Kenku: Difference between revisions
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==Kenkus in 4th Edition== | ==Kenkus in 4th Edition== | ||
Introduced as a monster type and optional player race in the Monster Manual 2 for [[4e]]. | Introduced as a monster type and optional player race in the Monster Manual 2 for [[4e]]. | ||
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*'''Average Height:''' 5'0" to 5'6" | *'''Average Height:''' 5'0" to 5'6" | ||
*'''Average Weight:''' 110 to 150 lb. | *'''Average Weight:''' 110 to 150 lb. | ||
*'''Ability Score Bonuses:''' +2 to DEX and CHA | *'''Ability Score Bonuses:''' +2 to DEX and CHA | ||
*'''Size:''' Medium | *'''Size:''' Medium | ||
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*'''Mimicry:''' You can mimic sounds and voices. A successful Insight check opposed by your Bluff check allows a listener to determine that the effect is faked. | *'''Mimicry:''' You can mimic sounds and voices. A successful Insight check opposed by your Bluff check allows a listener to determine that the effect is faked. | ||
{{D&D4e-Races}} | |||
[[Category:Dungeons & Dragons Races]] | [[Category:Dungeons & Dragons Races]] |
Revision as of 14:41, 2 November 2011
Kenkus are an avianoid race that resemble bipedal ravens or crows. They're basically walking, talking, flightless birds, much like the kiwi bird (in secret). Kenkus live in the underbelly of society, forming criminal groups or "flocks" (they're dead fucking serious) and performing minor crimes and giggling about getting away with it, because they consider themselves above the law.
They can also mimic voices, making them part parrot.
Due to lack of fluff and only slightly interesting crunch, playing a kenku is motly uninteresting. For those inclined, they make a good sorcerer, rogue or assassin.
Kenkus in 4th Edition
Introduced as a monster type and optional player race in the Monster Manual 2 for 4e.
Stats:
- Average Height: 5'0" to 5'6"
- Average Weight: 110 to 150 lb.
- Ability Score Bonuses: +2 to DEX and CHA
- Size: Medium
- Flock Effect: You gain a +3 bonus to attack roles against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack roles or skill checks when aiding another instead of the normal +2 bonus.
- Mimicry: You can mimic sounds and voices. A successful Insight check opposed by your Bluff check allows a listener to determine that the effect is faked.
Dungeons & Dragons 4th Edition Races | |
---|---|
Player's Handbook 1 | Dragonborn • Dwarf • Eladrin • Elf • Half-Elf • Halfling • Human • Tiefling |
Player's Handbook 2 | Deva • Gnome • Goliath • Half-Orc • Shifter |
Player's Handbook 3 | Githzerai • Minotaur • Shardmind • Wilden |
Monster Manual 1: | Bugbear • Doppelganger • Githyanki • Goblin • Hobgoblin • Kobold • Orc |
Monster Manual 2 | Bullywug • Duergar • Kenku |
Dragon Magazine | Gnoll • Shadar-kai |
Heroes of Shadow | Revenant • Shade • Vryloka |
Heroes of the Feywild | Hamadryad • Pixie • Satyr |
Eberron's Player's Guide | Changeling • Kalashtar • Warforged |
The Manual of the Planes | Bladeling |
Dark Sun Campaign Setting | Mul • Thri-kreen |
Forgotten Realms Player's Guide | Drow • Genasi |