Hexrifle: Difference between revisions

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The Plague of Glass had once afflicted the Dark City in the 36th Millennium. While the plague itself has long since been stopped, samples of the disease still exist in phials within the laboratories of Haemonculi, to employ as a weapon against their enemies. Each Hexrifle is unique, created for an individual Haemonculus to deliver this potent and exotic plague in battle, but all function in essentially the same way.  
The Plague of Glass had once afflicted the Dark City in the 36th Millennium. While the plague itself has long since been stopped, samples of the disease still exist in phials within the laboratories of Haemonculi, to employ as a weapon against their enemies. Each Hexrifle is unique, created for an individual Haemonculus to deliver this potent and exotic plague in battle, but all function in essentially the same way.  


Unfortunately, despite the cool/weird fluff written down, on the tabletop, the Hexrifle is just a bog-standard Sniper Rifle now. It can shoot at characters and has a tiny chance of inflicting a mortal wound in addition to normal damage. You would wish that GW would create some unique rule for this unique weapon, but nope! The fact that both the Acothyst and the Haemonculus like to get [[Rape|close and dirty in melee]] and not stand back and fire Heavy weapons further hurts the potential of this weapon.
Unfortunately, despite the cool/weird fluff written down, on the tabletop, the Hexrifle is just a bog-standard Sniper Rifle now. It can shoot at characters and has a tiny chance of inflicting a mortal wound in addition to normal damage. The weapon had a unique rule when it was introduced where it had a chance to insta-kill its target on a lucky dice roll, but not anymore! The fact that both the Acothyst and the Haemonculus like to get [[Rape|close and dirty in melee]] and not stand back and fire Heavy weapons further hurts the potential of this weapon.


[[Category: Warhammer 40,000]]
[[Category: Warhammer 40,000]]

Revision as of 00:16, 9 February 2021

A Hexrifle. Eugene Stoner does NOT approve.

The Hexrifle is another one of those bizarre Eldar weapons. Hexrifles are Dark Eldar weapons used primarily by Haemonculi and their pet minions that uses crystal cylinders that contain a tiny amount of the Glass Plague virus. Crystalline cylinders containing the tiniest quantity of the disease are fired from the rifles, shattering upon impact and exposing the target to the plague. The virus spreads incredibly fast on contact with flesh, turning the victim into a glass statue. Most often then not, the particular Dark Eldar would shout, "Strike a Pose!" before adding the victim as part of their collection. How a virus can rearrange the molecular structure of a carbon based lifeform into silicon is unknown, with the only explanation without going into supernatural means is through techno-babble/Webway-physics bullshit.

The Plague of Glass had once afflicted the Dark City in the 36th Millennium. While the plague itself has long since been stopped, samples of the disease still exist in phials within the laboratories of Haemonculi, to employ as a weapon against their enemies. Each Hexrifle is unique, created for an individual Haemonculus to deliver this potent and exotic plague in battle, but all function in essentially the same way.

Unfortunately, despite the cool/weird fluff written down, on the tabletop, the Hexrifle is just a bog-standard Sniper Rifle now. It can shoot at characters and has a tiny chance of inflicting a mortal wound in addition to normal damage. The weapon had a unique rule when it was introduced where it had a chance to insta-kill its target on a lucky dice roll, but not anymore! The fact that both the Acothyst and the Haemonculus like to get close and dirty in melee and not stand back and fire Heavy weapons further hurts the potential of this weapon.

Weapons of the Dark Eldar
Sidearms:
Ballistics: Splinter Pistol - Stinger Pistol - Terrorfex
Directed-Energy: Drukhari Blast Pistol - Fusion Pistol
Basic Weapons:
Ballistics: Shardcarbine - Shredder - Splinter Rifle
Directed-Energy: Blaster
Special Weapons:
Ballistics: Tormentor Helm - Splinter Pods
Chemical: Destructor - Liquifier Gun
Warpcraft: Eyeburst - Tormentor
Other: Hexrifle - Ossefactor
Heavy Weapons:
Ballistics: Phantasm Grenade Launcher - Splinter Cannon
Directed-Energy: Dark Lance - Haywire Blaster - Heat Lance
Vehicle Weapons:
Ballistics: Horrorfex - Implosion Missile - Cluster Caltrop Pod
Directed-Energy: Disintegrator Cannon - Monoscythe Missile - Pulse-Disintegrator
Storm Vortex Projector - Void Lance - Dark Scythe
Chemical: Necrotoxin Missile
Other: Shatterfield Missile - Spirit Vortex - Stinger Pod
Ship Weapons:
Ballistics: Scythe Missile Launcher - Torpedo
Directed-Energy: Phantom Lance - Heavy Starcannon
Non-Firearm Weapons:
Melee Weapons Dark Eldar Combat Weapons - Dark Eldar Power Weapons
Grenades & Explosives Plasma Grenade - Haywire Grenade - Void Mine