Derived stat: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
(Consolidating the 'Game Mechanics' and 'Game mechanics' catagories.)
1d4chan>Zecro
m (page links)
Line 1: Line 1:
A derived stat is a character statisitic or attribute which is derived from another, usually by dividing the original, or by adding or averaging several stats together. For example, in the [[Dungeons and Dragons]] franchise, EGO is derived from the "Mental" stats of Charisma, Wisdom, and Intelligence.
A [[derived stat]] is a character [[statistic]] or attribute which is derived from another, usually by dividing the original, or by adding or averaging several stats together. For example, in the [[Dungeons and Dragons]] franchise, EGO is derived from the "Mental" stats of Charisma, Wisdom, and Intelligence.


[[category:Game Mechanics]] [[category:Roleplaying]]
[[category:Game Mechanics]] [[category:Roleplaying]]

Revision as of 18:53, 20 November 2012

A derived stat is a character statistic or attribute which is derived from another, usually by dividing the original, or by adding or averaging several stats together. For example, in the Dungeons and Dragons franchise, EGO is derived from the "Mental" stats of Charisma, Wisdom, and Intelligence.