Harbinger (Pathfinder): Difference between revisions

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The harbinger is an initiator class from [[The Book of Weeaboo Fightan Magic|Path of War]] by Dreamscarred Press. They're very mobile, very Int-based and very [[edgy]]. Seriously, their fluff is all about having a wellspring of hate and violence or such and every one of their class features has a name that's somehow connected to negativity and/or darkness. For some reason one of these abilities lets them hide magic item auras, instead of their own alignment as the description would suggest.
The harbinger is an initiator class from [[The Book of Weeaboo Fightan Magic|Path of War]] by Dreamscarred Press. They're very mobile, very Int-based and very [[edgy]]. Seriously, their fluff is all about having a wellspring of hate and violence or such and every one of their class features has a name that's somehow connected to negativity and/or darkness. For some reason one of these abilities lets them hide magic item auras, instead of their own alignment as the description would suggest.


Archetypes give them a crotch rocket mount, a big fighty bird, or the ability to pretend they're a vampire. Fitting the class's edginess, they also have the Edge Lord archetype from April Augmented, for only the most serious games that can handle your [[Katanas are Underpowered in d20|katana]] and leather coat. Fedora not included.
Archetypes give them [[/d/|a crotch rocket mount]], a big fighty bird, or [[Night Lords|the ability to pretend they're a vampire]]. Fitting the class's edginess, they also have the Edge Lord archetype from April Augmented, for only the most serious games that can handle your [[Katanas are Underpowered in d20|katana]] and leather coat. Fedora not included.


{{PF-3PP-Classes}}
{{PF-3PP-Classes}}

Revision as of 14:49, 9 February 2023

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The harbinger is an initiator class from Path of War by Dreamscarred Press. They're very mobile, very Int-based and very edgy. Seriously, their fluff is all about having a wellspring of hate and violence or such and every one of their class features has a name that's somehow connected to negativity and/or darkness. For some reason one of these abilities lets them hide magic item auras, instead of their own alignment as the description would suggest.

Archetypes give them a crotch rocket mount, a big fighty bird, or the ability to pretend they're a vampire. Fitting the class's edginess, they also have the Edge Lord archetype from April Augmented, for only the most serious games that can handle your katana and leather coat. Fedora not included.

The Third Party Classes of Pathfinder
Psionics: Psion - Psychic Warrior - Soulknife - Wilder
Aegis - Cryptic - Dread - Marksman - Tactician - Vitalist
Path of War: Stalker - Warder - Warlord - Harbinger - Mystic - Zealot
Akashic Mysteries: Daevic - Eclipse - Guru - Nexus - Radiant - Rajah - Stormbound - Vizier - Zodiac
Spheres of Power: Armorist - Elementalist - Eliciter - Fey Adept - Hedgewitch - Incanter
Mageknight - Shifter - Soul Weaver - Symbiat - Thaumaturge - Wraith
Spheres of Might: Armiger - Blacksmith - Commander - Conscript
Savant - Scholar - Sentinel - Striker - Technician
Spheres of Guile: Agent - Courser - Envoy - Mastermind - Professional
Champions of the Spheres: Prodigy - Sage - Troubadour - Dragoon - Mountebank - Necros - Reaper
Warden - Crimson Dancer
Pact Magic: Pactmaker (formerly known as Medium)