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==Characters== | ==Characters== | ||
The Group: | The Group: | ||
* '''Big-D:''' The group’s leader and a father of dubious competence, offering vital information only after it is needed. Consistently high on a variety of mind-altering drugs as a defense against getting bitten (or so he’d like you to believe). Due to his drug use and non-monotone voice, he appears far crazier than his earlier equivalent. Big D has many children besides Marckus and Door; his favorite child is a horse named [[Horus|Horse]]. | * '''Big-D:''' The group’s leader and a father of dubious competence, offering vital information only after it is needed. Consistently high on a variety of mind-altering drugs as a defense against getting bitten (or so he’d like you to believe). Due to his drug use and non-monotone voice, he appears far crazier than his earlier equivalent. Big D has many children besides Marckus and Door; his favorite child is a horse named [[Horus|Horse]]. Due to this, his ability to interrogate a Tremere sucessfully, and his equivalent's powers, he may or may not be a Life-fluent Mage. | ||
* '''Marckus:''' The nerd of the group who uses a stake jacket as his weapon. His daddy issues, penchant for experimenting with stuff he shouldn't, propensity to cause trouble, and overall red color scheme should make it clear who | * '''Marckus:''' The nerd of the group who uses a stake jacket as his weapon. His daddy issues, penchant for experimenting with stuff he shouldn't, propensity to cause trouble, and overall red color scheme should make it clear who he's supposed to be. May have Mage potential. | ||
* '''Door:''' The strong, literal-minded man of the group who is obsessed with woodwork and uses a double-barreled shotgun as his preferred weapon. Needless to say, don’t mess with his son. His overall square appearance and personality, obsession with building, and familiar mustache are clear indicators of his prior version; however, this series portrays a more openly sadistic character. | * '''Door:''' The strong, literal-minded man of the group who is obsessed with woodwork and uses a double-barreled shotgun as his preferred weapon. Needless to say, don’t mess with his son. His overall square appearance and personality, obsession with building, and familiar mustache are clear indicators of his prior version; however, this series portrays a more openly sadistic character. | ||
* '''Kitten:''' The group’s ‘expert’ on the supernatural, his weapon is basically a pole with a flintlock pistol and a stake attached to the end of it. Despite being cautious and somewhat reasonable, he is also in a relationship with Marckus. Kitten is also something of a positive role model for Boy, a rarity in the family. Usually seen wearing an 'eared' hoodie and ski goggles, his name should be a dead giveaway as to his role in TTS. | * '''Kitten:''' The group’s ‘expert’ on the supernatural, his weapon is basically a pole with a flintlock pistol and a stake attached to the end of it. Despite being cautious and somewhat reasonable, he is also in a relationship with Marckus. Kitten is also something of a positive role model for Boy, a rarity in the family. Usually seen wearing an 'eared' hoodie and ski goggles, his name should be a dead giveaway as to his role in TTS. |
Revision as of 16:08, 14 March 2022
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Hunter: The Parenting is an animated series in the World of Darkness setting, following the exploits of a family of hunters. Created by Bruva Alfabusa and his team after the unfortunate demise of an earlier series, it features a cast that, as of writing, appear to be exact reincarnations of earlier characters.
Characters
The Group:
- Big-D: The group’s leader and a father of dubious competence, offering vital information only after it is needed. Consistently high on a variety of mind-altering drugs as a defense against getting bitten (or so he’d like you to believe). Due to his drug use and non-monotone voice, he appears far crazier than his earlier equivalent. Big D has many children besides Marckus and Door; his favorite child is a horse named Horse. Due to this, his ability to interrogate a Tremere sucessfully, and his equivalent's powers, he may or may not be a Life-fluent Mage.
- Marckus: The nerd of the group who uses a stake jacket as his weapon. His daddy issues, penchant for experimenting with stuff he shouldn't, propensity to cause trouble, and overall red color scheme should make it clear who he's supposed to be. May have Mage potential.
- Door: The strong, literal-minded man of the group who is obsessed with woodwork and uses a double-barreled shotgun as his preferred weapon. Needless to say, don’t mess with his son. His overall square appearance and personality, obsession with building, and familiar mustache are clear indicators of his prior version; however, this series portrays a more openly sadistic character.
- Kitten: The group’s ‘expert’ on the supernatural, his weapon is basically a pole with a flintlock pistol and a stake attached to the end of it. Despite being cautious and somewhat reasonable, he is also in a relationship with Marckus. Kitten is also something of a positive role model for Boy, a rarity in the family. Usually seen wearing an 'eared' hoodie and ski goggles, his name should be a dead giveaway as to his role in TTS.
- Boy: Door’s son and the youngest of the group. Only here because Big-D wants to make a man out of him. Extremely afraid of the unknown, which is understandable considering the nature of the unknowns presented to him. Another character who shares the same name as TTS counterpart. Boy is on an all-meat diet (with butter, coffee and eggmilk mixed in) and as a result has become "extremely powerful" and cured of "puberty disease."
Villains:
- Pyotr: A
NosferatuSludge Lad. Card-carrying Sabbat and main antagonist of Arc 1 after diablerizing both Apeboy and Shitbeard. - Apeboy: A
GangrelHumanimal Type Vampire. The "LARPer" of the four. - Shitbeard: A
BrujahBikerbro Blank. Angstiest of the quartet, expressing he misses human pleasures such as cream crackers. - The Great and Mighty Kevin: A
TremereVampire Wizard. - Mysterious hooded figure: stalker-ish figure with a violin. Tied to the backstory of the campaign, involving a local monastery and the catacombs deep beneath connecting several rural towns since the Middle Ages. Either he’s the violinist who ventured deep into the catacombs and never returned (and probably turned into a vampire), or the guy who took him out and stole his violin.