Hyperion: Difference between revisions
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! || Pts || WS || BS || S || T || W || I || A || Ld || Sv | ! || Pts || WS || BS || S || T || W || I || A || Ld || Sv | ||
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| '''Prognosticar Hyperion:''' || 195 || | | '''Prognosticar Hyperion:''' || 195 || 6 || 5 || 4 || 4 || 4 || 5 || 4 || 10 || 2+/4++ | ||
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Equipment; Artificer Armour, Storm Bolter, Frag Grenades, Krak Grenades, Psyk-Out Grenades, Locator Beacon, Personal Teleporter, Psychic Hood | Equipment; Artificer Armour, Storm Bolter, Frag Grenades, Krak Grenades, Psyk-Out Grenades, Locator Beacon, Personal Teleporter, Psychic Hood | ||
Rules; And They Shall Know No Fear, The Aegis, Purity Of Spirit, Preferred Enemy (Daemons) | Rules; And They Shall Know No Fear, The Aegis, Purity Of Spirit, Eternal Warrior, Preferred Enemy (Daemons) | ||
On Grey Wings of Doom (if Hyperion is included in your army, his detachment may take interceptors as troops, however, his detachment must never be unbound) | On Grey Wings of Doom (if Hyperion is included in your army, his detachment may take interceptors as troops, however, his detachment must never be unbound) | ||
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Blade Breaker: Warp Charge 2 "Hyperion reaches out with his mind and shatters the weapons of his foes" | Blade Breaker: Warp Charge 2 "Hyperion reaches out with his mind and shatters the weapons of his foes" | ||
May exchange all close combat attacks to use this psychic power during either players assault phase, striking in initiative order. Blade Breaker is a malediction that targets a single enemy model. When cast, reduce the targets attacks or WS (caster's choice) by d3 (to a minimum of 1) for one turn, in addition any bonuses granted by a single melee weapon per model, are lost for the remainder of the game | May exchange all close combat attacks to use this psychic power during either players assault phase, striking in initiative order. Blade Breaker is a malediction that targets a single enemy model. When cast, reduce the targets attacks or WS (caster's choice) by d3 (to a minimum of 1) for one turn, in addition any bonuses and special rules granted by a single melee weapon per model, are lost for the remainder of the game. | ||
Mental Strain: Hyperion's actions on Armageddon have taken their toll. At the end of the psychic phase, if Hyperion has cast any powers, successful or not, take a leadership test. If passed nothing happens, if failed, Hyperion suffers a strength 4 AP 2 hit with the ignores cover special rule. Look out, sir! checks may only be taken if Hyperion is in a unit with the Brotherhood of Psykers special rule. | Mental Strain: Hyperion's actions on Armageddon have taken their toll. At the end of the psychic phase, if Hyperion has cast any powers, successful or not, take a leadership test. If passed nothing happens, if failed, Hyperion suffers a strength 4 AP 2 hit with the ignores cover special rule. Look out, sir! checks may only be taken if Hyperion is in a unit with the Brotherhood of Psykers special rule. |
Revision as of 04:01, 5 April 2016
Hyperion is an all round cool dude and possibly one of the sanest psykers in the 40k setting, he is also a Grey Knight Librarian. Known for breaking a daemon Primarch's blade, trolling one of the Imperium's most respected chapter masters, chilling with two Inquisitors and joining a legendary brother of demi-gods (not necessarily in that order). Not to be confused with the Borderlands 2 corporation. Or the Imperial knight house(or, you know, the Greek myth).
History
Lowly Beginnings
Born Zael Effernetti, a low hiver on the Eustis Majoris. Addicted to flect, a psychoactive drug, Zael did whatever he could to score his next hit. It was by chance that Inquisitor Ravenor and his followers were on the planet at the same time, investigating the flect trade as part of a larger conspiracy. They came across Zael and roped him into using him as a means to infiltrate the local flect trade. It was at this time Zael's latent psychic powers came to be seen. Somehow the regular round ups of pskyers had missed him. Ravenor, unlike many Inquisitors, did not BLAM him without a second thought but instead took him under his wing, hoping to use his talents for his own means. He had discovered Zael was a mirror psyker, able to passively pick up messages and then resend them - just the kind of talent an Inquisitor could appreciate.
Given his latent psychic power, Zael was sent off to join the Grey Knights after Ravenor was declared renegade, which worked out okay for him. After going through the many trials a Grey Knight initiate must face, he was given the name Hyperion.
First War of Armageddon and the Trolling of Angron
Barely had Hyperion had time to warm his suit of new power armour when he and a Grey Knights force assisting an Ordo Malleus investigation discovered that a massive invasion of the important world Armageddon was planned by the traitor Primarch Angron, lord of the World Eaters Chaos Space Marines. Responding to an urgent plea for assistance from Logan Grimnar, Chapter Master of the Space Wolves, the Grey Knights teleported right into the midst of the chaotic host and directly attacked Angron and his Bloodthirster bodyguards.
What followed was a battle that alone could make fan boys weep and be worthy of a Games Workshop summer campaign by itself. Hyperion's squad battled Angron and was made into chow by the traitor and his giant black blade. Hyperion, showing what a true hero can do, stood over a wounded battle brother trying to protect him. Using all his power to strike at the fallen primarch, Hyperion shattered the dark sword of the daemon prince and instantly earned near limitless respect points for his act. Let's remind the reader that he was barely out of training at the time and facing a foe even the other Primarchs would struggle against.
For this act, the Space Wolves gave him the cool title of 'Bladebreaker', and is known to make Sisters of Battle swoon in his mere presence.
Interestingly, on return to Titan after the months of shame, Hyperion reflected that he agreed with neither side of the conflict totally, seeing both sides as having flawed arguments. He tended to fall in more with the Inquisition's pragmatic approach over the Wolves' idealism but he saw how heavy-handed the Inquisition's response had been. This instantly makes him quite likable because while he may follow orders like a soldier, he is shown to have his own opinions and to realize his superiors are being dicks, thus proving he has the greatest trait forgotten about in the 40k setting: that he can think. Thus he is one of only four Grey Knights that /tg/ considers notably awesome. The other 3 being Brother-Captain Stern, Castellan Crowe, and of course, Justicar Alaric.
A higher calling
Eventually Hyperion was promoted to the Chapter's Librarius and soon began training to be a member of the Prognosticars. Enjoying a lengthy career, by the end of the 41st millennium, he was beginning to train new brothers to be Prognosticars. His BFFs is his former battle brother from his old squad, who is now a Grey Knight Techmarine.
And it was by then he began sensing the galaxy was sliding into Chaos and that shit was going to get fucked up.....
A Fan's Attempt At Rules
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|---|
Prognosticar Hyperion: | 195 | 6 | 5 | 4 | 4 | 4 | 5 | 4 | 10 | 2+/4++ |
Equipment; Artificer Armour, Storm Bolter, Frag Grenades, Krak Grenades, Psyk-Out Grenades, Locator Beacon, Personal Teleporter, Psychic Hood
Rules; And They Shall Know No Fear, The Aegis, Purity Of Spirit, Eternal Warrior, Preferred Enemy (Daemons)
On Grey Wings of Doom (if Hyperion is included in your army, his detachment may take interceptors as troops, however, his detachment must never be unbound)
Psyker (Level 3, Generates powers from Sanctic, Pyromancy, Divination, Telekinesis and Telepathy tables, and always has access to his exclusive "Blade Breaker" power, this does not affect psychic focus)
Blade Breaker: Warp Charge 2 "Hyperion reaches out with his mind and shatters the weapons of his foes" May exchange all close combat attacks to use this psychic power during either players assault phase, striking in initiative order. Blade Breaker is a malediction that targets a single enemy model. When cast, reduce the targets attacks or WS (caster's choice) by d3 (to a minimum of 1) for one turn, in addition any bonuses and special rules granted by a single melee weapon per model, are lost for the remainder of the game.
Mental Strain: Hyperion's actions on Armageddon have taken their toll. At the end of the psychic phase, if Hyperion has cast any powers, successful or not, take a leadership test. If passed nothing happens, if failed, Hyperion suffers a strength 4 AP 2 hit with the ignores cover special rule. Look out, sir! checks may only be taken if Hyperion is in a unit with the Brotherhood of Psykers special rule.
Relic of Titan - Mindshield: Mindshield is a master crafted Nemesis Warding Stave that is AP 2, conveys a 4++ save for Hyperion and his unit, and also allows 1's on the invulnerable save to be rerolled for Hyperion.
Warlord Trait: Perfect Timing