Dungeon Survival Guide: Difference between revisions
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'''The Dungeon( | '''The Dungeon(eer's) Survival Guide''' is a quasi-[[splatbook]] released by TSR-then-[[Wizards of the Coast]] for [[Dungeons & Dragons]]. It's a purely fluff-centric book, and is thusly technically edition-neutral, similarly to such splatbooks as [[Elminster's Forgotten Realms]], [[Grand History of the Realms]] or [[Menzoberranzan: City of Intrigue]]. | ||
Douglas Niles' original 1986 "Dungeoneer's Survival Guide" assumed first edition. The 2007 "Dungeon Survival Guide" remake assumes [[Dungeons & Dragons 3rd Edition]], most notably by having "in universe" flavored sidebars narrated by various 3e iconic characters. | |||
This splatbook is an informative guideline to the concept of [[Dungeon]]s; it covers, in brief, the basic concept, essential gear for the would-be dungeon-delving [[adventurer]], a basic analysis of different dungeon environments, a summary of dungeon hazards (from [[monster]]s and [[trap]]s to other environmental nastiness), and the kinds of treasure that dungeon-delving can produce. | This splatbook is an informative guideline to the concept of [[Dungeon]]s; it covers, in brief, the basic concept, essential gear for the would-be dungeon-delving [[adventurer]], a basic analysis of different dungeon environments, a summary of dungeon hazards (from [[monster]]s and [[trap]]s to other environmental nastiness), and the kinds of treasure that dungeon-delving can produce. | ||
The bulk of the book is taken up with a list of various famous dungeons from throughout D&D's history up until that point, covering each of the following dungeons in brief with a couple of simple survival tips. | Niles' book had a DM section, detailing how the Underdark came to be and the mutual interactions of those civilisations down-under. Much of it was a sketch of a sample Underdark, the "Deepearth". Lacking a clear theme, by contrast with those dungeons noted in 2007, it never caught on as an adventure-setting in its own right. | ||
The bulk of the 2007 book is taken up with a list of various famous dungeons from throughout D&D's history up until that point, covering each of the following dungeons in brief with a couple of simple survival tips. | |||
The basic idea for this book was taken and reworked in [[Dungeons & Dragons 4th Edition]] as the [[Dungeon Survival Handbook]], a splatbook aimed at actual players and Dungeon Masters rather than the "tie-in fiction/infotainment" splatbook we're discussing here. | The basic idea for this book was taken and reworked in [[Dungeons & Dragons 4th Edition]] as the [[Dungeon Survival Handbook]], a splatbook aimed at actual players and Dungeon Masters rather than the "tie-in fiction/infotainment" splatbook we're discussing here. | ||
==List of Dungeons== | ==List of Canonical Dungeons (as of 2007)== | ||
* The [[Underdark]] | * The [[Underdark]] | ||
* [[Castle Greyhawk]] - specifically referring to 3e's [[Expedition to the Ruins of Greyhawk]] module. | * [[Castle Greyhawk]] - specifically referring to 3e's [[Expedition to the Ruins of Greyhawk]] module. |
Revision as of 10:30, 23 June 2020
The Dungeon(eer's) Survival Guide is a quasi-splatbook released by TSR-then-Wizards of the Coast for Dungeons & Dragons. It's a purely fluff-centric book, and is thusly technically edition-neutral, similarly to such splatbooks as Elminster's Forgotten Realms, Grand History of the Realms or Menzoberranzan: City of Intrigue.
Douglas Niles' original 1986 "Dungeoneer's Survival Guide" assumed first edition. The 2007 "Dungeon Survival Guide" remake assumes Dungeons & Dragons 3rd Edition, most notably by having "in universe" flavored sidebars narrated by various 3e iconic characters.
This splatbook is an informative guideline to the concept of Dungeons; it covers, in brief, the basic concept, essential gear for the would-be dungeon-delving adventurer, a basic analysis of different dungeon environments, a summary of dungeon hazards (from monsters and traps to other environmental nastiness), and the kinds of treasure that dungeon-delving can produce.
Niles' book had a DM section, detailing how the Underdark came to be and the mutual interactions of those civilisations down-under. Much of it was a sketch of a sample Underdark, the "Deepearth". Lacking a clear theme, by contrast with those dungeons noted in 2007, it never caught on as an adventure-setting in its own right.
The bulk of the 2007 book is taken up with a list of various famous dungeons from throughout D&D's history up until that point, covering each of the following dungeons in brief with a couple of simple survival tips.
The basic idea for this book was taken and reworked in Dungeons & Dragons 4th Edition as the Dungeon Survival Handbook, a splatbook aimed at actual players and Dungeon Masters rather than the "tie-in fiction/infotainment" splatbook we're discussing here.
List of Canonical Dungeons (as of 2007)
- The Underdark
- Castle Greyhawk - specifically referring to 3e's Expedition to the Ruins of Greyhawk module.
- Castle Ravenloft - specifically referring to 3e's Expedition to Castle Ravenloft module.
- The Caves of Chaos
- The Demonweb Pits - specifically referring to 3e's Expedition to the Demonweb Pits module.
- The Dungeon of the Slave Lords - from A4: In the Dungeons of the Slave Lords.
- Firestorm Peak - from The Gates of Firestorm Peak
- The Forge of Fury
- The Ghost Tower of Inverness
- The Glacial Rift of the Frost Giant Jarl
- The Hall of the Fire Giant King
- The Hidden Shrine of Tamoachan
- The Lost Caverns of Tsojcanth
- The Pyramid of Amun-Re
- Slaughtergarde - from The Shattered Gates of Slaughtergarde.
- The Sunless Citadel
- The Temple of Elemental Evil - specifically referring to 3e's Return to the Temple of Elemental Evil module.
- The Tomb of Horrors
- Undermountain - specifically referring to 3e's Expedition to Undermountain module
- White Plume Mountain