Infinity/N4 Tactics/Tohaa: Difference between revisions
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===Medium Infantry=== | ===Medium Infantry=== | ||
*'''Gao-Rael Unit:''' | |||
*'''Chaksa Longarms:''' Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longamrs get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo. | *'''Chaksa Longarms:''' Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longamrs get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo. | ||
*''' | |||
*'''Gao-Tarsos Unit:''' | |||
*'''Kosuil Assault Pioneers:''' | |||
*'''Taqeul Officers:''' | |||
*'''Armand 'Le Muet,' Freelance Killer:''' Dude is a relentlessly aggressive trooper that beats down any enemy at any range and even has an extra wound to do. While poor old Armand cannot remember which side he's truly on; he still is an irritating ARO piece because of his -6 Mimetism. He also comes with the option of either a shock minelayer to protect himself, or a MSV1 though the MSV2 Brawler might be the more cost-effective sniper due to how costly Armand is. But that aside, if you're not planning on having a core-linkes sniper for that sweet +3BS Armand is great for an aggressive area-denying troop who does well in both active turn and ARO. | |||
===Heavy Infantry=== | ===Heavy Infantry=== |
Revision as of 03:51, 20 August 2021
An overview for faction units and tactics in N4. WIP
Why Play FACTION?
Because they're actually still around in N4 and did receive updates, although they're still Out of Production
Faction Features
- Features 1:
- Features 2:
- Features 3:
Special Skills
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
- Overview 1:
- Overview 2:
- Overview 3:
Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.
Light Infantry
- Light Infantry 1:
- Special Character:
- Light Infantry 2:
- Krakot Renegades: Forward Deployment let's them find the right spot to deploy more easily, MetaChemistry (reroll) can give a very nice boost if the RNG-gods are in your favor. The veteran skill makes them immune to Isolated. Besides that they're bringing a bit of variety into the roster with their Chest Mines and a Red Fury option. Impetuous makes them both more vulnerable and efficient in taking the midfield- it's a double-edged sword really.
- Cube Jäger: Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed. T
Medium Infantry
- Gao-Rael Unit:
- Chaksa Longarms: Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longamrs get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo.
- Gao-Tarsos Unit:
- Kosuil Assault Pioneers:
- Taqeul Officers:
- Armand 'Le Muet,' Freelance Killer: Dude is a relentlessly aggressive trooper that beats down any enemy at any range and even has an extra wound to do. While poor old Armand cannot remember which side he's truly on; he still is an irritating ARO piece because of his -6 Mimetism. He also comes with the option of either a shock minelayer to protect himself, or a MSV1 though the MSV2 Brawler might be the more cost-effective sniper due to how costly Armand is. But that aside, if you're not planning on having a core-linkes sniper for that sweet +3BS Armand is great for an aggressive area-denying troop who does well in both active turn and ARO.
Heavy Infantry
- Heavy Infantry 1:
- Heavy Infantry 2:
Tactical Armor Gear
- TAGS:
Remotes
- Remotes:
Warband
- Warbands:
Skirmishers
- Skirmishers:
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: