Karn: Difference between revisions

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==Amusing Combo==
==Amusing Combo==
Perhaps the most amusing ways to win a game of Magic (and arguably has a 100% win rate, ''technically'' speaking) is to Ultimate Karn Liberated with the Barren Glory as the only non-Aura permanent exiled by his loyalty abilities. Proceed to ''MULLIGAN TO ZERO'', and then '''win on your 1st upkeep'''. If you actually took the time to read Karn's ''25'' rulings, you would know that his Ultimate puts you on the play (meaning more than likely the opponent won't get to do anything 'the entire game').
Perhaps the most amusing ways to win a game of Magic (and arguably has a 100% win rate, ''technically'' speaking) is to Ultimate Karn Liberated with the Barren Glory as the only non-Aura permanent exiled by his loyalty abilities. Proceed to ''MULLIGAN TO ZERO'', and then '''win on your upkeep'''. If you actually took the time to read Karn's ''25'' rulings, you would know that his Ultimate puts you on the play (meaning more than likely the opponent won't get to do anything 'the entire game').
{{Template:Planeswalkers}}
{{Template:Planeswalkers}}

Revision as of 20:19, 14 September 2015

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Cards

In addition to his planeswalker card, Karn has a creature card. A 4/4 that gets -4/+4 if he gets blocks or becomes blocked (Because he is a pacisifist, with the apparent exception against planeswalkers). He can turn a non-creature artifact into a creature for 1 mana.

Karn has 1 planeswalker card. True to his roots as an artifact creature, he is colorless. Karn was the first colorless planeswalker card. Karn shares the spot for most second most expensive (CMC wise) planeswalker with Garruk, Apex Predator. Karn's first 2 abilities are exiling stuff. Karn's first ability has a cost of giving you FOUR planeswalker loyalty counters. The only other planeswalker with a loyalty ability that gives more than 2 is Nicol Bolas. His gives 3. Karn's plus ability (cost aside) is not too exciting on its own. "Target player exiles a card from his or her hand." His next ability is exiling a permanent at a cost of -3. His final ability is unprecedented. He restarts the game except the non-aura permanents exiled by him start under your control. Enemy Emblems, Taken commander damage, Have poison counters? Poof, its all gone! Karn's planeswalker card is so weird that entire pages of the Comprehensive Rules are dedicated to this single card[1] If you take a look at it's gatherer page, you'll see that it has 25 rulings on it .

Amusing Combo

Perhaps the most amusing ways to win a game of Magic (and arguably has a 100% win rate, technically speaking) is to Ultimate Karn Liberated with the Barren Glory as the only non-Aura permanent exiled by his loyalty abilities. Proceed to MULLIGAN TO ZERO, and then win on your upkeep. If you actually took the time to read Karn's 25 rulings, you would know that his Ultimate puts you on the play (meaning more than likely the opponent won't get to do anything 'the entire game').

Planeswalkers of Magic: The Gathering
Original Five: Ajani Goldmane - Chandra Nalaar
Garruk Wildspeaker - Jace Beleren - Liliana Vess
Alara: Elspeth Tirel - Nicol Bolas - Sarkhan Vol - Tezzeret
Zendikar: Gideon Jura - Nissa Revane - Sorin Markov
Scars of Mirrodin: Karn - Koth of the Hammer - Venser
Innistrad: Tamiyo - Tibalt - Davriel Cane
Return to Ravnica: Domri Rade - Ral Zarek - Vraska
Theros: Ashiok - Kiora - Xenagos - Calix
Tarkir: Ugin - Narset
Kaladesh: Dovin Baan - Saheeli Rai
Amonkhet: Samut
Other: Dack Fayden - Vivien Reid - Kaya
Commander 2014: Daretti - Freyalise - Nahiri - Ob Nixilis - Teferi
Pre-mending: Bo Levar - Commodore Guff - Jaya Ballard - Urza
Forgotten Realms: Ellywick Tumblestrum - Bahamut - Lolth - Zariel - Mordenkainen
Planeswalker Groups: The Gatewatch