Flying Circus: Difference between revisions

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To Create the flying circus you need a few things:
To Create the flying circus you need a few things:


  (1) - "Daemons", "Black legion" and "Chaos space marine" codex(s).
* 1 - "Daemons", "Black legion" and "Chaos space marine" codex(s).
  (2) - Ally together either team. Add them all if the games big enough. Heres a look at using the CSM codex with allys.
* 2 - Ally together either team. Add them all if the games big enough. Heres a look at using the CSM codex with allys.
  (3) -  Daemon princes, spend points on all of them! cheap daemon princes. Best to buy dirt cheap troop units. (I'm looking at you cultists)
* 3 -  Daemon princes, spend points on all of them! cheap daemon princes. Best to buy dirt cheap troop units. (I'm looking at you cultists)
  (4) -  Wings!!!
* 4 -  Wings!!!
  (5) -  Power armor (4 wounds with a 5++ save wont take you far, maybe against an assault army?)
* 5 -  Power armor (4 wounds with a 5++ save wont take you far, maybe against an assault army?)
  (6) -  Appropriate marks for the right job:
* 6 -  Appropriate marks for the right job:


              -Nurgle (shrouded and slow & purposeful) wings eliminate slowness while providing cover.                                GOOD AGAINST SHOOTY ARMY
While considering your mix of elements above, you should also consider what flavour of Chaos you will be. Like with different types of Pokemon, Chaos types are good against certain things!
              -Tzeentch (re roll all 1's on any saves) no explanation how that's useful.                                              GOOD AGAINST ANYTHING
              -Khorne (furious charge) your a Strength 6 monster. Only use if your against heavy creatures/vehicles.                  GOOD AGAINST TANK/MC ARMY
              -Slaanesh (fleet, +3 inches to the run move, rending) only take if your not making a "FLYING" circus.                  GOOD IF YOU DONT HAVE WINGS


  (7)-  No mastery levels (keep dat shit for the wizards in squad protection)
* Nurgle (shrouded and slow & purposeful) wings eliminate slowness while providing cover - GOOD AGAINST SHOOTY ARMY
  (8)-  No Daemon weapons (Do you really need Daemon weapons if you've got a sky full of daemon princes?)
* Tzeentch (re roll all 1's on any saves) no explanation how that's useful - GOOD AGAINST ANYTHING
  (9)-  No gifts no war gear. (only take wings and power armor)
* Khorne (furious charge) your a Strength 6 monster. Only use if your against heavy creatures/vehicles - GOOD AGAINST TANK/MC ARMY
  (10) -  Get a good look at your opponents miserable face while you deploy them.
* Slaanesh (fleet, +3 inches to the run move, rending) only take if your not making a "FLYING" circus - GOOD IF YOU DONT HAVE WINGS
 
* 7 -  No mastery levels (keep dat shit for the wizards in squad protection)
* 8 -  No Daemon weapons (Do you really need Daemon weapons if you've got a sky full of daemon princes?)
* 9 -  No gifts no war gear. (only take wings and power armor)
* 10 -  Get a good look at your opponents miserable face while you deploy them.


Example of a Flying circus:
Example of a Flying circus:

Revision as of 07:33, 1 February 2014

This page is in need of cleanup. Srsly. It's a fucking mess.

>

To Create the flying circus you need a few things:

  • 1 - "Daemons", "Black legion" and "Chaos space marine" codex(s).
  • 2 - Ally together either team. Add them all if the games big enough. Heres a look at using the CSM codex with allys.
  • 3 - Daemon princes, spend points on all of them! cheap daemon princes. Best to buy dirt cheap troop units. (I'm looking at you cultists)
  • 4 - Wings!!!
  • 5 - Power armor (4 wounds with a 5++ save wont take you far, maybe against an assault army?)
  • 6 - Appropriate marks for the right job:

While considering your mix of elements above, you should also consider what flavour of Chaos you will be. Like with different types of Pokemon, Chaos types are good against certain things!

  • Nurgle (shrouded and slow & purposeful) wings eliminate slowness while providing cover - GOOD AGAINST SHOOTY ARMY
  • Tzeentch (re roll all 1's on any saves) no explanation how that's useful - GOOD AGAINST ANYTHING
  • Khorne (furious charge) your a Strength 6 monster. Only use if your against heavy creatures/vehicles - GOOD AGAINST TANK/MC ARMY
  • Slaanesh (fleet, +3 inches to the run move, rending) only take if your not making a "FLYING" circus - GOOD IF YOU DONT HAVE WINGS
  • 7 - No mastery levels (keep dat shit for the wizards in squad protection)
  • 8 - No Daemon weapons (Do you really need Daemon weapons if you've got a sky full of daemon princes?)
  • 9 - No gifts no war gear. (only take wings and power armor)
  • 10 - Get a good look at your opponents miserable face while you deploy them.

Example of a Flying circus:

1200 point game

-10 cultists (50 pts)
-10 cultists (50 pts)
-Daemon prince of khorne, power armor, wings. (220 pts)
-Daemon prince of khorne, power armor, wings. (220 pts)
-10 blood letters (100 pts)
-BloodThirster of khorne (about 250 pts)
-Damon prince (heavy support)of khorne, power armor, wings. (about 220 pts)

total is = 1110 pts. 90 extra points for anything you want.




Another example of the Flying circus: 1700 pts

The Flying circus is much more effective if your primary army was the "Daemons" codex

- Bloodthirster (about 250 pts)   
- Bloodthirster (about 250 pts)
- 10 bloodletters (100 pts)
- 10 Bloodletters (100 pts)
- Daemon prince of khorne, armor, wings. (220 pts)
- Daemon prince of khorne, armor, wings. (220 pts)
- Daemon prince of khorne, armor, wings. (220 pts)


- Daemon prince (CSM daemon prince) of khorne, power armor, wings. (220 pts)
- 10 cultists (50 pts)

total is = 1630 pts. 70 extra points for anything you want.





Not many things are as satisfying as fielding SIX!!! monstrous creatures



Dont forget to add an evil laugh when its your turn to deploy.

Enjoy grounding tests though. 1700 points can bring out enough dakka from your opponent to have you smash into the ground until they can punch you out. So don't forget actually getting into combat to not die. Ever.