Dungeons & Dragons 3rd Edition races: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>BobbyBobberson
1d4chan>BobbyBobberson
Line 74: Line 74:
| Small Humanoid (Halfling)
| Small Humanoid (Halfling)
| Warm plains
| Warm plains
| Usually true neutral
| Usually neutral
| Rogue
| Rogue
|-
|-
Line 85: Line 85:
! LA
! LA
! RHD
! RHD
! Size/Type
! Environment
! Alignment
! Favored Class
|-
|-
| Archon, Hound
| Archon, Hound
Line 90: Line 94:
| 5
| 5
| 6
| 6
| Medium Outsider (Archon, Extraplanar, Good, Lawful)
| Celestia
| Always lawful good
| Ranger
|-  
|-  
| Azer
| Azer
Line 95: Line 103:
| 4
| 4
| 2
| 2
| Medium Outsider (Extraplanar, Fire)
| Plane of Fire
| Always lawful neutral
| Fighter
|-  
|-  
| Bugbear
| Bugbear
Line 100: Line 112:
| 1
| 1
| 3
| 3
| Medium Humanoid (Goblinoid)
| Temperate mountains
| Usually chaotic evil
| Rogue
|-  
|-  
| Centaur
| Centaur
Line 105: Line 121:
| 2
| 2
| 4
| 4
| Large Monstrous Humanoid
| Temperate forests
| Usually neutral good
| Ranger
|-  
|-  
| Doppelganger
| Doppelganger
Line 110: Line 130:
| 4
| 4
| 4
| 4
| Medium Monstrous Humanoid (Shapechanger)
| Any
| Usually neutral
| Rogue
|-  
|-  
| Dwarf, Deep
| Dwarf, Deep
Line 115: Line 139:
| 0
| 0
| 1
| 1
| Medium Humanoid (Dwarf)
| Underground
| Usually lawful neutral of neutral
| Fighter
|-  
|-  
| Dwarf, Duergar
| Dwarf, Duergar
Line 120: Line 148:
| 1
| 1
| 1
| 1
| Medium Humanoid (Dwarf)
| Underground
| Often lawful evil
| Fighter
|-  
|-  
| Dwarf, Mountain
| Dwarf, Mountain
Line 125: Line 157:
| 0
| 0
| 1
| 1
| Medium Humanoid (Dwarf)
| Temperate mountains
| Often lawful good
| Fighter
|-  
|-  
| Elf, Aquatic
| Elf, Aquatic
Line 130: Line 166:
| 0
| 0
| 1
| 1
| Medium Humanoid (Elf, Aquatic)
| Temperate aquatic
| Usually chaotic good
| Fighter
|-  
|-  
| Elf, Drow
| Elf, Drow
Line 135: Line 175:
| 2
| 2
| 1
| 1
| Medium Humanoid (Elf)
| Underground
| Usually neutral evil
| Wizard (male) Cleric (female)
|-  
|-  
| Elf, Gray
| Elf, Gray
Line 140: Line 184:
| 0
| 0
| 1
| 1
| Medium Humanoid (Elf)
| Temperate mountains
| Usually chaotic good
| Wizard
|-  
|-  
| Elf, Wild
| Elf, Wild
Line 145: Line 193:
| 0
| 0
| 1
| 1
| Medium Humanoid (Elf)
| Warm forests
| Usually chaotic good
| Sorcerer
|-  
|-  
| Elf, Wood
| Elf, Wood
Line 150: Line 202:
| 0
| 0
| 1
| 1
| Medium Humanoid (Elf)
| Temperate forests
| Usually neutral
| Ranger
|-  
|-  
| Gargoyle
| Gargoyle
Line 155: Line 211:
| 5
| 5
| 4
| 4
| Medium Monstrous Humanoid (Earth)
| Any
| Usually chaotic evil
| Fighter
|-  
|-  
| Gargoyle, Kapoacinth
| Gargoyle, Kapoacinth
Line 160: Line 220:
| 5
| 5
| 4
| 4
| Medium Monstrous Humanoid (Aquatic, Earth)
| Any
| Usually chaotic evil
| Fighter
|-  
|-  
| Genie, Janni
| Genie, Janni
Line 165: Line 229:
| 5
| 5
| 6
| 6
| Medium Outsider (Native)
| Warm deserts
| Usually neutral
| Rogue
|-  
|-  
| Giant, Hill  
| Giant, Hill  
Line 170: Line 238:
| 4
| 4
| 12
| 12
| Large Giant
| Temperate hills
| Often chaotic evil
| Barbarian
|-  
|-  
| Giant, Stone
| Giant, Stone
Line 175: Line 247:
| 4
| 4
| 14
| 14
| Large Giant (Earth)
| Temperate mountains
| Usually neutral
| Barbarian
|-  
|-  
| Giant, Stone, Elder
| Giant, Stone, Elder
Line 180: Line 256:
| 6
| 6
| 14
| 14
| Large Giant (Earth)
| Temperate mountains
| Usually neutral
| Barbarian
|-  
|-  
| Githyanki
| Githyanki
Line 185: Line 265:
| 2
| 2
| 1
| 1
| Medium Humanoid (Extraplanar)
| Astral plane
| Usually any evil
| Fighter
|-  
|-  
| Githzerai
| Githzerai
Line 190: Line 274:
| 2
| 2
| 1
| 1
| Medium Humanoid (Extraplanar)
| Limbo
| Usually any neutral
| Monk
|-  
|-  
| Gnoll
| Gnoll
Line 195: Line 283:
| 1
| 1
| 2
| 2
| Medium Humanoid (Gnoll)
| Warm plains
| Usually chaotic evil
| Ranger
|-  
|-  
| Gnome, Forest
| Gnome, Forest
Line 200: Line 292:
| 0
| 0
| 1
| 1
| Small Humanoid (Gnome)
| Temperate forests
| Usually neutral good
| Bard
|-  
|-  
| Gnome, Svirfneblin
| Gnome, Svirfneblin
Line 205: Line 301:
| 3
| 3
| 1
| 1
| Small Humanoid (Gnome)
| Underground
| Usually neutral
| Rogue
|-
| Goblin
| 1
| 0
| 1
| Small Humanoid (Goblinoid)
| Temperate plains
| Usually neutral evil
| Rogue
|-  
|-  
| Grimlock
| Grimlock
Line 210: Line 319:
| 2
| 2
| 2
| 2
| Medium Monstrous Humanoid
| Underground
| Often neutral evil
| Barbarian
|-  
|-  
| Halfling, Deep
| Halfling, Deep
Line 215: Line 328:
| 0
| 0
| 1
| 1
| Small Humanoid (Halfling)
| Warm hills
| Usually neutral
| Rogue
|-  
|-  
| Halfling, Tallfellow
| Halfling, Tallfellow
Line 220: Line 337:
| 0
| 0
| 1
| 1
| Small Humanoid (Halfling)
| Warm forests
| Usually neutral
| Rogue
|-  
|-  
| Hobgoblin
| Hobgoblin
Line 225: Line 346:
| 1
| 1
| 1
| 1
| Medium Humanoid (Goblinoid)
| Warm hills
| Usually lawful evil
| Fighter
|-  
|-  
| Kobold
| Kobold
Line 230: Line 355:
| 0
| 0
| 1
| 1
| Small Humanoid (Reptilian)
| Temperate forests
| Usually lawful evil
| Sorcerer
|-  
|-  
| Lizardfolk
| Lizardfolk
Line 235: Line 364:
| 1
| 1
| 2
| 2
| Medium Humanoid (Reptilian)
| Temperate mountains
| Usually neutral
| Druid
|-  
|-  
| Mind Flayer
| Mind Flayer
Line 240: Line 373:
| 7
| 7
| 8
| 8
| Medium Aberration
| Underground
| Usually lawful evil
| Wizard
|-  
|-  
| Minotaur
| Minotaur
Line 245: Line 382:
| 2
| 2
| 6
| 6
| Medium Monstrous Humanoid
| Underground
| Usually chaotic evil
| Barbarian
|-  
|-  
| Ogre
| Ogre
Line 250: Line 391:
| 2
| 2
| 4
| 4
| Large Giant
| Temperate forests
| Usually chaotic evil
| Barbarian
|-  
|-  
| Ogre, Merrow
| Ogre, Merrow
Line 255: Line 400:
| 2
| 2
| 4
| 4
| Large Giant (Aquatic)
| Temperate aquatic
| Usually chaotic evil
| Barbarian
|-  
|-  
| Ogre Mage
| Ogre Mage
Line 260: Line 409:
| 7
| 7
| 5
| 5
| Large Giant
| Cold hills
| Usually lawful evil
| Sorcerer
|-  
|-  
| Orc
| Orc
Line 265: Line 418:
| 0
| 0
| 1
| 1
| Medium Humanoid (Orc)
| Temperate hills
| Usually chaotic evil
| Barbarian
|-  
|-  
| Planetouched, Aasimar
| Planetouched, Aasimar
Line 270: Line 427:
| 1
| 1
| 1
| 1
| Medium Outsider (Native)
| Temperate plains
| Usually any good
| Paladin
|-  
|-  
| Planetouched, Tiefling
| Planetouched, Tiefling
Line 275: Line 436:
| 1
| 1
| 1
| 1
| Medium Outsider (Native)
| Temperate plains
| Usually any evil
| Rogue
|-  
|-  
| Rakshasa
| Rakshasa
Line 280: Line 445:
| 7
| 7
| 7
| 7
| Medium Outsider (Native)
| Warm mountains
| Always lawful evil
| Sorcerer
|-  
|-  
| Satyr
| Satyr
Line 285: Line 454:
| 2
| 2
| 5
| 5
| Medium Fey
| Temperate forests
| Usually chaotic neutral
| Bard
|-  
|-  
| Sprite, Pixie
| Sprite, Pixie
Line 290: Line 463:
| 4/6
| 4/6
| 1
| 1
| Small Fey
| Temperate forests
| Usually neutral good
| Sorcerer
|-  
|-  
| Troglodyte
| Troglodyte
Line 295: Line 472:
| 2
| 2
| 2
| 2
| Medium Humanoid (Reptilian)
| Underground
| Usually chaotic evil
| Cleric
|-
|-
| Troll
| Troll
Line 300: Line 481:
| 5
| 5
| 6
| 6
| Large Giant
| Cold mountains
| Usually chaotic evil
| Fighter
|-
|-
| Troll, Scrag
| Troll, Scrag
Line 305: Line 490:
| 5
| 5
| 6
| 6
| Large Giant (Aquatic)
| Cold aquatic
| Usually chaotic evil
| Fighter
|-
|-
| Yuan-ti Pureblood
| Yuan-ti Pureblood
Line 310: Line 499:
| 4
| 4
| 4
| 4
| Medium Monstrous Humanoid
| Warm forests
| Usually chaotic evil
| Ranger
|-
|-

Revision as of 20:48, 25 February 2014

A list of PC races form Dungeons & Dragons 3e and 3.5.

D&D 3rd Edition races

Player's Handbook

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Human 1 0 1 Medium Humanoid (Human) Any Any Any
Dwarf 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Wizard
Gnome 1 0 1 Small Humanoid (Gnome) Temperate hills Usually neutral good Bard
Half-Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic any Any
Half-Orc 1 0 1 Medium Humanoid (Orc) Temperate hills Usually chaotic any Barbarian
Halfling 1 0 1 Small Humanoid (Halfling) Warm plains Usually neutral Rogue

Monster Manual

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Archon, Hound 11 5 6 Medium Outsider (Archon, Extraplanar, Good, Lawful) Celestia Always lawful good Ranger
Azer 6 4 2 Medium Outsider (Extraplanar, Fire) Plane of Fire Always lawful neutral Fighter
Bugbear 4 1 3 Medium Humanoid (Goblinoid) Temperate mountains Usually chaotic evil Rogue
Centaur 6 2 4 Large Monstrous Humanoid Temperate forests Usually neutral good Ranger
Doppelganger 8 4 4 Medium Monstrous Humanoid (Shapechanger) Any Usually neutral Rogue
Dwarf, Deep 1 0 1 Medium Humanoid (Dwarf) Underground Usually lawful neutral of neutral Fighter
Dwarf, Duergar 2 1 1 Medium Humanoid (Dwarf) Underground Often lawful evil Fighter
Dwarf, Mountain 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Elf, Aquatic 1 0 1 Medium Humanoid (Elf, Aquatic) Temperate aquatic Usually chaotic good Fighter
Elf, Drow 3 2 1 Medium Humanoid (Elf) Underground Usually neutral evil Wizard (male) Cleric (female)
Elf, Gray 1 0 1 Medium Humanoid (Elf) Temperate mountains Usually chaotic good Wizard
Elf, Wild 1 0 1 Medium Humanoid (Elf) Warm forests Usually chaotic good Sorcerer
Elf, Wood 1 0 1 Medium Humanoid (Elf) Temperate forests Usually neutral Ranger
Gargoyle 9 5 4 Medium Monstrous Humanoid (Earth) Any Usually chaotic evil Fighter
Gargoyle, Kapoacinth 9 5 4 Medium Monstrous Humanoid (Aquatic, Earth) Any Usually chaotic evil Fighter
Genie, Janni 11 5 6 Medium Outsider (Native) Warm deserts Usually neutral Rogue
Giant, Hill 16 4 12 Large Giant Temperate hills Often chaotic evil Barbarian
Giant, Stone 18 4 14 Large Giant (Earth) Temperate mountains Usually neutral Barbarian
Giant, Stone, Elder 20 6 14 Large Giant (Earth) Temperate mountains Usually neutral Barbarian
Githyanki 3 2 1 Medium Humanoid (Extraplanar) Astral plane Usually any evil Fighter
Githzerai 3 2 1 Medium Humanoid (Extraplanar) Limbo Usually any neutral Monk
Gnoll 3 1 2 Medium Humanoid (Gnoll) Warm plains Usually chaotic evil Ranger
Gnome, Forest 1 0 1 Small Humanoid (Gnome) Temperate forests Usually neutral good Bard
Gnome, Svirfneblin 4 3 1 Small Humanoid (Gnome) Underground Usually neutral Rogue
Goblin 1 0 1 Small Humanoid (Goblinoid) Temperate plains Usually neutral evil Rogue
Grimlock 4 2 2 Medium Monstrous Humanoid Underground Often neutral evil Barbarian
Halfling, Deep 1 0 1 Small Humanoid (Halfling) Warm hills Usually neutral Rogue
Halfling, Tallfellow 1 0 1 Small Humanoid (Halfling) Warm forests Usually neutral Rogue
Hobgoblin 2 1 1 Medium Humanoid (Goblinoid) Warm hills Usually lawful evil Fighter
Kobold 1 0 1 Small Humanoid (Reptilian) Temperate forests Usually lawful evil Sorcerer
Lizardfolk 3 1 2 Medium Humanoid (Reptilian) Temperate mountains Usually neutral Druid
Mind Flayer 15 7 8 Medium Aberration Underground Usually lawful evil Wizard
Minotaur 8 2 6 Medium Monstrous Humanoid Underground Usually chaotic evil Barbarian
Ogre 6 2 4 Large Giant Temperate forests Usually chaotic evil Barbarian
Ogre, Merrow 6 2 4 Large Giant (Aquatic) Temperate aquatic Usually chaotic evil Barbarian
Ogre Mage 12 7 5 Large Giant Cold hills Usually lawful evil Sorcerer
Orc 1 0 1 Medium Humanoid (Orc) Temperate hills Usually chaotic evil Barbarian
Planetouched, Aasimar 2 1 1 Medium Outsider (Native) Temperate plains Usually any good Paladin
Planetouched, Tiefling 2 1 1 Medium Outsider (Native) Temperate plains Usually any evil Rogue
Rakshasa 14 7 7 Medium Outsider (Native) Warm mountains Always lawful evil Sorcerer
Satyr 7 2 5 Medium Fey Temperate forests Usually chaotic neutral Bard
Sprite, Pixie 5/7 4/6 1 Small Fey Temperate forests Usually neutral good Sorcerer
Troglodyte 4 2 2 Medium Humanoid (Reptilian) Underground Usually chaotic evil Cleric
Troll 11 5 6 Large Giant Cold mountains Usually chaotic evil Fighter
Troll, Scrag 11 5 6 Large Giant (Aquatic) Cold aquatic Usually chaotic evil Fighter
Yuan-ti Pureblood 8 4 4 Medium Monstrous Humanoid Warm forests Usually chaotic evil Ranger