Dropfleet Commander/Tactics/PHR: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
Line 15: Line 15:
==Ships of the Line==
==Ships of the Line==
*'''Light Tonnage:'''  
*'''Light Tonnage:'''  
**'''Echo-class Corvette:'''  
**'''Echo-class Corvette:''' The toughest corvette, which doesn't mean too much considering it still only has two hull points. The only corvette with a regular gun on top of the close action weapons they all have, it's capable of popping out of atmosphere and posing a threat. The only PHR ship with stealth, although taking advantage of that is difficult considering the ship only has a signature of 2" anyway.
**'''Medea-class Strike Carrier:''' With a single piddly bombardment cannon for armament, this ship won't be scoring any kills once it gets to atmosphere. However, with 5 Hull and 3+ armor it is practically impossible to kill once it gets there.
**'''Medea-class Strike Carrier:''' With a single piddly bombardment cannon for armament, this ship won't be scoring any kills once it gets to atmosphere. However, with 5 Hull and 3+ armor it is practically impossible to kill once it gets there.
**'''Europa-class Gun Frigate:''' With three shots on each side arc, this frigate does wonderfully in a first-wave linebreaker battlegroup alongside a Theseus, Orion, or Leonidas/Agamemnon.
**'''Europa-class Gun Frigate:''' With three shots on each side arc, this frigate does wonderfully in a first-wave linebreaker battlegroup alongside a Theseus, Orion, or Leonidas/Agamemnon.
**'''Pandora-class Laser Frigate:'''  
**'''Pandora-class Laser Frigate:''' One of the few PHR ships with a focus on forward arc firepower, and even a lone Pandora is useful for adding spikes.
**'''Calypso-class ECM Frigate:'''  
**'''Calypso-class ECM Frigate:''' Makes the lock value of enemy groups +1 when targeting a nearby friendly ship. Not only great for causing misses, but a single Calypso can render a ship immune to critical hits from 4+ weapons. Stackable, but you're limited in how many you can take. Either dump multiple of these on a single ship that you plan on diving into the thick of things, or spread them out to protect critical ships such as troopships.
**'''Andromeda-class Launch Frigate:'''
**'''Andromeda-class Launch Frigate:''' Great for flanking and getting bombers far down field sooner.


==Building a Fleet==
==Building a Fleet==

Revision as of 06:27, 27 July 2017

A Brief Treatise on Pinko Abandonist Punks

Why Play PHR

Maybe you think transhumanism is the future, and extravagant AI-laden vessels are the way to show those baselines the error of their ways. Maybe you think capital ships that are sturdy enough to make broadside battery tactics work in space through brute force are awesome. Or maybe you're just expressing you childhood desire to fuck that robot from Flubber.

Whatever the reason for your technophilia, you've come to the right place. Aesthetic space curves Broadsides SPACEBALLS: THE FACTION etc tbc

Special Abilities

Placeholder

Ships of the Line

  • Light Tonnage:
    • Echo-class Corvette: The toughest corvette, which doesn't mean too much considering it still only has two hull points. The only corvette with a regular gun on top of the close action weapons they all have, it's capable of popping out of atmosphere and posing a threat. The only PHR ship with stealth, although taking advantage of that is difficult considering the ship only has a signature of 2" anyway.
    • Medea-class Strike Carrier: With a single piddly bombardment cannon for armament, this ship won't be scoring any kills once it gets to atmosphere. However, with 5 Hull and 3+ armor it is practically impossible to kill once it gets there.
    • Europa-class Gun Frigate: With three shots on each side arc, this frigate does wonderfully in a first-wave linebreaker battlegroup alongside a Theseus, Orion, or Leonidas/Agamemnon.
    • Pandora-class Laser Frigate: One of the few PHR ships with a focus on forward arc firepower, and even a lone Pandora is useful for adding spikes.
    • Calypso-class ECM Frigate: Makes the lock value of enemy groups +1 when targeting a nearby friendly ship. Not only great for causing misses, but a single Calypso can render a ship immune to critical hits from 4+ weapons. Stackable, but you're limited in how many you can take. Either dump multiple of these on a single ship that you plan on diving into the thick of things, or spread them out to protect critical ships such as troopships.
    • Andromeda-class Launch Frigate: Great for flanking and getting bombers far down field sooner.

Building a Fleet

The PHR's uniquely capable assault troopships give them the option to invest points in ground assets and decent combat output at the same time. Be prepared to plug an Orpheus into at least one of your medium slots.

Tactics

Placeholder

Counter-Tactics

Placeholder

Common Playstyles

Placeholder