Expanded Minor Chapters: Difference between revisions
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==Halo Brethren== | ==Halo Brethren== | ||
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The Halo Brethren were unfortunate to have a defective gene-seed that takes a lot longer to be fully accepted into a neophyte's body, making replenishing their forces a very long and arduous process. The Chapter suffered more causalities than the [[Imperial Fists]] or the [[Sable Swords]] when they went to kill the Grand Master of the Assassin's, signifying the beginning of their downfall. Several key battles they took part in afterwards, victory or defeat, they lost many battle-brothers, leaving them at ~200 left. To mitigate their lack of manpower, they use highly battle serfs as auxiliaries along side their marines, as well as having two companies of Scouts, so as to have a constant stream of marines coming in. The battle serfs would be trained under members of the veteran scout and select few marines to make sure the serfs are battle-ready and well versed in | The Halo Brethren were unfortunate to have a defective gene-seed that takes a lot longer to be fully accepted into a neophyte's body, making replenishing their forces a very long and arduous process. The Chapter suffered more causalities than the [[Imperial Fists]] or the [[Sable Swords]] when they went to kill the Grand Master of the Assassin's, signifying the beginning of their downfall. Several key battles they took part in afterwards, victory or defeat, they lost many battle-brothers, leaving them at ~200 left. To mitigate their lack of manpower, they use highly battle serfs as auxiliaries along side their marines, as well as having two companies of Scouts, so as to have a constant stream of marines coming in. The battle serfs would be trained under members of the veteran scout and select few marines to make sure the serfs are battle-ready and well versed in chapter tactics. | ||
The marines proper of their chapter spend most of their time in brutally intensive training on their homeworld to ensure their survival and effectiveness. The marines are incredibly skilled to make up for the fact that they'd essentially be deploying on a battlefield by themselves. As a result of the time, training, and diminished numbers of the marines, each marine is considered highly sacred, with the preservation of their battle-brothers being of the highest priority, both for marines and serfs. Serfs more often give their lives to put themselves in between a bullet and their angels, and the peasants of their home-world are raised in worship of their protectors, | The marines proper of their chapter spend most of their time in brutally intensive training on their homeworld to ensure their survival and effectiveness. The marines are incredibly skilled to make up for the fact that they'd essentially be deploying on a battlefield by themselves. As a result of the time, training, and diminished numbers of the marines, each marine is considered highly sacred, with the preservation of their battle-brothers being of the highest priority in the field, both for marines and serfs. Serfs more than often give their lives to put themselves in between a bullet and their angels, and the peasants of their home-world are raised in worship of their protectors, leaving the reserves never wanting. They are not above retreat to minimize casualties. That coupled with their uncommon structure, use of normal humans in battle, they are treated with little regard among their peers, despite the combat prowess of each individual marine. | ||
The humble fortress-monastery of Sala ne Anèl resides atop a grassy knoll, far removed from the rest of civilization on the world of | |||
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Revision as of 00:14, 20 June 2016
This page is for minor space marine chapters who's background was created by the good ol' fa/tg/uys
Angels of Damnation
Auric Patricians
"The Emperor's vengeance is swift and merciless. Strike at their hearts, brothers!" - Chapter Master Sellic, while performing a raid within the Realm of Celeres.
Auric refers to Aura surrounding a living creature and Patrician refers to a aristocrat or a nobleman so in a way, they could be loyalist Emperor's Children making them similar to the Red Scorpions who are believed to be the same.
I believe that their homeworld must be a Hive City with a larger than average population of Imperial Nobles or higher ups. They give away their toughest sons to the Auric Patricians to become Space Marines to bring honour, wealth and power to their family. These families are likely to be Spyrers meaning that their toughest sons are Spyrers. Nobles coming to age journey to the underhives to prove themselves. They are watched by the Auric Patricians and the Spyrers that show the most potential are taken away to be made into Space Marines.
I would see the Chapter as having small numbers due to this recruitment process but having elite weaponry and armour to give out to their smaller number of Space Marines (and better resources). Highly arrogant and elite and would expect them to hate mutants and see Imperial Guard as lesser. Have respect for Imperial Knight Households due to similar upbringings. Would decorate armour in ornate patterns and rich materials due to the higher quality of resources.
Black Guard
Brotherhood of a Thousand
Death Knights
Destroyers
Dictators
Dragon Lords
Emperor's Spears
Guardians of Celeres
"The Emperor's vengeance is swift and merciless. Strike at their hearts, brothers!" - Chapter Master Sellic, while performing a raid within the Realm of Celeres.
Guardians of Celeres | ||
---|---|---|
Battle Cry | For the Home we Guard, Our Lives are Forfeit! | |
Founding | M33 | |
Successors of | Unknown | |
Chapter Master | Acroteleutium Sellic | |
Homeworld | Celeres | |
Strength | 300-500 | |
Allegiance | Imperium | |
Colours | Green, White Pauldrons |
The Guardians of Celeres have their origins when a small, under-manned young chapter escorted an Imperial colonizing effort in the Segmentum Tempestus in M34. Then called the Green Blades, the chapter helped with the foundation of the settlement which would one day become the great city of Celeres. Once it was secured, the chapter left...only to find itself called back soon after as Orks were overruning the settlements. Heavy casualties were taken but ultimately the orks were held back. On the brink of extinction, the chapter opted to settle down in Celeres and recruit from the colonists. In time, most marines eventually came from Celeres and the chapter eventually renamed itself based on the monicker given by the citizen: the Guardians of Celeres.
The Guardians are not codex-compliant. They specialize in rapid-deployment and swift surgical strikes within their domain, the Realm of Celeres. It is rare for them to deploy more than a few squads outside of large war-zones. In general they face the constant threat of alien raids which they need to respond quickly to. Larger deployments are usually done with 'Numerus Auxillia', human warriors of the Celeres Planetary Defense Forces.
The Guardians usually number around 300 and 500 and form in large companies which usually number in the hundred, like a codex-compliant chapter. When the chapter is at a higher battle strength, these companies grow in size: rarely do they split into smaller companies. Their companies are all Battle Companies, as the concept of 'Battle' and 'Reserve' companies is pointless to how the chapter operate. Scouts and Veterans are, likewise, part of their respective companies rather than organized in special ones.
The chapter specialize in various formations which make heavy use of heavy and special weapons. Squads are assembled as needed for the mission and the marines are expected to learn to master all possible weapons the chapter use and adapt to whatever tactic their sergeant for the mission might demand. Some of the formations used by the Guardians of the Celeres include:
Breacher Like the Breacher Squads of the Legiones Astartes. Used in hazardous assault situations, such as boarding.
Crematoris This formation has its origins in the formation of the Celeres. Crematoris Squads are equipped with Flamer weapons.
Formido When the Guardians need to strike fear into their enemies, they form squads into Formido: terror units. These are commonly used against rebels. Because they are dishonorable, Formido duties are given to marines which are deemed to not live up to expectations. As such, marines of the Guardians strive to meet the expectations of their commanders to avoid such a punishment.
Ballistarius In these rare moments the Guardians need to deploy their heavier artillery, such as Thunderfire Cannons, each cannon is assigned a squad for defense.
Halo Brethren
The Halo Brethren were unfortunate to have a defective gene-seed that takes a lot longer to be fully accepted into a neophyte's body, making replenishing their forces a very long and arduous process. The Chapter suffered more causalities than the Imperial Fists or the Sable Swords when they went to kill the Grand Master of the Assassin's, signifying the beginning of their downfall. Several key battles they took part in afterwards, victory or defeat, they lost many battle-brothers, leaving them at ~200 left. To mitigate their lack of manpower, they use highly battle serfs as auxiliaries along side their marines, as well as having two companies of Scouts, so as to have a constant stream of marines coming in. The battle serfs would be trained under members of the veteran scout and select few marines to make sure the serfs are battle-ready and well versed in chapter tactics.
The marines proper of their chapter spend most of their time in brutally intensive training on their homeworld to ensure their survival and effectiveness. The marines are incredibly skilled to make up for the fact that they'd essentially be deploying on a battlefield by themselves. As a result of the time, training, and diminished numbers of the marines, each marine is considered highly sacred, with the preservation of their battle-brothers being of the highest priority in the field, both for marines and serfs. Serfs more than often give their lives to put themselves in between a bullet and their angels, and the peasants of their home-world are raised in worship of their protectors, leaving the reserves never wanting. They are not above retreat to minimize casualties. That coupled with their uncommon structure, use of normal humans in battle, they are treated with little regard among their peers, despite the combat prowess of each individual marine.
The humble fortress-monastery of Sala ne Anèl resides atop a grassy knoll, far removed from the rest of civilization on the world of
Halo Dragons
Inductors
Knights of Eternity
Marines Errantor
"The only cleansing any loyal Imperial citizen requires is the Emperor's holy light'." - Battle-Brother Collybiscus, when inquired on his hygiene.
The Marines Errantor are a renegade chapter of Imperial fists stock, founded in Millenium 35, who harbor a longstanding grudge with the Black Templars after coming to blows with them over the fate of the unknowing families of a Chaos cult, with the Templars demanding that they be purged while the Marines Errantor insisting that they be spared.
This altercation lead to the chapter being exiled from the wider Imperium for a period of 1000 years at the behest of the Black Templars. To their shock, the Marines took the ruling with solemn acceptance, and their fleet warped of to the halo stars, not to be seen again until almost 4000 years later, where the clean, well kept armor of the marines had become old and worn, their robes became little more than rags, their hair grown to be mangy and unkempt. When asked why they appeared so dirtied by an inquisitor, the Chapter Master simply stated "The Imperium's enemies care not for appearances, only deeds." Ever since, they have been noted for their terrible hygiene, and their armor is easily identifiable bye the hue of rusted copper, the Imperial Aquila trimmed with a dirty silver. Their chapter heraldry is that of a Staff with an orb at the top, as to say that it's their burden to lead the quest for knowledge, sacrificing any attempt at appearances and ritual to do so.
In battle, the Marines are noted for being able to enter the filthiest of conditions and stand in the harshest of weather and barely flinch. They're extreamly hardy and resistant, their toughness being second only to their extreme stubborness. They hold an utter contempt for advanced tactics and weapons, holding their skill with a bolter as paramount to their battlefield success. Indeed, their favored tactic is to land on the enemy via drop pods before proceeding to empty out and mop up what remains of their forces. To the Marines Errantor, the quicker the better.
They needless to say aren't very well liked by the Mechanicus considering how poorly they treat their gear, with much of their armor being rusted and worn, many with dents and an odd smell, implying that the marines aren't big fans of cleaning or even ever taking off their armor, for any reason. They recruit from one planet, a desert world deep within the Halo stars, where roaming desert tribes fight to survive through vicious sand storms and scrounge up what little water they can to trade for basic goods. The Marines Errantor have entrenched themselves as part of this desert ecosystem, offering a village a years worth of water should one of their young men manage to complete their tasks. These men of course are then recruited as part of the chapte, becoming battle brothers should they survive scout training.
The Marines themselves, while technically allowed back into the Imperium, willingly isolate themselves off in the Halo Stars and avoid all contact with outsiders, lest they are there to petition for their aid in a conflict, in which case the High council will convene in order to decide if they intervene or not. That said, they still occasionally are found roaming outside their sector, going across the Imperium as both nuisances who scavenge abandoned ships and space stations for scrap, and to protect any worlds in trouble that they happen upon in their journey.
Omegamarines
Persecutors of Darkness
"The Emperor is the LAW, and the LAW is absolute! I am the harbinger of justice! I am the mercy afforded to heretics!" - Brother-Marshal Lex, whilst assaulting a Tzneetch cabal of upper echelons.
Persecutors of Darkness | ||
---|---|---|
Battle Cry | Freedom through Law! Security in Wrath! | |
Founding | M34 | |
Successors of | Dark Angels | |
Chapter Master | High Marshal Fyrr | |
Homeworld | Ius | |
Strength | 1,000 | |
Allegiance | Imperium | |
Colours | Blue, Red Accents, White Right Pauldron |
There's chapters allied with the Mechanicus and Inquisition and stuff, but I don't know any that work closely with the Adeptus Arbites! Persecutors of Darkness are stalwart marines whose specialty is dealing with the Imperium's most disgusting foe: High Traitors and the obscenely corrupt. They root out Heresy throughout the Segmentum Pacificus before it can fully rear its ugly head. While the consequences for treachery is sift and brutal, the chapter's definition is ranges greatly. Those that obstruct the Imperium in its holy endeavors is a traitor deserving of death. In this, they work closely with the Adeptus Arbites, inform the chapter on criminals too large for them to properly handle.
A Dark Angel successor founded in 33M, they inhabit the world of Ius, a medieval urban world with sprawling concreate mega-cities, ruled by an iron fist. Their Fortress Monastery of Raus towers over the planet's capital, where intensive study of the Law occurs inside its brutalist halls. The planet's Enforcers directly answer to the marines of Ius, acting as both a PDF and police force. Outside of the culturally primitive Mega-Cities lies only farmlands and red-grass plains, with the occasional nomad tribe forever roaming.
Each marine is well versed in the Imperium's Law, and trained in the tight alleys and crowded streets of their homeworld. The Marines are experts in cramped environments, being urban and hiveworld specialists. Combat shotguns are just as common as bolters in the chapter, and power mauls coupled with large combat shields are chapter favorite. Veteran squads even employ cyber-mastiffs
Penitents
Red Wolves
A chapter of Raven Guard successors based on the Feral World of Waelas, the Red Wolves are forest combat specialists. They make multiple raids and ambuscades on a foe, before finally striking the killing blow at last.
This specialty stems from the nature of their homeworld - Waelas is almost entirely plains, interrupted by large forests. The plains are inhabited by various breeds of large beasts. Children are taught to flee into the forests for safety, and to lose pursuers in the undergrowth - making way to their secluded home villages.
From the age of 10, every children is given a longbow made from the yew and elm trees of the forests, as to link them to their homes. Those who go on to become part of the chapter wield bows as well, having made several modifications to them - including explosive anti-personnel arrowheads and laser sights.
Devastator Squads are non-existent within the battle companies, their roles having been folded into specialized Tactical Squads who wield the same weapons- with the Devastator Company largely being composed of veterans of these squads. Thus, Scout Squads jump from their status as initiates straight to the Assault squads.