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If you do succeed, on the other hand, it's all good. You come to terms with the Beast, get all the benefits of Golconda, and can go on your merry way as an enlightened Kindred. (Note that this doesn't necessarily mean being a ''nice'' Kindred, either. Even the Golconda-seeking Inconnu aren't forbidden from self-defence or the like.)
If you do succeed, on the other hand, it's all good. You come to terms with the Beast, get all the benefits of Golconda, and can go on your merry way as an enlightened Kindred. (Note that this doesn't necessarily mean being a ''nice'' Kindred, either. Even the Golconda-seeking Inconnu aren't forbidden from self-defence or the like.)
[[Category:Vampire: The Masquerade]]
[[Category:White Wolf]]
[[Category:Game Mechanics]]

Revision as of 19:53, 8 May 2023

Golconda is a state that a vampire can achieve in Vampire: The Masquerade. You might recall it as that one thing Saulot achieved, and which made him into basically a messiah for the Kindred.

So, what is Golconda?

In two words: Vampire Enlightenment. (No, not that kind of Enlightenment.)

Essentially, it's a mystical state of being where a vampire either learns to perfectly balance their Humanity with the Beast, or simply isn't affected by the Beast at all. The basic benefits involve the vampire lacking Frenzy at all, their blood consumption dropping to a point per week, and the ability to learn Disciplines without Generation limits; ones dependent on the Storyteller include losing your clan's weakness or even becoming human again.

Supposedly, Archangel Gabriel originally showed Caine the concept of Golconda while he was still moping around in the Land of Nod; while Caine never succeeded in reaching this goal, Saulot allegedly did after taking a trip to the far East to study certain Kuei-Jin teachings and other mystical shit. (Though the Kuei-Jin would certainly disagree, as their tales about "Zao-Lat" show.) He eventually came back and taught his clan about it, basically turning them into a whole clan of enlightened super-zen vampires (until Tremere decided to ruin it all.)

Sounds great, right? Well, there's a few catches.

Achieving Golconda

First off, you'll need to actually learn about it in-character. The Camarilla really don't like talking about the subject and look very suspiciously at anyone trying to, for a variety of reasons (including the risk of changing the status quo and their original backstabbing of the Salubri), while the entire concept of "Enlightened but not necessarily nice vampire" runs completely contrary to the Sabbat's Paths of Edgelightenment and general philosophy. Also keep in mind that the entire concept is likely tainted in the eyes of most Kindred due to its association with the Salubri, A.K.A.: those guys Tremere and the Camarilla smeared as devil-worshipping soul-eaters.)

Either way, let's assume you somehow found about Golconda and avoided being kidnapped to have your genitals painfully inverted by the Camarilla's inquisition, eaten by the Sabbat, or otherwise fatally inconvenienced. Now you need to find a guru - someone who already knows about Golconda, and preferably one who's achieved or is on the way to achieving it. The Inconnu may be able to help, but they're really bloody secretive and their fluff is a clusterfuck.

After you find someone to guide you, you need to regain your Humanity. Depending on how far you've gone, this can be easy or bumcrunchingly difficult, as you need to keep your Humanity above 7 and avoid frenzy at all times while making amends for the crimes you've committed so far. The exact process of atonement is fairly vague, but making up for pretty theft is likely to be way easier than atoning for drinking a dude dry. If you decided to go down the Path of Enlightenment route, though, tough shit -- this is where your Golconda journey ends outside of Storyteller fiat, because basically re-wiring your sense of morality to something most people consider utterly alien kinda conflicts with regaining your Humanity.

(Speaking of which, on the off-chance you do achieve Golconda, remember to keep your Humanity at or above 7. Drop below that and you lose its perks for good, with no known way to re-attain it.)

After you've atoned for your crimes and keep your Humanity above 7 for however long your Storyteller thinks is appropriate, it's time for the last step. Your character has to go through a suspire - a vision quest of some kind that involves going into your own mind to deal with your inner demons and your current state as a vampire.

This is really fucking dangerous: aside from being very damaging to your PC's body and mind, it can be failed, and if you do fail, it is the end - your PC will never achieve Golconda and likely be driven batshit insane, go into wassail, and devolve into a mindless Wight.

If you do succeed, on the other hand, it's all good. You come to terms with the Beast, get all the benefits of Golconda, and can go on your merry way as an enlightened Kindred. (Note that this doesn't necessarily mean being a nice Kindred, either. Even the Golconda-seeking Inconnu aren't forbidden from self-defence or the like.)