Dragonlance: Difference between revisions
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Knights, [[dragon|dragons]], draconians, [[kender]], [[gully dwarf|gully dwarves]], and a shitload of books that a huge amount of nerds have read. It's mostly the result of reading too much Tolkien in the 70s and an unhealthy obsession with dragons. The hook for Dragonlance is that dragons have a much larger presence in the material than in other D&D settings. | Knights, [[dragon|dragons]], draconians, [[kender]], [[gully dwarf|gully dwarves]], and a shitload of books that a huge amount of nerds have read. It's mostly the result of reading too much Tolkien in the 70s and an unhealthy obsession with dragons. The hook for Dragonlance is that dragons have a much larger presence in the material than in other D&D settings. | ||
Also, it's low magic as fuck | Also, it's low magic as fuck, at least when in comes to divine magic: a famous dude is called "Twice-Born" simply because he got offed and was revived via magic. The gods abandoned the world after the Cataclysm, when they dropped a mountain on the city of Istar because the Kingpriest demanded that they elevate him to their level after turning Istar into a police state out of George Orwell's nightmares in the name of "good." The gods of arcane magic remained in contact with the world in their own inscrutable way to keep it going. | ||
Arcane magic, called High Sorcery, is heavily regulated. Everybody who displays magical talent is required to report to a Tower of High Sorcery for instruction and indoctrination. In order to advance, every wizard has to take a highly-personalized Test. Those who take the Test often have to sacrifice something inherent to themselves to pass. A full wizard then has to choose a color-coded Order: White, Red, or Black, corresponding to good, neutral, and evil. The choice is supposed to represent how you'll use your magic and all wizards are brothers within the Towers, but outside those walls, nothing stops a Black Robe from knifing his White Robe "brothers" in the back or blowing up their cottages with fireballs. | |||
It's balanced by [[Raistlin Majere]]'s presence, so it can't be all bad. | It's balanced by [[Raistlin Majere]]'s presence, so it can't be all bad. | ||
The Dungeons and Dragons movie ''Dragons of Autumn Twilight'' took place in the Dragonlance setting. | The Dungeons and Dragons movie ''Dragons of Autumn Twilight'' took place in the Dragonlance setting. It was an adaptation of the first novel in the Dragonlance canon and had the animation quality of an early 80's Saturday morning cartoon (most of the budget went to the voice actors). | ||
{{dnd-stub}} | {{dnd-stub}} | ||
{{Template:D&D-Settings}} | {{Template:D&D-Settings}} |
Revision as of 05:54, 22 July 2014
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Knights, dragons, draconians, kender, gully dwarves, and a shitload of books that a huge amount of nerds have read. It's mostly the result of reading too much Tolkien in the 70s and an unhealthy obsession with dragons. The hook for Dragonlance is that dragons have a much larger presence in the material than in other D&D settings.
Also, it's low magic as fuck, at least when in comes to divine magic: a famous dude is called "Twice-Born" simply because he got offed and was revived via magic. The gods abandoned the world after the Cataclysm, when they dropped a mountain on the city of Istar because the Kingpriest demanded that they elevate him to their level after turning Istar into a police state out of George Orwell's nightmares in the name of "good." The gods of arcane magic remained in contact with the world in their own inscrutable way to keep it going.
Arcane magic, called High Sorcery, is heavily regulated. Everybody who displays magical talent is required to report to a Tower of High Sorcery for instruction and indoctrination. In order to advance, every wizard has to take a highly-personalized Test. Those who take the Test often have to sacrifice something inherent to themselves to pass. A full wizard then has to choose a color-coded Order: White, Red, or Black, corresponding to good, neutral, and evil. The choice is supposed to represent how you'll use your magic and all wizards are brothers within the Towers, but outside those walls, nothing stops a Black Robe from knifing his White Robe "brothers" in the back or blowing up their cottages with fireballs.
It's balanced by Raistlin Majere's presence, so it can't be all bad.
The Dungeons and Dragons movie Dragons of Autumn Twilight took place in the Dragonlance setting. It was an adaptation of the first novel in the Dragonlance canon and had the animation quality of an early 80's Saturday morning cartoon (most of the budget went to the voice actors).
Dungeons & Dragons Campaign Settings | |
---|---|
Basic D&D | Mystara (Blackmoor) • Pelinore • Red Sonja |
AD&D | Birthright • Council of Wyrms • Dark Sun • Diablo • Dragonlance • Forgotten Realms (Al-Qadim • The Horde • Icewind Dale • Kara-Tur • Malatra • Maztica) • Greyhawk • Jakandor • Mystara (Hollow World • Red Steel • Savage Coast) • Planescape • Ravenloft (Masque of the Red Death) • Spelljammer |
3rd/3.5 Edition | Blackmoor • Diablo • Dragonlance • Dragon Fist • Eberron • Forgotten Realms • Ghostwalk • Greyhawk (Sundered Empire) • Ravenloft (Masque of the Red Death) • Rokugan |
4th Edition | Blackmoor • Dark Sun • Eberron • Forgotten Realms • Nentir Vale |
5th Edition | Dragonlance • Eberron • Exandria • Forgotten Realms • Greyhawk • Ravenloft • Ravnica • Theros • Spelljammer • Strixhaven • Radiant Citadel |