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1d4chan>Not LongPoster Again |
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| Inspired by [[Fantasy Flight Games]]' [[Deathwatch]] Role-playing Game's [[Space Marine Chapter Creation Tables]], these tables let you roll up (or otherwise generate) your very own [[Imperial Guard]] Regiment. In the absence of any role-playing game featuring Imperial Guard regiments specifically, this table is more or less entirely for the purpose of generating [[fluff]]. | | Inspired by [[Fantasy Flight Games]]' [[Deathwatch]] Role-playing Game's [[Space Marine Chapter Creation Tables]], these tables let you roll up (or otherwise generate) your very own [[Imperial Guard]] Regiment. In the absence of any role-playing game featuring Imperial Guard regiments specifically, this table is more or less entirely for the purpose of generating [[fluff]] -- but with FFG's new game "[[Only War]]" coming out soon, we may get some [[crunch]]y tables, too! |
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| Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries? Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK? | | Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries? Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK? |
Revision as of 19:56, 7 April 2012
This page is in need of cleanup. Srsly. It's a fucking mess. |
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Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. In the absence of any role-playing game featuring Imperial Guard regiments specifically, this table is more or less entirely for the purpose of generating fluff -- but with FFG's new game "Only War" coming out soon, we may get some crunchy tables, too!
Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries? Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK?
Regiment Origin
Regiment Classification (d10)
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1-4
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Imperial Guard
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5-6
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Planetary Defense Force
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7-8
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Penal Legion
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9
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Militia
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10
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Imperial Navy Armsmen
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Regiment Demographics
Recruitment Criteria (d100)
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1-15
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All male [m/f ratio adjustable]
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16-25
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All female
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26-30
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Caste-born
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31-35
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Nobility
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36-40
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Priesthood
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41-45
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Subhumans
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46-50
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Tribespeople
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51-55
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Lottery
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56-60
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Space pilgrims
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61-65
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Firstborn
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66-70
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Vat-grown
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71-85
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Gangers
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86-95
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Convicts
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96-100
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Roll d3+1 more times on this chart.
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Nature of recruitment (d10)
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1
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Punishment/redemption/recycling: recruits are gathered from convicts and the dregs of society
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2-4
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Elite tithe: The best of the best of the planet are sent to the regiment
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5-10
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Standard conscription: Average or above-average citizens recruited from all levels of society.
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Regiment Homeworld
Home World (d100)
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1-25
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Hive World
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26-40
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Feral World
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41-50
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Death World
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51-60
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Forge World
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61-70
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Medieval World
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71-80
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Civilized World
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81-90
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Shrine World
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91-100
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Home World Lost
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Home World Predominant Terrain (d100)
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1-25
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Jungle
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26-50
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Desert
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51-60
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Ice
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61-65
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Ocean
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66-75
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Wasteland
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76-80
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Urban
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81-85
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Dead
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86-90
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Airless
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91-100
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Temperate
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Regiment Tactical Information
Regiment Core Units (d100)
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1-35
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Infantry Regiment
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36-45
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Light Infantry
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46-55
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Heavy Infantry
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56-70
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Mechanized Infantry
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71-75
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Drop
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76-80
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Armored
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81-85
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Artillery
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86-95
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Siege
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96-99
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Shock Troopers
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96-99
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Abhuman
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Specialization (d10)
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1
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Drill & Discipline
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2
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Counter
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3
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Stealth Warfare
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4
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Lightning Strike
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5
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Trench Warfare
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6
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Close Combat
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7
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Ranged Combat
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8
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Shock & Awe
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9
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Guerrilla Warfare
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10
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Hive Warfare
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Loyalty Rating (d10)
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1
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Overzealous: need to be actively held back from giving their lives for the Emperor
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2-3
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Fanatical: No remorse, no retreat, no fear.
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4-5
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Adherent: Hold fast to the Creed and His will.
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6-7
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Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures.
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8-9
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Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum.
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10
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Heretical: This regiment has abandoned the truth of the Emperor.
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Special Equipment (d100)
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1-10
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Traditional Weapon
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11-20
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War Trophies
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21-30
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Specialized Lasgun Pattern
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31-40
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Exotic Mounts
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41-50
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Rare Heavy Weapon
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51-60
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Blessed Wargear
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61-70
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Augmented Troops
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71-80
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Special Vehicle
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81-90
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Preferred Fighting Style
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91-100
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Modified Weaponry
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Regiment Creed (d100)
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1-40
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For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
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41-65
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For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.
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66-75
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Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.
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76-80
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Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible.
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81-85
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We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood.
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86-90
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Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.
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91-95
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Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.
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96-100
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Esoteric Beliefs
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Regiment Relations