Dark Sun: Difference between revisions
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==External links== | ==External links== | ||
[http://www.darksunwiki.com/ Darksun Wiki] - a wiki almost as empty as this one | [http://www.darksunwiki.com/ Darksun Wiki] - a wiki almost as empty as this one | ||
[http://athas.org] - conversion for 3.5, scheduled to be complete just after 5e comes out. | [http://athas.org] - conversion for 3.5, scheduled to be complete just after 5e comes out. |
Revision as of 17:04, 1 January 2009
A campaing setting made for aD&D 2nd edition back in '90. There are 3e conversions approved by WotC, but they were never published as books or anything.
Setting
The game is set in the world of Athas, a dying planet. Once full of happiness and sunshine, the planet was drained of all resources during the long and rich history the creators came up with. There is no water, no minerals and no hope, only cannibal halflings, a lot of sand and a dying sun.
Races
Most of the generic fantasy races were exterminated a long time ago, good riddance!
This means no gnomes! First reason why this setting is full of win and awesome.
- Halfling - Cannibals who live in the remaining strips of forest.
- Elf - No forests for them, ha! They are desert nomads, thieving and grieving all the time.
- Dwarf - Almost typical dorfs, except they are bald and they are even more fixated on their stuff.
- Mul - Half-dorfs! Second reason why this setting is full of win and awesome!
- Half-giant - Big bad meanies, whith lolrandom alignment
- Thri-Kreen - Sentient mantis. strange, scary folk. Like their elves raw.
- Dray - Horribly deformed dragon-people. Basically a failed magic experiment.
- Aarakocra - Sentient birds, for those who don't want to play anything normal, but hate bugs or lizards.
- Human - Sentient halfling, only larger
Classes
- Clerics - there are no real gods in the setting, so most clerics worship elements or quasi-elements. Druids serve nature spirits or some other stupidity. In a desert world, summoning water elementals will get you pussy.
- Gladiators - You know. Like the movie.
- Bards - Most bards sing songs and boost the other party members' rolls. Dark Sun bards poison you.
- Templars - Replace Paladins, but more on the police side of things. Worship the Sorcerer King who rules their city.
- Psionics - psionics are considered accepted and normal practices in this setting. In fact, every PC is guaranteed to have at least one psionic power!
- Wizards - two types exist in the setting, but everyone hates them both:
- defiler - evil mages, who suck out the life force of things.
- preservist - mages who are not manly enough to steal life force, so they sacrifice efficiency to keep the stuff around them alive. Unfortunately for them, the commoners think all wizards are the same.
External links
Darksun Wiki - a wiki almost as empty as this one
[1] - conversion for 3.5, scheduled to be complete just after 5e comes out.