Sleight Of Hand
- Speak Language
- Spellcraft
- Spot
- Survival
- Swim
- Tumble
- Use Magic Device
- Use Rope
D&D 4E
- Acrobatics
- Arcana
- Athletics
- Bluff
- Diplomacy
- Dungeoneering
- Endurance
- Heal
- History
- Insight
- Intimidate
- Nature
- Perception
- Religion
- Stealth
- Streetwise
- Thievery