Imperial Guard Regiment Creation Tables: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Indonesian gentleman
(kinda fixed the layout a bit.)
1d4chan>Indonesian gentleman
Line 274: Line 274:
|-
|-
! 91-95
! 91-95
| Steel Over Flesh: This regiment believes the way to victory is through machine augumentation.
| Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.
|-
|-
! 96-100
! 96-100
Line 315: Line 315:
|-
|-
|}
|}


==Regiment Relations==
==Regiment Relations==

Revision as of 10:02, 22 December 2011

This page is in need of cleanup. Srsly. It's a fucking mess.

>

Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. In the absence of any role-playing game featuring Imperial Guard regiments specifically, this table is more or less entirely for the purpose of generating fluff.

Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries? Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK?

Regiment Origin

Regiment Classification (d10)
1-4 Imperial Guard
5-6 Planetary Defense Force
7-8 Penal Legion
9 Militia
10 Imperial Navy Armsmen

Regiment Demographics

Recruitment Criteria (d100)
1-15 All male [m/f ratio adjustable]
16-25 All female
26-30 Caste-born
31-35 Nobility
36-40 Priesthood
41-45 Subhumans
46-50 Tribespeople
51-55 Lottery
56-60 Space pilgrims
61-65 Firstborn
66-70 Vat-grown
71-85 Gangers
86-95 Convicts
96-100 Roll d3+1 more times on this chart.
Nature of recruitment (d10)
1 Punishment/redemption/recycling: recruits are gathered from convicts and the dregs of society
2-4 Elite tithe: The best of the best of the planet are sent to the regiment
5-10 Standard conscription: Average or above-average citizens recruited from all levels of society.

Regiment Homeworld

Home World (d100)
1-25 Hive World
26-40 Feral World
41-50 Death World
51-60 Forge World
61-70 Medieval World
71-80 Civilized World
81-90 Shrine World
91-100 Home World Lost
Home World Predominant Terrain (d100)
1-25 Jungle
26-50 Desert
51-60 Ice
61-65 Ocean
66-75 Wasteland
76-80 Urban
81-85 Dead
86-90 Airless
91-100 Temperate

Regiment Tactical Information

Regiment Core Units (d100)
1-35 Infantry Regiment
36-45 Light Infantry
46-55 Heavy Infantry
56-70 Mechanized Infantry
71-75 Drop
76-80 Armored
81-85 Artillery
86-95 Siege
96-99 Shock Troopers
96-99 Abhuman
Specialization (d10)
1 Drill & Discipline
2 Counter
3 Stealth Warfare
4 Lightning Strike
5 Trench Warfare
6 Close Combat
7 Ranged Combat
8 Shock & Awe
9 Guerrilla Warfare
10 Hive Warfare
Loyalty Rating (d10)
1 Overzealous: need to be actively held back from giving their lives for the Emperor
2-3 Fanatical: No remorse, no retreat, no fear.
4-5 Adherent: Hold fast to the Creed and His will.
6-7 Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures.
8-9 Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum.
10 Heretical: This regiment has abandoned the truth of the Emperor.
Regiment Creed (d100)
1-40 For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
41-65 For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.
66-75 Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.
76-80 Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible.
81-85 We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood.
86-90 Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.
91-95 Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.
96-100 Esoteric Beliefs
Special Equipment (d100)
1-10 Traditional Weapon
11-20 War Trophies
21-30 Specialized Lasgun Pattern
31-40 Exotic Mounts
41-50 Rare Heavy Weapon
51-60 Blessed Wargear
61-70 Augmented Troops
71-80 Special Vehicle
81-90 Preferred Fighting Style
91-100 Modified Weaponry

Regiment Relations

Regiment Friends (d100)
1-5 Administratum
6-15 Adeptus Arbites
16-30 Adeptus Astartes (a specific chapter)
31-35 Adepta Astra Telepathica
36-45 Adeptus Mechanicus
46-50 Adepta Sororitas
51-55 Adeptus Titanicus
56-58 Astropaths
59-60 Chartist Captains
61-65 Ecclesiarchy
66-75 Imperial Guard (of a specific world)
76-79 Imperial Navy
80-85 Inquisition
86-88 Navigators
89-91 Officio Assassinorum
92-93 PDF (of a specific world)
94-98 Rogue Trader Dynasty
99 Schola Progenium
100 Scholastica Psykana
Regiment Enemies (d100)
1-2 Roll on the "Regiment Friends" table.
3-31 Orks
32-42 Eldar
43-51 Tyranids
52-68 Chaos Space Marines
69-79 Daemon Prince/Daemon/other specific disciple of Chaos
80-87 Specific Chaos-aligned group
88-96 Dark Eldar
97-98 Tau
99-100 Other