Haramathur: Difference between revisions
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{{Infobox Deity | {{Infobox Deity | ||
|Name = Haramathur | |Name = Haramathur | ||
|Symbol = | |Symbol = Tower shield behind a halberd | ||
|Aliases = Eternal Watcher, Guardian in Stone | |||
|Alignment = Lawful Good | |Alignment = Lawful Good | ||
|Divine Rank = Dead God | |Divine Rank = Dead God | ||
Line 11: | Line 12: | ||
|Favoured Weapon = Halberd | |Favoured Weapon = Halberd | ||
}} | }} | ||
'''Haramathur''' is a slain God of Guardians in the [[Nentir Vale]] setting of [[Dungeons & Dragons]].Haramathur was respected, if not loved, by all of his fellow gods during the [[Dawn War]], as he was unflinchingly dedicated to protecting the [[Astral Sea]] and all of its denizens against the invading forces of the [[Elemental Chaos]]. His doom came in the final years of the Dawn War, after the death of [[Io]] upon Haramathur's home dominion of [[Erishani]] created a planar rift that linked the two planes; in order to prevent a massive invasion of [[elemental]]s, Haramathur sacrificed himself by entering the rift and transforming himself and everything around him into stone. | |||
'''Haramathur''' is a slain God of Guardians in the [[Nentir Vale]] setting of [[Dungeons & Dragons]]. | |||
This act has split Haramathur into two halves. His spiritual essence remains in the dominion of [[Erishani]] in the [[Astral Sea]], where it holds the [[Archomental|Primordial]] known only as the Golden Monolith in its eternal stasis. His physical body lies in the [[Elemental Chaos]], drifting at the calm center of a twenty-mile wide maelstrom of rock, ash and molten lava. This region is home to a small settlement in the form of a [[githzerai]] fortress-monastery, known as Mael Arn'dreygh - githzerai for "the Sealed Way" - which has been hewn into the stony god-corpse. The githzerai who dwell here are [[psionics|psionicists]] who call themselves the "Disciples of Stone"; most of them are [[monk]]s, but their leader, Asaerte Nedanar, is a powerful [[psion]]. All are rumored to practice spiritual communion with the god-stone around them, or at least to practice martial arts forms based on elemental stone and fire. | This act has split Haramathur into two halves. His spiritual essence remains in the dominion of [[Erishani]] in the [[Astral Sea]], where it holds the [[Archomental|Primordial]] known only as the Golden Monolith in its eternal stasis. His physical body lies in the [[Elemental Chaos]], drifting at the calm center of a twenty-mile wide maelstrom of rock, ash and molten lava. This region is home to a small settlement in the form of a [[githzerai]] fortress-monastery, known as Mael Arn'dreygh - githzerai for "the Sealed Way" - which has been hewn into the stony god-corpse. The githzerai who dwell here are [[psionics|psionicists]] who call themselves the "Disciples of Stone"; most of them are [[monk]]s, but their leader, Asaerte Nedanar, is a powerful [[psion]]. All are rumored to practice spiritual communion with the god-stone around them, or at least to practice martial arts forms based on elemental stone and fire. |
Revision as of 15:24, 10 May 2020
Haramathur | ||
---|---|---|
Tower shield behind a halberd | ||
Aliases | Eternal Watcher, Guardian in Stone | |
Alignment | Lawful Good | |
Divine Rank | Dead God | |
Pantheon | Nentir Vale/Dawn War | |
Portfolio | Protection, Defense, Earth, | |
Domains | Earth, Protection, Darkness | |
Home Plane | Astral Sea (Erishani) | |
Worshippers | Protectors | |
Favoured Weapon | Halberd |
Haramathur is a slain God of Guardians in the Nentir Vale setting of Dungeons & Dragons.Haramathur was respected, if not loved, by all of his fellow gods during the Dawn War, as he was unflinchingly dedicated to protecting the Astral Sea and all of its denizens against the invading forces of the Elemental Chaos. His doom came in the final years of the Dawn War, after the death of Io upon Haramathur's home dominion of Erishani created a planar rift that linked the two planes; in order to prevent a massive invasion of elementals, Haramathur sacrificed himself by entering the rift and transforming himself and everything around him into stone.
This act has split Haramathur into two halves. His spiritual essence remains in the dominion of Erishani in the Astral Sea, where it holds the Primordial known only as the Golden Monolith in its eternal stasis. His physical body lies in the Elemental Chaos, drifting at the calm center of a twenty-mile wide maelstrom of rock, ash and molten lava. This region is home to a small settlement in the form of a githzerai fortress-monastery, known as Mael Arn'dreygh - githzerai for "the Sealed Way" - which has been hewn into the stony god-corpse. The githzerai who dwell here are psionicists who call themselves the "Disciples of Stone"; most of them are monks, but their leader, Asaerte Nedanar, is a powerful psion. All are rumored to practice spiritual communion with the god-stone around them, or at least to practice martial arts forms based on elemental stone and fire.
The story of Haramathur has been all but forgotten; only in the innermost sanctum of Mael Arn'dreygh does a written account of Haramathur's heroic sacrifice exist, and Asaerte Nedanar and a few key inhabitants of the Erishani settlement of Rhym Katal are the only non-gods to know this story. The gods chose to cover up Haramathur's fate in order to prevent individuals from restoring Haramathur's body and soul; should this happen, the rift would most likely be reopened, and the war between gods and primordials would start again.
Erishani is detailed in Secrets of the Elemental Chaos; Haramathur and Mael Arn'dreygh are detailed in Dragon #390's "Power Play: Dead Gods" article.
Dogma
When still alive, Haramathur taught the following:
- Protect those for whom you care, as well as those who cannot protect themselves.
- Patience is a virtue. Wait for your enemies to move. Stay ever vigilant.
- Do not fear the darkness. Train yourself to be aware of your enemies with all your senses.
- The earth is your friend. Use it to protect yourself and trap your enemies.
The Deities of Dungeons & Dragons 4th Edition | |||
---|---|---|---|
Lawful | Neutral | Chaotic | |
Good | Bahamut • Haramathur • Moradin | Amoth • Lakal • Nusemnee • Pelor | Avandra • Corellon • Sehanine |
Neutral | Erathis • Raven Queen • Sagawehn | Aurom • Io • Ioun • Melora | Gorellik • Kord • Laeris |
Evil | Asmodeus • Bane • Tiamat | Nerull • Torog • Vecna | Gruumsh • Khala • Lolth • Tharizdun • Zehir |