Ironclaw: Difference between revisions
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==Character Generation== | ==Character Generation== | ||
You are given a selection of dice of different sizes and assign them to various attributes, including the usual strength, intelligence etc., but also your profession and species (so you can be very good or very poor at being a goat, for example. | You are given a selection of dice of different sizes and assign them to various attributes, including the usual strength, intelligence etc., but also your profession and species (so you can be very good or very poor at being a goat, for example). According to some fa/tg/uys who have braved a session or two, the system works quite smoothly, except for the magic system which might as well not even be there, it's so bad. | ||
=Setting= | =Setting= |
Revision as of 21:20, 13 January 2009
Ironclaw is a game made by furries, for furries and about furries. It takes place in a sort of feudal european fantasy setting.
System
Basics
Character Generation
You are given a selection of dice of different sizes and assign them to various attributes, including the usual strength, intelligence etc., but also your profession and species (so you can be very good or very poor at being a goat, for example). According to some fa/tg/uys who have braved a session or two, the system works quite smoothly, except for the magic system which might as well not even be there, it's so bad.
Setting
Some sort of fantasy setting.
Ironclaw on /tg/
Mostly used as bait by furry trolls, but it has been praised for being a decent system, and also for having a cover ripped off of Slayers. If you see a 73mb Inquisitors Handbook for Dark Heresy on /rs/, odds are you will end up with this. Don't act surprised.
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Jadeclaw, the weeaboo expansion book.