Flak Armor: Difference between revisions

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Also, most enemies are going to be suppressed by the large quantity and concentration of heavy weapons used by the Imperial Guard even without considering the platoon support weapons such as heavy stubbers and the squad special weapons.  This enables Guardsmen (were they real) to get close to enemy positions and wipe their foes away with close-range lasgun fire.  Since lasgun penetration radically increases the closer they get, this would logically be highly effective.  So, most Guardsmen need to to be far more concerned with indirect fire than being hit by enemy infantry directly and flak armor protects very well from indirect weapons such as explosives and shrapnel.  Remember, there are literally countless Guardsmen but only "millions die every day" in the Imperial Military as a whole.  There is a reason for that.
Also, most enemies are going to be suppressed by the large quantity and concentration of heavy weapons used by the Imperial Guard even without considering the platoon support weapons such as heavy stubbers and the squad special weapons.  This enables Guardsmen (were they real) to get close to enemy positions and wipe their foes away with close-range lasgun fire.  Since lasgun penetration radically increases the closer they get, this would logically be highly effective.  So, most Guardsmen need to to be far more concerned with indirect fire than being hit by enemy infantry directly and flak armor protects very well from indirect weapons such as explosives and shrapnel.  Remember, there are literally countless Guardsmen but only "millions die every day" in the Imperial Military as a whole.  There is a reason for that.


The next grade up is [[Carapace Armor]].  Which is actually a very large leap in quality.
In short, think of Guardsmen as suppressors for tanks against anti-tank threats and spotters for artillery (from man-portable mortars to the biggest of kablooie).  Which means more than flak armor would usually be pointless.  Soldiers specialized in directly attacking enemy positions wear radically superior armor and weapons; some of the best in the galaxy in fact, even in the Imperium.  The average Guardsman, though, is purely supplemental to the vehicles and mostly needed for manning defensive positions in taken territory and telling big guns and missiles where to shoot.
 
The next grade up is [[Carapace Armor]].  Which is actually a very large leap in quality.  From a reasonable infantry armor sufficient against small arms to an infantry armor capable of tanking self-propelled small cannon shells.  There is also an intermediate armor infrequently used called Combat Armor.  This is light carapace plates covered in cameleoline.
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[[category:warhammer 40,000]]
[[category:warhammer 40,000]]

Revision as of 09:37, 16 July 2020

This article is awesome. Do not fuck it up.
Arguably the most common type of flak armor in the 40k universe, based off the Cadian Shock Troopers standard gear. Noticeably lacking in the wiener department, and oddly doesn't protect the belly quite as well as the thorax (though what looks like clothing there is actually still armor)

Flak Armour is the most common form of Armor employed by the Imperium of Man and especially the Imperial Guard. Cheap and easy to make and manufacture by the average Imperial world, it is composed of multiple layers of ablative material, shock resistant material and ballistic textiles. Fairly similar to modern body armor in regards of rough construction, though the materials are more advanced. It is resistant to shrapnel and stab attacks done by human combatants armed with regular knife while offering pretty good protection against bullets from combustion guns and glancing hits from directed energy weapons comparable in power to a Lasgun.

How Good Is It?

For example, modern Earth ballistic vests, constructed from Aramids like Kevlar, are either light weight vests that provide reasonable protection only against shrapnel and weaker rounds, such as .45 and 9mm, up to .357 and .44 Magnum or poor penetrating (will stop a shotgun slug but cracked and broken ribs at most, bruising like Mike Tyson punched you at the least), or equip heavier armour inserts that provide more coverage, or possibly a little less and withstand more powerful rounds, all the way up to armour piercing sniper rounds (assuming the wearer has some sort of steel or ceramic insert, and that also gives 3-12 shots from modern assault rifles, depending on generation.)

With Flak armour gives a chance to not only survive a couple of impacts from from a light machine gun, or several from autoguns, but to remain in a shape to continue fighting (assuming it hits the chest piece), all while not weighing down the soldier significantly. When dealing with a local rebellion or facing pirates, bandits, hive-gangsters or the rag tag forces of the lost and the damned, a suit of flak armour is an Emperorsend and often means the difference between survival and a gruesome death. After all, it's said that any stubber at and below rifle caliber will (supposedly) not pierce any part of the Flak Armour. So, in theory, Flak Armor makes you much harder to cut down, and fluffwise, it has also been said a laspistol will not defeat the chest armor. There are two thing to note: First A WH40k Autogun fires bigger rounds than a modern earth Battle Rifle, or LMG. They fire 8.25mm bullets ("8mm Mauser" used 8.22mm bullets), and this, again, is stopped by Flak. This means the average IG issued gear will take sniper shots with the user surviving. It does beg the question of how big LMGs are in WH40k (real life LMGs use bullets only a bit larger than assault rifles or rather the same size as some nation's assault rifle bullets, so 40K LMGs probably use bullets similar in size to those of their normal rifles). The second is that of course lasguns are not ballistic weapon but energy weapons, so the requirement's to "deflect" a lasgun shot are different from that of a conventional weapon. That it can do both feats at once is no small accomplishment. (Though it is noted to only stop glancing hits from a Lasgun - a laspistol is significantly lower power than your average Lasgun) However, it may be that the angle that it is hit at simply gives enough protection to block a shot.

Note that autoguns are to stubbers what Mass Effect guns are to modern small arms (and can be anything from caseless ammo to rail or gauss automatic weapons to rifles using gravity manipulating technology) and stubbers other than handcannons and heavy stubbers are outright incapable of penetrating flak armor at any range and from any angle and this also extends to the flak shirt and flak pants worn by tunnel rat regiments and potentially what is worn under the armor of all Guardsmen. Flak armor and lasguns are almost uniquely used by the Imperial Guard whereas nearly all rebels and cultists they fight use either mesh armor, armor weave, scrap plate that might eat a stub pistol, or nothing and usually wield stubbers and maybe a few autoguns. Since about eighty percent of the Guard only ever fights rebels and cultists, this makes the average Guardsman practically a Space Marine to his normal enemies which is part of the reason why flak armor and lasgun are standard issue instead of carapace or powered armor. There simply is no point in spending the money to issue better weapons and armor when you're practically invulnerable and invincible to your normal enemies already. When there is something like a WAAAGH!!! or Black Crusade or whatever else, just throw more men at it and lots and lots of tanks and artillery. Since the average Guardsman is nearly invincible against the average rebel or cultist, there are many armored and artillery regiments available to throw at space horrors. It all works out pretty well unless you're one of the ground pounders who has to keep pressure on an anti-tank position while being shredded by anti-infantry you also have to keep busy while your own heavy support gets into position without being killed so they can save your ass so the tanks can come and kill everything. But hey, that's what conscripts are for. Literally.

Also, keep in mind that most aliens the Imperium fights are less advanced than the Imperium. Usually, flak armor and lasgun is sufficient even without overwhelming numbers. Basically, ninety percent of the time the Imperial Guard is to the alien threat of the day what the Tau are to the Imperial Guard (but with more tank and less weeaboo) combined with overwhelming numbers. They really only face a challenge when fighting a true Chaos invasion, Tyranids, Necrons, Orks, and whatever flavor of Eldar (or a minor xenos faction advanced enough like the Fra'al or Tau, which is very rare). Ultimately, the average Guardsman is no joke. Whole squads of modern soldiers will be murdered to death by a lasgun toting IGman. There are literal quadrillions of them, and this is a low estimate. If only the cheap power armor STC were found. Oh wait, it was but the Ecclesiarchy kept it from the Mechanicus. Thanks guys!

A standard-issue Imperial Flak Vest is rated to stop a lasgun blast outside of close-range. And, assuming we are using relatively high-end calcs of lasguns firing at 19 "megathule" laser pulse, meaning a Flak Vest can stop a 19 megajoule laser dead in its tracks. Assuming "megathule" is a 40kism of "megajoule".

To put that in perspective, one of the most powerful AT guns in WWII was the German 12.8cm Pak 44, which was basically a naval artillery gun on wheels. This gun was powerful enough to kill buildings, let alone tanks, and it had so much penetration that it was basically impossible to carry enough armor to stop it. The 12.8cm Pak 44 had a muzzle energy of just under 13 megajoules.

Yes, the standard-issue Lasgun have the capability in firing a laser blast capable of carving holes in a modern MBT, and Guardsmen have standard-issue light body armor capable of stopping that same weapon. Of course, we need to take careful note that Lasguns have a literal dial-a-yield setting. It is more likely that the average lasgun have its damage output in line with the average autogun (essentially modern 21st century rifles and the literal counterpart to the Lasgun), with certain unorthodox Guardsmen increasing their Lasgun firepower to that of Heavy Stubber capability (AKA .50cal) at the expanse of increasing wear and tear deterioration on the Lasgun's rifling and pissing off the local Enginseer. After all, there is a reason why Long-Las snipers have to carry multiple spare barrels, since their Long-Las is fixed permanently in the maximum power settings.

With all that said and done, assuming every Lasgun has its fire settings switched to maximum, it is no wonder that the commonality of Lasguns makes it more odd to NOT see the usage of Flak armor in the hands of Imperial soldiers. And that equipment is considered sub-par in 40k. (This was partly paraphrased and partly quoted from user Rofl Tank in a YouTube comment about the Imperial Guard). Keep in mind that if a guardsmen was hit with a '13 megajoule' shot they would likely have every internal organ scrambled and sent flying back as the flak armor kept it from penetrating, but that energy had to still go somewhere. As is often the case when it comes to armor, the man is the point of failure. Assuming, of course, that the energy capture of the armor is terrible, which would be very 40k. But if it performs like modern plates, it should take it with little complaint.

Why It Kinda Sucks

That said, when it comes to protecting its user from guns which shoot .75, or (19.05mm) APHE rocket bullets, hyper-sonic monomolecular ninja star assault rifles, bolts of compressed plasma as hot as a star's core designed to penetrate tank armor, molecular disassembling beams which can break down virtually any material into their constituent atoms, and similar weapons which are the standard equipment of many factions of Warhammer 40000's tabletop game, they are of little more use than a common T-shirt. Of course, if they miss, and shrapnel is thrown, the armor will probably save you, which is its purpose anyway.

Flak armour is also fairly cost efficient; it offers some protection in combat while costing less to produce, ship, and maintain than the soldier wearing it. This becomes less true as the armour becomes more complex.

Also, most enemies are going to be suppressed by the large quantity and concentration of heavy weapons used by the Imperial Guard even without considering the platoon support weapons such as heavy stubbers and the squad special weapons. This enables Guardsmen (were they real) to get close to enemy positions and wipe their foes away with close-range lasgun fire. Since lasgun penetration radically increases the closer they get, this would logically be highly effective. So, most Guardsmen need to to be far more concerned with indirect fire than being hit by enemy infantry directly and flak armor protects very well from indirect weapons such as explosives and shrapnel. Remember, there are literally countless Guardsmen but only "millions die every day" in the Imperial Military as a whole. There is a reason for that.

In short, think of Guardsmen as suppressors for tanks against anti-tank threats and spotters for artillery (from man-portable mortars to the biggest of kablooie). Which means more than flak armor would usually be pointless. Soldiers specialized in directly attacking enemy positions wear radically superior armor and weapons; some of the best in the galaxy in fact, even in the Imperium. The average Guardsman, though, is purely supplemental to the vehicles and mostly needed for manning defensive positions in taken territory and telling big guns and missiles where to shoot.

The next grade up is Carapace Armor. Which is actually a very large leap in quality. From a reasonable infantry armor sufficient against small arms to an infantry armor capable of tanking self-propelled small cannon shells. There is also an intermediate armor infrequently used called Combat Armor. This is light carapace plates covered in cameleoline.

Weapons of the Imperium of Man
Sidearms:
Ballistics: Absolvor Bolt Pistol - Archaeotech Repeater - Archeotech Revolver - Assault Grenade Launcher - Autopistol
Belasco Galvian Needler - Bolter Cane - Bolt Launcher - Bolt Pistol - Condemnor Stakethrower - Exitus Pistol
Flechette Blaster - Flechette Pistol - Flintlock Pistol - Grenade Discharger - Handbow - Hand Cannon - Heavy Bolt Pistol
Kinetic Destroyer - Needle Pistol - Radium Pistol - Radium Serpenta - Ripper Pistol - Sawn-Off Shotgun - Shotgun Pistol
Stub Gun
Directed-Energy: Arc Pistol - Blast Pistol - Digital Weapons - Disintegration Pistol - Electrostatic Gauntlet - Gamma Pistol
Helfrost Pistol - Hellpistol - Hotshot Laspistol - Inferno Pistol - Laspistol - Neo-Volkite Pistol - Photon Gauntlet
Bale Eye - Eradication Pistol - Plasma-Caster - Plasma Cutter - Plasma Pistol - Rad Beamer - Voltaic Blaster
Volkite Serpenta
Incendiary: Exterminator - Hand Flamer - Phosphor Blast Pistol - Phosphor Pistol - Phosphor Serpenta - Sulphur Breath
Chemical: Alchem Pistol
Gravitational: Grav-Pistol
Other: Chimera Pistol Sword - Grapnel Launcher - Neural Shredder - Reductor Pistol - Snare Gun - Web Pistol - Web Spinner
Basic Weapons:
Ballistics: Angelus Bolt Carbine - Autogun - Astartes Assault Shotgun - Bolter - Bow - Combat Shotgun - Crossbow
Gun Axe - Galvanic Carbine - Pump-Action Shotgun - Radium Carbine - Storm Bolter - Stubber - Musket
Blunderbuss - Stub Cannon - Stub Rifle - Longrifle - Macrostubber - Bolt Carbine - Imperial Boltgun
Stubcarbine - Sling - Solo Boltgun - Sororitas Boltgun - Special Issue Boltgun - Bolt Rifle - Concussion Carbine
Directed-Energy: Arc Rifle - Blast Rifle - Lascutter - Hellgun - Lasgun (Lasgun Patterns) - Phased Plasma-Fusil - Plasma Blaster
Plasma Incinerator - Suppression Laser - Hotshot Lasgun - Hotshot Volley Gun - Mining Laser - Lascarbine
Laser Gauntlet - Auxilia Lasrifle - Las-Lock - Mitralock - Rad Gun
Incendiary: Assault Flamer - Flamer - Pyreblaster
Gravitational: Grav-gun
Other: Webber
Special Weapons:
Ballistics: Assault Bolter - Grenade Launcher - Flechette Carbine - Needle Sniper Rifle - Radium Jezzail
Sniper Rifle - Transuranic Arquebus - Mole Mortar - Galvanic Caster - Galvanic Rifle - Forge Bolter
Magnarail Lance - Vengeance Grenade Launcher - Purgatus Crossbow - Stake Crossbow
Exitus Rifle - Light Mortar - Mark IX Sniper Rifle - Guardian Bolter - Balistus Grenade Launcher
Lastrum Storm Bolter - Mk.III Shrike Pattern Bolt Sniper Rifle - Krumper Rivet Cannon - Nemesis Bolter
Executioner Shotgun
Directed-Energy: Conversion Beamer - Long-Las - Meltagun - Plasma Caliver - Plasma Gun - Adrathic Destructor
Plasma Repeater - Volkite Charger - Photon Thruster - Melta Rifle - Plasma Talon - Plasma Exterminator
Las-Fusil - Lightning Gun - Proteus Plasma Projector - Volkite Incinerator - Plasma Burner - Arc Lance
Eradication Ray
Incendiary: Incinerator - Phosphor Blast Carbine - Phosphor Torch - Immolation Rifle - Balefire Gun
Chemical: Alchem Flamer - Chem-Thrower
Sonic: Transonic Cannon
Gravitational: Grav-Amp
Warpcraft: Animus Speculum - Psilencer - Psycannon
Combi-Weapons: Magna-Needle Mk.X Pattern Pistol - Ultra-Needle Mk.IX Pattern Pistol - Stub Gun-Plasma Combi-Pistol
Combi-Flamer - Combi-Melta - Combi-Grenade Launcher - Combi-Plasma - Combi-Grav - Combi-Volkite
Infernus Heavy Bolter - Adrastus Bolt Caliver - Disintegration Combi-Gun - Combi-Needler
Condemner Boltgun - Executioner Pistol - Needlespine Blaster
Other: Chaff Launcher - Crozius Arkanos - Infernum Halo Launcher
SLHG Pattern Assault Ram - Stormcaller Stave - Tarantula Sentry Gun
Heavy Weapons:
Ballistics: Autocannon - Assault Cannon - Scatterbolt Launcher - Harpoon Gun - Heavy Bolter - Heavy Stubber - Missile Launcher
Rotor Cannon - Heavy Mortar - Heavy Shotgun - Storm-Welder - Heavy Crossbow - Harpoon Launcher - Scatter Cannon
Ripper Gun - Rad Missile Launcher - Boltstorm Gauntlet - Maxim Bolter - Grenadier Gauntlet - Tempest Bolter
Mole Launcher - Salvo Launcher - Mauler Bolt Cannon - Cyclone Missile Launcher - Typhoon Missile Launcher
Skyhammer Missile Launcher - Grenade Harness - Cerberus Launcher - Rocket Propelled Grenade Launcher
Deathwatch Frag Cannon - Auto-Launcher - Ravenwing Grenade Launcher - Thunderfire Cannon - Icarus Rocket Pod
Ironhail Heavy Stubber - Lucius Pattern Heavy Quad-Launcher - Tempest Salvo Launcher - Bombast Field Gun
Castellan Launcher (Superfrag Rocket Launcher - Superkrak Rocket Launcher - Vengor Launcher) - Charge Caster
Concussion Cannon - Malleus Rocket Launcher - Rad Grenade Launcher
Directed-Energy: Heavy Arc Rifle - Helfrost Cannon - Lascannon - Rad Cannon - Multi-Melta - Multi-laser
Plasma Cannon - Volkite Caliver - Volkite Culverin - Darkfire Cannon - Melta Destroyer
Las-Ripper - Irradiation Projector - Volkite Blaster - Plasma Culverin - Heavy Mining Laser
Volkite Cavitor - Volkite Falconet Battery - Corve Las-Pulser - Vultarax Arc Blaster
Heavy Lascannon
Incendiary: Atalan Incinerator - Heavy Flamer - Phosphor Blaster
Flamestorm Gauntlet - Incendine Combustor
Pyroclast Flame Projector - Infernus Firepike
Chemical: Alchem Heavy Flamer - Death Cloud Projector
Sonic: Seismic Cannon
Gravitational: Grav-Cannon - Heavy Grav-Cannon - Graviton Pulsar - Graviton Ram
Other: Firestrike Servo-Turret - Heavy Webber - Mancatcher - Sabre Weapons Battery - Torsion Cannon
Daemon Weapons:
Ballistics: Hellrifle
Vehicle-mounted
Weapons:
Ballistics: Anvilus Autocannon Battery - Anvilus Snub Autocannon - Battle Cannon - Conqueror Cannon - Demolisher Cannon
Hellstrike Missile - Hydra Autocannon - Eradicator Nova Cannon - Punisher Gatling Cannon - Punisher Rotary Cannon
Vanquisher Cannon - Ironhail Skytalon Array - Ferrumite Cannon - Onslaught Gatling Cannon - Heavy Onslaught Gatling Cannon
Icarus Stormcannon Array - Siegebreaker Cannon - Skyreaper Battery - Avenger Bolt Cannon - Iliastus Accelerator Cannon
Hurricane Bolter - Lastrum Bolt Cannon - Multiple Rocket Pod - Blackstar Rocket Launcher - Deathwind Missile Launcher
Hunter-Killer Missile - Bellicatus Missile Array - Hammerstrike Missile Launcher - Sabre Missile Launcher
Disruptor Missile Launcher - Frag Cannon - Hellfury Missile - Skystrike Missile - Stormstrike Missile Launcher
Aiolos Missile Launcher - Scorpius Launcher - Hyperios Missile Launcher - Hammerfall Missile Launcher
Ironclad Assault Launcher - Boreas Air Defence Missile - Skyspear Missile Launcher - Fragstorm Grenade Launcher
Arcus Launcher - Krakstorm Grenade Launcher - Blackstar Cluster Launcher - Macharius Battle Cannon - Taurox Battle Cannon
Taurox Gatling Cannon - Leviathan Storm Cannon - Vengeance Launcher - Xiphon Rotary Missile Launcher - Kratos Battlecannon
Hellion Pattern Heavy Cannon Array - Terrebrax Rocket Battery - Castigator Gatling Cannon - Pulveriser Cannon
Ballistus Missile Launcher - Oppressor Cannon
Directed-Energy: Helfrost Destructor - Magma Cannon - Pulsar-Fusil - Volcano Cannon - Volkite Saker - Adrathic Devastator - Eradication Beamer
Las-Talon - Macro Plasma Incinerator - Volkite Demi-Culverin - Melta-Cutter - Siege Melta Array - Plasma Eradicator
Magna-Melta - Plasma Destroyer - Volkite Sentinel - Cyclonic Melta Lance - Plasma Storm Battery - Heavy Conversion Beamer
Thermal Spear - Hellfire Plasma Cannonade - Neutron Laser Projector - Neutron Laser - Arachnus Blaze Cannon
Arachnus Heavy Blaze Cannon - Arachnus Heavy Lascannon Battery - Arachnus Storm Cannon - Laser Destroyer Array
Laser Destroyer - Heavy Laser Destroyer - Omega Plasma Array - Sabre Neutron Blaster - Solex Heavy Lascannon
Melta Blastgun - Volkite Cardanelle
Incendiary: Heavy Phosphor Blaster - Incendium Cannon - Inferno Cannon - Flamestorm Cannon - Clearance Incinerator
Infernus Incinerator - Heavy Incinerator
Chemical: Chem Cannon
Sonic: Heavy Seismic Cannon - Laud Hailer
Warpcraft: Gatling Psilencer - Heavy Psycannon - Rift Cannon
Combi-Weapons: Cerastus Shock Lance
Ordnance:
Ballistics: Apocalypse Missile Launcher - Basilisk Magnus - Colossus Siege Mortar - Deathstrike Cannon - Deathstrike Missile
Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar - Manticore Missile - Medusa Siege Cannon
Quake Cannon - Spicula Rocket System - Stormshard Mortar - Stormsword Siege Cannon - Tremor Cannon
Nemesis Quake Cannon - Doomsday Cannon - Exorcist Multiple Missile Launcher - Taurox Missile Launcher
Ironstorm Missile Pod - Stormspear Rocket Pod - Spiculus Bolt Launcher - Karacnos Mortar Battery
Praetor Multiple Missile Launcher - Morbus Heavy Bombard - Dominus Triple Bombard - Behemoth Cannon
Whirlwind Multiple Missile Launcher
Directed-Energy: Belleros Energy Cannon - Hellex Plasma Mortar
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Warpcraft: Vortex Missile
Super-Heavy
Weapons:
Ballistics: Accelerator Autocannon - Ardex Defensor Mega-Bolter - Avenger Gatling Cannon - Doomstrike Missile Launcher
Gatling Blaster - Thunderhawk Cannon - Vulcan Mega Bolter - Trident - Thundercoil Harpoon - Castigator Bolt Cannon
Shieldbreaker Missile - Helios Defense Missile Pod - Hellion Missile - Accelerator Cannon - Baneblade Cannon
Stormhammer Cannon - Hellhammer Cannon - Macro-Accelerator Cannon - Revelator Missile Launcher
Cruciator Gatling Array
Directed-Energy: Atrapos Lascutter - Hellstorm Cannon - Lightning Cannon - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Turbo-Laser Destructor
Vengeance Cannon - Arachnus Magna-Blaze Cannon - Thermal Cannon - Plasma Decimator
Volkite Veuglaire - Las-Impulsor - Volcano Lance - Volkite Chieorovile - Volkite Carronade
Defense Laser - Lightning Lock - Conversion Beam Cannon - Volkite Eradicator - Volkite Destructor
Conversion Beam Dissolutor - Extirpator Cannon
Incendiary: Acheron Flame Cannon - Conflagration Cannon - Inferno Gun
Sonic: Sonic Destructor
Gravitational: Graviton Destructor - Graviton Imploder - Graviton Ruinator
Graviton Singularity Cannon - Krius Grav Imploder
Warpcraft: Warp Missile - Warp Missile Rack - Psi-Cannon
Ship Weapons:
Ballistics: Annihilator Cannon - Bombardment Cannon - Doomstorm Missile
Hellfire Missile - Macro Cannon - Nova Cannon - Torpedo
Directed-Energy: Lance Weapon
Sonic: Sonic Disruptor
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - C'tan Phase Weapons - Daemonblade - Force Weapons - Power Weapons - Arc Close Combat Weapons
Transonic Weapons - Basic Close Combat Weapons - Imperial Miscellaneous Weapons - Grav Close Combat Weapons
Grenades & Explosives: Arc Grenade - Blind Grenade - Choke Gas Bomb - Colossus Bomb - Demolition Charge - Frag Grenade - Gunk Bomb
Haywire Mine - Heavy Bomb - Incendiary Charge - Krak Grenade - Melta Bomb - Mindscrambler Grenade - Phosphex Bomb
Poison Globe Grenade - Smoke Grenade - Shock Grenade - Stasis Bomb - Stasis Grenade - Psyk-Out Grenade - Rad Grenade
Tectomagnic Munitions - Vortex Grenade