Iron Hands: Difference between revisions

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The chapter itself is ruled by the Great Clan Council, composed up of 10 seats, each representing one of the ten clans (the Iron Hand equivilant of a company). The clans themselves are all highly autonomous and are nomadic, travelling across Medusa in mobile fortresses. Each clan nominates a warrior to represent them at the Great Clan Council and together, the ten warriors get into all sorts of [[A Game of Pretend|debates and political shenanigans]]. The logic behind this is that with no central leadership role, the chapter cannot be lead astray like so many others have. This immediately makes the Iron Hands smarter then the rest of the fucking [[Warhammer 40,000]] universe because were smart enough to realise that having everyone lead by a defacto dictator was a pretty retarded idea. Then again, they also believe that replacing their dicks with drills is the best fucking idea in the world, so I suppose your mileage may vary.
The chapter itself is ruled by the Great Clan Council, composed up of 10 seats, each representing one of the ten clans (the Iron Hand equivilant of a company). The clans themselves are all highly autonomous and are nomadic, travelling across Medusa in mobile fortresses. Each clan nominates a warrior to represent them at the Great Clan Council and together, the ten warriors get into all sorts of [[A Game of Pretend|debates and political shenanigans]]. The logic behind this is that with no central leadership role, the chapter cannot be lead astray like so many others have. This immediately makes the Iron Hands smarter then the rest of the fucking [[Warhammer 40,000]] universe because were smart enough to realise that having everyone lead by a defacto dictator was a pretty retarded idea. Then again, they also believe that replacing their dicks with drills is the best fucking idea in the world, so I suppose your mileage may vary.


Organisation and doctrine wise, the chapter follows the basic idea of the Codex Astartes, while changing all the bits they don't like or cannot follow due to the heavy losses/destruction of equipment at Isstvan V. Each company is called a "Clan" and there isn't a specific company for Scouts; instead each Clan recruits their own Neophytes. One the recruit is indoctrinated, his left hand is replaced with a cybernetic replacement. Due to the destruction of equipment at the Drop Site Massacre, the chapter lacks in Terminator armour and Dreadnoughts; this means that neither of these are common in Iron Hand forces. However veterans are often given suits of Terminator armour and placed in charge of leading squads of Tactical Marines, who see the suits [[Pauldrons|giant pauldrons]] as inspirational. Also, due to their shared love of machines the Iron Hands and [[Adeptus Mechanicus]] are pretty much bros 4 lyfe.
Organisation and doctrine wise, the chapter follows the basic idea of the Codex Astartes, while changing all the bits they don't like or cannot follow due to the heavy losses/destruction of equipment at Isstvan V. Each company is called a "Clan" and there isn't a specific company for Scouts; instead each Clan recruits their own Neophytes. One the recruit is indoctrinated, his left hand is replaced with a cybernetic replacement that replaces it. Due to the destruction of equipment at the Drop Site Massacre, the chapter lacks in Terminator armour and Dreadnoughts; this means that neither of these are common in Iron Hand forces. However veterans are often given suits of Terminator armour and placed in charge of leading squads of Tactical Marines, who see the suits [[Pauldrons|giant pauldrons]] as inspirational. Also, due to their shared love of machines the Iron Hands and [[Adeptus Mechanicus]] are pretty much bros 4 lyfe.


[[Category:Imperial]][[Category:Warhammer 40,000]][[Category:Space Marines]]
[[Category:Imperial]][[Category:Warhammer 40,000]][[Category:Space Marines]]

Revision as of 11:47, 29 May 2011

Iron Hands
Battle Cry The Flesh Is Weak!
Number 10
Founding 1st Founding
Successors of N/A
Successor Chapters Red Talons, Brazen Claws, Sons of Medusa
Chapter Master Kardan Stronos/The Great Clan Council
Primarch Ferrus Manus
Homeworld Medusa
Strength 1000 Marines
Allegiance Imperium
Colours Black and White

The Iron Hands are (like most of their fellow chapters who originated from the first founding) completely bonkers. The chapter believes that flesh is weak and as a result the marines try to replace their body parts with machinery and cybernetic implants. This is all part of an undoubtably freudian complex brought about by penises a deep-seated oedipus complex the loss of their primarch during the Drop Site Massacre on Isstvan V. Of course, the chapter decided to blame everyone except the legion whose primarch gave Ferrus Manus a new haircut (at the neck).

The chapter itself is ruled by the Great Clan Council, composed up of 10 seats, each representing one of the ten clans (the Iron Hand equivilant of a company). The clans themselves are all highly autonomous and are nomadic, travelling across Medusa in mobile fortresses. Each clan nominates a warrior to represent them at the Great Clan Council and together, the ten warriors get into all sorts of debates and political shenanigans. The logic behind this is that with no central leadership role, the chapter cannot be lead astray like so many others have. This immediately makes the Iron Hands smarter then the rest of the fucking Warhammer 40,000 universe because were smart enough to realise that having everyone lead by a defacto dictator was a pretty retarded idea. Then again, they also believe that replacing their dicks with drills is the best fucking idea in the world, so I suppose your mileage may vary.

Organisation and doctrine wise, the chapter follows the basic idea of the Codex Astartes, while changing all the bits they don't like or cannot follow due to the heavy losses/destruction of equipment at Isstvan V. Each company is called a "Clan" and there isn't a specific company for Scouts; instead each Clan recruits their own Neophytes. One the recruit is indoctrinated, his left hand is replaced with a cybernetic replacement that replaces it. Due to the destruction of equipment at the Drop Site Massacre, the chapter lacks in Terminator armour and Dreadnoughts; this means that neither of these are common in Iron Hand forces. However veterans are often given suits of Terminator armour and placed in charge of leading squads of Tactical Marines, who see the suits giant pauldrons as inspirational. Also, due to their shared love of machines the Iron Hands and Adeptus Mechanicus are pretty much bros 4 lyfe.